Daniel Salazar zanqdo
Daniel Salazar closed issue blender/blender#107689 2023-05-07 00:01:26 +02:00
Weight Painting Operators
Daniel Salazar opened issue blender/blender#107689 2023-05-06 23:46:33 +02:00
Weight Painting Operators Renaming
Daniel Salazar commented on issue blender/blender#107016 2023-05-05 23:31:26 +02:00
User defined default color for images

You only know they're missing because you have a native format (like the .blend file) which actively remembers how many tiles there should be.

When you receive assets by other means --…

Daniel Salazar opened issue blender/blender#107670 2023-05-05 23:18:56 +02:00
Missing lattice undo push for assign/remove vertices to vertex group
Daniel Salazar commented on issue blender/blender#107016 2023-05-05 22:41:57 +02:00
User defined default color for images

you only want to specify the tiles that only covers those parts.

Yes, the point behind the idea if a having missing tiles support is clear, the examples are good. Just want to…

Daniel Salazar pushed to blackbody-node-default-value at zanqdo/blender 2023-05-04 23:19:03 +02:00
0bd74ac3e9 Principle Volume Node
Daniel Salazar pushed to blackbody-node-default-value at zanqdo/blender 2023-05-04 23:00:13 +02:00
c776cc3ee7 Set the temperature property as Temperature
Daniel Salazar pushed to blackbody-node-default-value at zanqdo/blender 2023-05-04 22:25:09 +02:00
374c457e23 Missing semicolon
Daniel Salazar pushed to blackbody-node-default-value at zanqdo/blender 2023-05-04 22:06:43 +02:00
9bf591c389 Merge branch 'main' into blackbody-node-default-value
d68d0c1343 cleanup
e858aa7181 Fix #107623: Do not allow dragging search menu from custom socket
93d464dcd1 Fix snapping with constraint flickering
730b11034f Cleanup: Move remaining modifier files to C++
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Daniel Salazar commented on issue blender/blender#107595 2023-05-04 06:39:20 +02:00
Render Region widgets do not appear when active object is not a camera

Can sort of confirm. On mine the widget will show if you have the camera object as active object.

I thought I check that, but you're right :)

Daniel Salazar commented on issue blender/blender#107016 2023-05-04 06:02:12 +02:00
User defined default color for images

Edited the proposal to show the use case of Default Color for single images.

Daniel Salazar opened issue blender/blender#107595 2023-05-04 01:24:29 +02:00
Render Border widgets do not appear when there is an active object in scene
Daniel Salazar commented on issue blender/blender#107016 2023-05-04 00:47:11 +02:00
User defined default color for images

I've rolled back the naming to Default Color since I've confirmed this is what artists with industry experience expect.

Daniel Salazar commented on issue blender/blender#107016 2023-05-03 09:15:44 +02:00
User defined default color for images

But again, if there's geometry in those "missing" tiles, you providing a default value is still going to result in a "wrong" render won't it? How are these models expected to be used? Do they…

Daniel Salazar commented on issue blender/blender#107016 2023-05-03 07:35:24 +02:00
User defined default color for images

I find the UDIM example rather strange. A few questions / comments:

  • There's geometry in tile 1003, why is the texturing tool not producing a texture for it?
  • The texture shows as…
Daniel Salazar commented on issue blender/blender#107016 2023-05-03 06:16:29 +02:00
User defined default color for images

Updated the proposal based on some comments by @1D_Inc and my own findings

Daniel Salazar commented on issue blender/blender#107016 2023-05-02 22:30:24 +02:00
User defined default color for images

I think saturated magenta has been chosen for error detection because it is nice alerting color which is quite rare in the real word. For example, if you render with missing textures, it is…

Daniel Salazar commented on issue blender/blender#107016 2023-04-24 20:33:45 +02:00
User defined default color for images

Perhaps we should only use this color for missing udim textures. What should the default color be? Pink, Black, ...

Can't think of any default color that makes sense for all cases. I'd say…

Daniel Salazar created pull request blender/blender#107278 2023-04-24 02:30:57 +02:00
Shading: Set default Blackbody node value to 6500
Daniel Salazar pushed to blackbody-node-default-value at zanqdo/blender 2023-04-24 02:29:05 +02:00
a9afa4111e Shading: Set default Blackbody node value to 6500
993d24c174 Cleanup: Miscellaneous improvements to subdivision geometry nodes
e7eb8fd908 Cleanup: Remove unused includes, correct comments
54072154c5 Subdiv: Tag result mesh with no loose edges/verts
473bb8a8b0 Cleanup: Remove else after return in subdiv modifier code
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