- Costa Rica
- https://www.patazanimation.com/
-
Technical Director at Pataz Animation
- Joined on
2004-11-08
Sounds good.
@dr.sybren next time I think Beorn would have a better input than me since he's an animator 👌🏻
I'm one of the bunch that don't find the user preferences the right place for keying settings. So I guess this is a step in the right direction.
I do like @3di idea here:
The word Node in the name is redundant since all of them are nodes. It should be just Split.
This 1 bone scenario falls apart with any sort of actual rig (a chain of more than 1 bone)
Let's use the simplest example of a rig (multiple bones) that I can think of. A hose. …
Instead we will add settings to the User Preferences, to define which channels should be keyed when
Insert Key
is executed.
Don't agree with this being a user preference. Insert key is a…
I think it would still be nice to avoid these scenarios:
- Be new user
- Spawn an armature and a Suzanne
- Constrain Suzanne to your bone with Copy Transforms
- **Suzanne gets…
I understand and share your frustration. Bone orientation IS wrong and it's not my fault nor yours. And it can't be fixed by turning bones 90 degrees on their "back".
If an architect made the…
I see no real benefit of adding a new option if it's not going to be the default.
Would you care to expand on that? It's hard to use this feedback now, when there's little more info…
Hiding the ubiquitous search function under spacebar instead of typing right away is horrible. Multiply this by 100s of times a day.
This change is super confusing. Search should be available straight away as before. For the hotkey based navigation there's always modifier keys.
I see no real benefit of adding a new option if it's not going to be the default.
Would you care to expand on that? It's hard to use this feedback now, when there's little more info…
I see no real benefit of adding a new option if it's not going to be the default. And if it's the default it will break all tutorials in existence and be less useful for actual rigging (there…