Paul Kotelevets 1D_Inc
  • Joined on 2015-01-16
Paul Kotelevets commented on issue blender/blender#76678 2023-07-11 11:11:43 +02:00
Visual Keymap Editor

The problem is that Blender's keymap setup is much more flexible and context-rich to be represented in such simple form like in Maya.

In system design the problem of a flexibility/manageabilit…

Paul Kotelevets commented on issue blender/blender#76678 2023-07-11 10:08:03 +02:00
Visual Keymap Editor

When we tried to handle this task back in 2011 we found it incredibly challenging, close to mathematically impossible.

Paul Kotelevets commented on pull request blender/blender#109754 2023-07-11 10:01:58 +02:00
Transform: Use alternative hotkeys for Zoom and Rotate

Windows build was not updated, so tested on Linux. For the default keymap it seems to work well, the way switching the checkbox switches the navigation style is pretty stable. For 2.7 keymap it…

Paul Kotelevets commented on issue blender/blender#78393 2023-07-11 08:59:45 +02:00
UV editor and 3d viewport selection sync per default

For UV unsync mode (and cases when it is beneficial) UV highlight was proposed to be used

https://blender.community/c/rightclickselect/BDcbbc/

An addon by Sauder can be found in comments to…

Paul Kotelevets commented on issue blender/blender#109765 2023-07-09 16:00:13 +02:00
Dissolve Edges should not dissolve vertices that are not previously selected

Okay, hope it is mathematically possible to solve this for edge dissolve.

Paul Kotelevets commented on issue blender/blender#109765 2023-07-09 06:03:49 +02:00
Dissolve Edges should not dissolve vertices that are not previously selected

Can you provide a case with similar problem, in theory solvable by dissolve and not solvable with edge loop sliding? We didnt found when tried, so we thougth that use cases that produce this…

Paul Kotelevets commented on issue blender/blender#109765 2023-07-08 08:30:22 +02:00
Dissolve Edges should not dissolve vertices that are not previously selected

Such cases are usually solved with loopslide, which provide a better control, so we never considered it as critical.

Paul Kotelevets commented on pull request blender/blender#109754 2023-07-06 13:35:25 +02:00
Transform: Use alternative hotkeys for Zoom and Rotate

Pan for Alt+Shift also seems working well (Linux Mint). The concept level feels doubtable, but technical level works very smooth.

Paul Kotelevets commented on issue blender/blender#109484 2023-07-03 04:08:31 +02:00
"Emulate 3 Button Mouse" conflicts with ALT left click, for instance to disable multipe modifiers on multiple objects

Drag over threshold solution is a popular solution for sure, but it is also not compatible with human motorics, as a result it also produces clunky behaviour. OSkey (Winkey? Super?) is pretty…

Paul Kotelevets commented on issue blender/blender#109484 2023-06-30 17:34:24 +02:00
"Emulate 3 Button Mouse" conflicts with ALT left click, for instance to disable multipe modifiers on multiple objects

To get back loop selection on ALT LMB click while "Emulate 3 Button Mouse" is enabled set the setting to "OS-key" instead of "ALT" in its drop down.

I mean in other similar cases such a…

Paul Kotelevets commented on issue blender/blender#109484 2023-06-30 09:36:46 +02:00
"Emulate 3 Button Mouse" conflicts with ALT left click, for instance to disable multipe modifiers on multiple objects

Hi @1D_Inc

...because ALT puts the cursor in a navigation mode it doesnt register a regular ALT click wiht LMB on an icon for instance in the properties panel when the cursor is…

Paul Kotelevets commented on issue blender/blender#109484 2023-06-29 14:51:41 +02:00
"Emulate 3 Button Mouse" conflicts with ALT left click, for instance to disable multipe modifiers on multiple objects

As far as I remember, alt+LMB is used for obiting. There is no orbiting anywhere except 3d view.

Paul Kotelevets commented on issue blender/blender#109189 2023-06-25 06:26:44 +02:00
UV Editor rendering enhancements

Highlighting solution for detecting traits (especially zero size elements) is problematic because you have to search for them with eyes in imperative eay, and the cannot be zoomed and centered…

Paul Kotelevets commented on issue blender/blender#71958 2023-06-25 06:08:17 +02:00
Automatic UV seam creation tool

Not sure, but seems to be related https://blender.community/c/rightclickselect/K8Qn/

Paul Kotelevets commented on issue blender/blender#109184 2023-06-25 06:01:43 +02:00
UV: select similar enhancements

I really think this thread should be renamed into "UV: Traits handling", and must be filled to the top as a result of a huge investigation into what it should be filled with.

Paul Kotelevets commented on issue blender/blender#109189 2023-06-25 05:47:59 +02:00
UV Editor rendering enhancements

Aw, it is more about rendering. There are lots of points in this task that better be solved as select by trait instead of a highlighting.

The point of a distinguishing overlaps from self-overla…

Paul Kotelevets commented on issue blender/blender#109189 2023-06-24 13:18:30 +02:00
UV Editor rendering enhancements

Overlaps could be made on purpose. Especially in gamedev. I guess "Select self-overlap" when island overlaps itself deserves an option or so

Paul Kotelevets commented on issue blender/blender#93551 2023-06-23 21:25:36 +02:00
Mesh Normals and Auto Smooth in 4.1

I agree with Brecht. Autosmooth is often massively applied over a huge number of an objects simultaneosly, autosmooth as modifier is a concept which is hard to handle and control its distribution.

Paul Kotelevets commented on issue blender/blender#109189 2023-06-23 21:17:49 +02:00
UV Editor rendering enhancements

Not sure how zero area could be effectively highlighted. It is usually solvable as a "selecting trait", because selection process s much easier to handle and analyse.

Paul Kotelevets commented on issue blender/blender#90913 2023-06-20 10:13:31 +02:00
UDIM grid changes and enhancements

Will the grid be removed if island is removed?