For tile 1003, click new tile and create a small 4x4 Generated Solid color texture.
Technically, UDIM tiles has fill tile option, but such tiles are lost after syncronization with texture folder.
I think saturated magenta has been chosen for error detection because it is nice alerting color which is quite rare in the real word. For example, if you render with missing textures, it is easy…
Therefore I don't think we need additional uv target options in the pack islands operator.
I also think that current realization is workflow-complete.
Yes, having a new build would be nice. For example, I found some issues with basepoint snapping on edges, but it is hard to say if is it because of the patch or the application.
Wonderful) Is it planned "packing with grouping by material", or it better be a separate proposal/task? How this one can be tested?
Highlighting is rather disturbing for faces case, weak for vertices case, and also can be quite problematic for a heavy polymeshes, isnt it?
The task is closed, but I want to clarify my point about difference between B3D and ISS.
I mean, you can use Blender with full gizmos, you can use Blender with no gizmos at all, you can have…
Would be nice to have autoperspective turned off by default. It fits only limited workflows, for example, is incompatible with refrenced or architectural and other modeling types where ratios are…
Compress file by default - very disagree. It is useful only for archive storage, and is extremely bad for working with large files from server when saving-opening takes eternity. This is why we…
I would like also have file save confirmation menu which shows the entire path as an option, which is very useful when you work with lots of copies of the same files (HDD, flashdrive, server)…
What's the relative priority for artists beyond the standard convex hull packing?
Overlapping islands support? Or what kind of list is required?
Yes, there are issues with blending/drawordering them that results in flickering and z-fighting of a selection and wireframe behind it
They still look very antialiased. You need to turn off smooth wires edit mode checkbox (like on my latest screenshot), save preferences and restart Blender to apply changes.
@1D_Inc I turned it on just to find something. I can't reproduce the original way
Can you paste a screenshot with aliased wireframes and no original described problem on it, please?