Good news. Blender 4.1 resolves the issue. AMD GPU no longer crashing Blender.
Just an FYI - I have tested this issue all the way back to Blender 3.3 and still having the same issue when trying to use the ViewPort Shading when the GPUs are active for rendering in Cycles.
I…
I have tried 4.1 alpha and get the same result.
As soon as the GPUs are selected the render viewport can no longer see mesh objects. Rendering will not work. Blender crashes.
The…
I just tested in Blender Version 3.5.1 (3.5.1 2023-04-25)
Tried rendering and get the following errors:
CommandBuffer Failed: cycles_metal_prefix_sum CommandBuffer Failed: cycles_metal_integ…
just check in 3.6 Beta and unfortunately...still causing crashes.
I went to Preferences > System > CYCLES RENDER DEVICES and unchecked in my case (Intel XEON W-3245 CPU # 3.20GHz) and crashed blender when I turned on the Render ViewPort. Log attached.
3.6 alpha - more stable than 3.5.1 for this particular issue. Took a while to get it to crash.
Translated Report (Full Report Below) -------------------…
Blender 3.5.1. Failed: cycles_metal_integrator_queued_paths_array
BlendblendCrash Log:
Translated Report (Full Report Below) ------------------------…
If there is other information you may need to track this down do not hesitate to ask. Currently Blender 3.5 crashes fairly regularly making it unusable. I have had to drop back to 3.4.1 for…