Paul Kotelevets 1D_Inc
  • Joined on 2015-01-16
Paul Kotelevets commented on pull request blender/blender#130349 2024-11-21 22:45:04 +01:00
UI: Keymap Editor: Add margin from scrollbar

The proper solution is to have a setting for it, since it really is a workflow (and accessibility) preference.

Yes.

Paul Kotelevets commented on pull request blender/blender#130349 2024-11-19 04:24:46 +01:00
UI: Keymap Editor: Add margin from scrollbar

Only when used

Scrollbars are typically used for reaching top or bottom part of a lists, navigating long lists and also for detecting the place of a current position in the list and…

Paul Kotelevets commented on pull request blender/blender#130349 2024-11-17 18:38:57 +01:00
UI: Keymap Editor: Add margin from scrollbar

However, scrollbar covers viewport content in many different places, which causes precise aiming. Aiming in general is known to be a UX-wise expensive action. ![image](/attachments/72e82e14-c644-…

Paul Kotelevets commented on issue blender/blender#117954 2024-11-15 13:16:49 +01:00
Screen Area Editor Tabs

if you don't want to have to deal anyone's workspaces/tabs, disable Load UI.

For sure, load UI is needed to get the same layout and appearance which was left in the file when it was closed…

Paul Kotelevets commented on issue blender/blender#130026 2024-11-15 04:26:46 +01:00
Selection Outline: Incompatibility with the requirements for displaying thin geometry

Thank you for the detailed information.

However, between having fast but visually glitchy and slow but accurate solutions we would prefer to have the second one as an option because the current…

Paul Kotelevets commented on issue blender/blender#130026 2024-11-09 22:53:34 +01:00
Selection Outline: Incompatibility with the requirements for displaying thin geometry

Xray indeed partially works for such kind of a case bringing quite accurate 1px selection outline, however a little thicker elements have 2px outline again.

![image](/attachments/6e42450f-99e6-4…

Paul Kotelevets commented on issue blender/blender#95884 2024-11-08 12:04:51 +01:00
Regression: Viewport selection outline is not 1px width when I set this size. It is very jagged and overlaps shape

It was a bit confusing that the task was approved after making the post. Deleted the post to avoid confusion, opened a [separate issue]([url](blender/blender#13

Paul Kotelevets opened issue blender/blender#130026 2024-11-08 11:57:57 +01:00
Selection Outline: Incompatibility with the requirements for displaying thin geometry
Paul Kotelevets commented on issue blender/blender#78393 2024-11-08 10:53:25 +01:00
UV editor and 3d viewport selection sync per default

Current undesired behaviour In the current version of Blender (4.2), when sync selection is on – all face corners related to a vertex is selected in the UV Editor when selection changes.

Th…

Paul Kotelevets commented on issue blender/blender#95884 2024-11-07 21:51:18 +01:00
Regression: Viewport selection outline is not 1px width when I set this size. It is very jagged and overlaps shape

@mod_moder please let us know if such an issue is needed to be decomposed into several ones. From the user's perspective it is difficult to determine what exact components it should be decomposed…

Paul Kotelevets commented on issue blender/blender#95884 2024-11-07 20:35:22 +01:00
Regression: Viewport selection outline is not 1px width when I set this size. It is very jagged and overlaps shape

I can reproduce and this does not seems like feature, so i'll let decide for module as confirmed report.

Thank you. It was hard to find proper wording and examples which is typical for…

Paul Kotelevets commented on issue blender/blender#117954 2024-11-01 13:30:12 +01:00
Screen Area Editor Tabs
  1. Someone who work with the same file: "Who deleted all my tabs again???"
  2. Load UI is not an option that is supposed to manage tabs. It is a hard reset. Is there a sufficient difference…
Paul Kotelevets commented on pull request blender/blender#128135 2024-10-12 01:34:06 +02:00
Fix #126665: Restore 'Absolute Grid Snap' option

"Absolute Increment Snap" indeed describes the functionality better and allow to avoid confusion.

Paul Kotelevets commented on pull request blender/blender#128507 2024-10-11 13:26:17 +02:00
Transform: Simplify Modal Map

According to my sibjective feeling during tests, I liked toggling (in case if visual feedback is provided) at 86%, the default pressholding at 72%, and mixture of them via threshold at 13%.

If…

Paul Kotelevets commented on issue blender/blender#117954 2024-10-11 13:19:14 +02:00
Screen Area Editor Tabs

So 30 people that work with file have simply to add their own workspaces with tabs that they need?

Paul Kotelevets commented on pull request blender/blender#128033 2024-10-08 00:48:46 +02:00
Fix #128018: BMesh: Single vert selection history for box/circle/lasso

Just wanted to mention that this local problem is a part of a more global well known problem.

Paul Kotelevets commented on pull request blender/blender#128033 2024-10-07 03:11:45 +02:00
Fix #128018: BMesh: Single vert selection history for box/circle/lasso

@ideasman42 updated the post. I am trying to explain how did it happen that despite the fact that picking selections are technically available for Box tool, users fall into using microbox…

Paul Kotelevets commented on pull request blender/blender#128507 2024-10-05 22:21:49 +02:00
Transform: Simplify Modal Map

Tested win build.

The mixture of both mechanics has a collision in a usecase when mouse is pointing at the target.

  • Pressholding mechanics assumes that after Ctrl key release snapping will…
Paul Kotelevets commented on pull request blender/blender#128507 2024-10-05 15:04:37 +02:00
Transform: Simplify Modal Map

Tested win build a bit. At a first glance it looks interesting.

[+] The ability of having toggling mechanics instead of pressholding on Ctrl leaves positive impression, turning twohanded…