For example, different software has "Audit" function which allow to checks and validate the scenes content in cases when such kind of error occurs.
@PratikPB2123 hi. It is hard to say. Can fbx export verify meshes before actual export to achieve the solution that doesnot require programming skills at the user side?
To help detect an irregular number of UDIMs we need a tile counter visible. I will add that to the proposal or create a PR myself.
That would be awesome. Thanks)
I mean that Convex method better fits unwrapping process because it pack islands in a way that makes the shape of the separatare islands more recognisable (which is better for seams debugging…
you only want to specify the tiles that only covers those parts.
Yes, the point behind the idea if a having missing tiles is clear. Just want to mention that having the ability to quickly…
For tile 1003, click new tile and create a small 4x4 Generated Solid color texture.
Technically, UDIM tiles has fill tile option, but such tiles are lost after syncronization with texture folder.
I think saturated magenta has been chosen for error detection because it is nice alerting color which is quite rare in the real word. For example, if you render with missing textures, it is easy…
Therefore I don't think we need additional uv target options in the pack islands operator.
I also think that current realization is workflow-complete.
Yes, having a new build would be nice. For example, I found some issues with basepoint snapping on edges, but it is hard to say if is it because of the patch or the application.
Wonderful) Is it planned "packing with grouping by material", or it better be a separate proposal/task? How this one can be tested?
Highlighting is rather disturbing for faces case, weak for vertices case, and also can be quite problematic for a heavy polymeshes, isnt it?
The task is closed, but I want to clarify my point about difference between B3D and ISS.
I mean, you can use Blender with full gizmos, you can use Blender with no gizmos at all, you can have…
Would be nice to have autoperspective turned off by default. It fits only limited workflows, for example, is incompatible with refrenced or architectural and other modeling types where ratios are…
Compress file by default - very disagree. It is useful only for archive storage, and is extremely bad for working with large files from server when saving-opening takes eternity. This is why we…
I would like also have file save confirmation menu which shows the entire path as an option, which is very useful when you work with lots of copies of the same files (HDD, flashdrive, server)…
What's the relative priority for artists beyond the standard convex hull packing?
Overlapping islands support? Or what kind of list is required?