The problem is that Blender's keymap setup is much more flexible and context-rich to be represented in such simple form like in Maya.
In system design the problem of a flexibility/manageabilit…
When we tried to handle this task back in 2011 we found it incredibly challenging, close to mathematically impossible.
Windows build was not updated, so tested on Linux. For the default keymap it seems to work well, the way switching the checkbox switches the navigation style is pretty stable. For 2.7 keymap it…
For UV unsync mode (and cases when it is beneficial) UV highlight was proposed to be used
https://blender.community/c/rightclickselect/BDcbbc/
An addon by Sauder can be found in comments to…
Okay, hope it is mathematically possible to solve this for edge dissolve.
Can you provide a case with similar problem, in theory solvable by dissolve and not solvable with edge loop sliding? We didnt found when tried, so we thougth that use cases that produce this…
Such cases are usually solved with loopslide, which provide a better control, so we never considered it as critical.
Pan for Alt
+Shift
also seems working well (Linux Mint).
The concept level feels doubtable, but technical level works very smooth.
Drag over threshold solution is a popular solution for sure, but it is also not compatible with human motorics, as a result it also produces clunky behaviour. OSkey (Winkey? Super?) is pretty…
To get back loop selection on ALT LMB click while "Emulate 3 Button Mouse" is enabled set the setting to "OS-key" instead of "ALT" in its drop down.
I mean in other similar cases such a…
Hi @1D_Inc
...because ALT puts the cursor in a navigation mode it doesnt register a regular ALT click wiht LMB on an icon for instance in the properties panel when the cursor is…
As far as I remember, alt+LMB is used for obiting. There is no orbiting anywhere except 3d view.
Highlighting solution for detecting traits (especially zero size elements) is problematic because you have to search for them with eyes in imperative eay, and the cannot be zoomed and centered…
Not sure, but seems to be related https://blender.community/c/rightclickselect/K8Qn/
I really think this thread should be renamed into "UV: Traits handling", and must be filled to the top as a result of a huge investigation into what it should be filled with.
Aw, it is more about rendering. There are lots of points in this task that better be solved as select by trait instead of a highlighting.
The point of a distinguishing overlaps from self-overla…
Overlaps could be made on purpose. Especially in gamedev. I guess "Select self-overlap" when island overlaps itself deserves an option or so
I agree with Brecht. Autosmooth is often massively applied over a huge number of an objects simultaneosly, autosmooth as modifier is a concept which is hard to handle and control its distribution.
Not sure how zero area could be effectively highlighted. It is usually solvable as a "selecting trait", because selection process s much easier to handle and analyse.