- Costa Rica
- https://www.patazanimation.com/
-
Technical Director at Pataz Animation
- Joined on
2004-11-08
You only know they're missing because you have a native format (like the .blend file) which actively remembers how many tiles there should be.
When you receive assets by other means --…
you only want to specify the tiles that only covers those parts.
Yes, the point behind the idea if a having missing tiles support is clear, the examples are good. Just want to…
Can sort of confirm. On mine the widget will show if you have the camera object as active object.
I thought I check that, but you're right :)
Edited the proposal to show the use case of Default Color for single images.
I've rolled back the naming to Default Color since I've confirmed this is what artists with industry experience expect.
But again, if there's geometry in those "missing" tiles, you providing a default value is still going to result in a "wrong" render won't it? How are these models expected to be used? Do they…
I find the UDIM example rather strange. A few questions / comments:
- There's geometry in tile 1003, why is the texturing tool not producing a texture for it?
- The texture shows as…
Updated the proposal based on some comments by @1D_Inc and my own findings
I think saturated magenta has been chosen for error detection because it is nice alerting color which is quite rare in the real word. For example, if you render with missing textures, it is…
Perhaps we should only use this color for missing udim textures. What should the default color be? Pink, Black, ...
Can't think of any default color that makes sense for all cases. I'd say…