Paul Kotelevets 1D_Inc
  • Joined on 2015-01-16
Paul Kotelevets commented on issue blender/blender#93551 2023-06-23 21:25:36 +02:00
Mesh Normals and Auto Smooth in 4.1

I agree with Brecht. Autosmooth is often massively applied over a huge number of an objects simultaneosly, autosmooth as modifier is a concept which is hard to handle and control its distribution.

Paul Kotelevets commented on issue blender/blender#109189 2023-06-23 21:17:49 +02:00
UV Editor rendering enhancements

Not sure how zero area could be effectively highlighted. It is usually solvable as a "selecting trait", because selection process s much easier to handle and analyse.

Paul Kotelevets commented on issue blender/blender#90913 2023-06-20 10:13:31 +02:00
UDIM grid changes and enhancements

Will the grid be removed if island is removed?

Paul Kotelevets commented on issue blender/blender#90913 2023-06-20 06:50:27 +02:00
UDIM grid changes and enhancements

automatically adjust if the user moves a UV point outside the current dimensions of the grid

What is a problem such a solution is supposed to solve?

Paul Kotelevets commented on pull request blender/blender#107054 2023-06-17 14:02:36 +02:00
WIP: Visualize snapping type by showing different symbols

I think X fits nice because its lines intersection show the exact point which is useful, for example, during edge snapping.

Paul Kotelevets commented on issue blender/blender#98674 2023-06-13 09:31:11 +02:00
Bevel V2

@howardt A question - is it supposed to support the depth of the bevel on a flat surface so that it can be used to model cutouts and notches?

Paul Kotelevets commented on issue blender/blender#108824 2023-06-11 02:57:57 +02:00
New snapping mode. Rotation snaps to unknown points.

Snap indication has been planned blender/blender#107054 (comment)

Paul Kotelevets commented on pull request blender/blender#104443 2023-06-03 13:48:53 +02:00
Transform: add feature to edit the 'Snap Base'

Downloaded build (the updated one is windows only), discovered two options in keymap prefs (regular and off). I found (off) snap option in modals keymap and set it to "release" to test. It is a…

Paul Kotelevets commented on pull request blender/blender#104443 2023-06-01 04:37:28 +02:00
Transform: add feature to edit the 'Snap Base'

This is for me one of the greatest Blender features ever added to Blender since I first started using it some 13 years ago, and the end of my last great gripe with it.

Thank you to…

Paul Kotelevets commented on pull request blender/blender#104443 2023-05-31 16:36:52 +02:00
Transform: add feature to edit the 'Snap Base'

Hi. I've got a question about the way basepoint snapping is calculated during snapping on edge. Not sure which level this issue belong to, so I asked it here - https://devtalk.blender.org/t/snappi

Paul Kotelevets commented on issue blender/blender#108404 2023-05-31 12:28:15 +02:00
Add support for "Channels" to the Color Attributes

Well, gamedev studios will likely have a lot of requests, some studios we work with use custom builds to satisfy their demands. But should they be solved as a lots of independent and…

Paul Kotelevets commented on issue blender/blender#108404 2023-05-30 11:59:11 +02:00
Add support for "Channels" to the Color Attributes

Well, gamedev studios will likely have a lot of requests, some studious we work with use custom builds to satisfy their demands. But should they be solved as a separate tasks at core level?

Paul Kotelevets commented on issue blender/blender#99275 2023-05-24 16:03:45 +02:00
Outliner: Double click on icon to select contents/hierachy

Yes, since cumulativity assumes cross-hierarchical structures, it creates different corner cases that need to be taken care of.

Paul Kotelevets commented on issue blender/blender#107253 2023-05-20 02:40:14 +02:00
UV Editor Snap Active to Vertex is Not Working

For UV (2D) editing snapping to closest vertex is the most commonly used and works pretty well.

Paul Kotelevets commented on pull request blender/blender#108014 2023-05-20 00:03:53 +02:00
Mesh: Replace auto smooth with node group

Is it planned to use autosmooth as modifier?

Paul Kotelevets commented on issue blender/blender#102783 2023-05-15 14:44:50 +02:00
FBX export error because of invalid NaN UV values.

For example, different software has "Audit" function which allow to checks and validate the scenes content in cases when such kind of error occurs.

Paul Kotelevets commented on issue blender/blender#102783 2023-05-15 13:11:46 +02:00
FBX export error because of invalid NaN UV values.

@PratikPB2123 hi. It is hard to say. Can fbx export verify meshes before actual export to achieve the solution that doesnot require programming skills at the user side?

Paul Kotelevets commented on issue blender/blender#107016 2023-05-06 18:08:48 +02:00
User defined default color for images

To help detect an irregular number of UDIMs we need a tile counter visible. I will add that to the proposal or create a PR myself.

That would be awesome. Thanks)

Paul Kotelevets commented on issue blender/blender#68889 2023-05-06 18:06:38 +02:00
Improve UV packing to pack more tightly (not just considering bounding boxes)

I mean that Convex method better fits unwrapping process because it pack islands in a way that makes the shape of the separatare islands more recognisable (which is better for seams debugging…

Paul Kotelevets commented on issue blender/blender#107016 2023-05-05 13:11:27 +02:00
User defined default color for images

you only want to specify the tiles that only covers those parts.

Yes, the point behind the idea if a having missing tiles is clear. Just want to mention that having the ability to quickly…