Paul Kotelevets 1D_Inc
  • Joined on 2015-01-16
Paul Kotelevets commented on pull request blender/blender#108014 2023-05-20 00:03:53 +02:00
Mesh: Replace auto smooth with node group

Is it planned to use autosmooth as modifier?

Paul Kotelevets commented on issue blender/blender#102783 2023-05-15 14:44:50 +02:00
FBX export error because of invalid NaN UV values.

For example, different software has "Audit" function which allow to checks and validate the scenes content in cases when such kind of error occurs.

Paul Kotelevets commented on issue blender/blender#102783 2023-05-15 13:11:46 +02:00
FBX export error because of invalid NaN UV values.

@PratikPB2123 hi. It is hard to say. Can fbx export verify meshes before actual export to achieve the solution that doesnot require programming skills at the user side?

Paul Kotelevets commented on issue blender/blender#107016 2023-05-06 18:08:48 +02:00
User defined default color for images

To help detect an irregular number of UDIMs we need a tile counter visible. I will add that to the proposal or create a PR myself.

That would be awesome. Thanks)

Paul Kotelevets commented on issue blender/blender#68889 2023-05-06 18:06:38 +02:00
Improve UV packing to pack more tightly (not just considering bounding boxes)

I mean that Convex method better fits unwrapping process because it pack islands in a way that makes the shape of the separatare islands more recognisable (which is better for seams debugging…

Paul Kotelevets commented on issue blender/blender#107016 2023-05-05 13:11:27 +02:00
User defined default color for images

you only want to specify the tiles that only covers those parts.

Yes, the point behind the idea if a having missing tiles is clear. Just want to mention that having the ability to quickly…

Paul Kotelevets commented on issue blender/blender#107016 2023-05-03 09:31:22 +02:00
User defined default color for images

For tile 1003, click new tile and create a small 4x4 Generated Solid color texture.

Technically, UDIM tiles has fill tile option, but such tiles are lost after syncronization with texture folder.

Paul Kotelevets commented on issue blender/blender#107016 2023-05-02 16:48:14 +02:00
User defined default color for images

I think saturated magenta has been chosen for error detection because it is nice alerting color which is quite rare in the real word. For example, if you render with missing textures, it is easy…

Paul Kotelevets commented on issue blender/blender#68889 2023-05-01 13:48:39 +02:00
Improve UV packing to pack more tightly (not just considering bounding boxes)

Therefore I don't think we need additional uv target options in the pack islands operator.

I also think that current realization is workflow-complete.

Paul Kotelevets commented on issue blender/blender#66424 2023-04-30 14:59:46 +02:00
Transform Tools: Perform on a base point

Yes, having a new build would be nice. For example, I found some issues with basepoint snapping on edges, but it is hard to say if is it because of the patch or the application.

Paul Kotelevets commented on issue blender/blender#68889 2023-04-30 14:54:27 +02:00
Improve UV packing to pack more tightly (not just considering bounding boxes)

Wonderful) Is it planned "packing with grouping by material", or it better be a separate proposal/task? How this one can be tested?

Paul Kotelevets commented on pull request blender/blender#107054 2023-04-28 12:34:58 +02:00
WIP: Visualize snapping type by showing different symbols

Highlighting is rather disturbing for faces case, weak for vertices case, and also can be quite problematic for a heavy polymeshes, isnt it?

Paul Kotelevets commented on issue blender/blender#103782 2023-04-20 14:35:00 +02:00
Improve visualization when dragging Move/Scale Gizmos

The task is closed, but I want to clarify my point about difference between B3D and ISS.

I mean, you can use Blender with full gizmos, you can use Blender with no gizmos at all, you can have…

Paul Kotelevets commented on issue blender/blender#107109 2023-04-20 14:08:13 +02:00
WIP: Blender 4.0 Default Preferences

The principle of universality is quite important for defaults.

Paul Kotelevets commented on issue blender/blender#107109 2023-04-20 13:28:09 +02:00
WIP: Blender 4.0 Default Preferences

Would be nice to have autoperspective turned off by default. It fits only limited workflows, for example, is incompatible with refrenced or architectural and other modeling types where ratios are…

Paul Kotelevets commented on issue blender/blender#107109 2023-04-19 12:34:15 +02:00
WIP: Blender 4.0 Default Preferences

2Gb or so usually.

Paul Kotelevets commented on issue blender/blender#107109 2023-04-19 11:00:43 +02:00
WIP: Blender 4.0 Default Preferences

Compress file by default - very disagree. It is useful only for archive storage, and is extremely bad for working with large files from server when saving-opening takes eternity. This is why we…

Paul Kotelevets commented on issue blender/blender#106870 2023-04-14 12:09:59 +02:00
Operator Confirmation Configuration

I would like also have file save confirmation menu which shows the entire path as an option, which is very useful when you work with lots of copies of the same files (HDD, flashdrive, server)…

Paul Kotelevets opened issue blender/blender#106428 2023-04-01 14:15:31 +02:00
OBJ Import with mixed mesh data pointclouds support.
Paul Kotelevets commented on issue blender/blender#105680 2023-03-17 16:25:17 +01:00
UV Packing, problems and solutions

What's the relative priority for artists beyond the standard convex hull packing?

Overlapping islands support? Or what kind of list is required?