Paul Kotelevets 1D_Inc
  • Joined on 2015-01-16
Paul Kotelevets commented on issue blender/blender#122147 2024-05-24 22:41:57 +02:00
Out of the box (extensions) experience

a custom format Yes, there were a problem with detecting if zip is installable as an addon (or is just, say, a repository zip download).

Paul Kotelevets commented on issue blender/blender#106428 2024-05-22 06:17:18 +02:00
OBJ: support importing loose points (point clouds) when mesh data is also present

@scurest Meshlab can import obj pointclouds but cant import obj loose edges (Blender does the opposite - it imports loose edges but not pointclouds) So meshlab could possibly be a reference.

Paul Kotelevets commented on issue blender/blender#106428 2024-05-21 12:08:13 +02:00
OBJ: support importing loose points (point clouds) when mesh data is also present

It is not uncommon to find OBJ files where all the different points/vertices are listed first,

Sure! The whole point of the solution is to parse the entire obj file during import and build…

Paul Kotelevets commented on issue blender/blender#119139 2024-04-29 02:00:40 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

In short, prevous behavior was bad between id stacks, but good inside the id stack. The current one is good between id stack, but bad inside the id stack. It is possible to design the unified…

Paul Kotelevets commented on issue blender/blender#119139 2024-04-26 17:48:40 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

Technically, no, it wasnt - there were a messup during transition of a name between id stacks so developers made the right step.

The problem is that step is not functionally complete and…

Paul Kotelevets commented on issue blender/blender#120692 2024-04-18 15:35:06 +02:00
Missing Poly Build operator description in Tools Bar (Edit Mode)

"Extrude, tweak, and delete geometry with precision along a surface".

Technically, it support snapping during dragging actions and utilize view plane during pointing actions.

Paul Kotelevets commented on issue blender/blender#108669 2024-03-20 08:56:08 +01:00
Snap Polishing
Paul Kotelevets commented on issue blender/blender#119353 2024-03-20 01:47:31 +01:00
UX: Polyline Gesture

Sounds great! Thank you.

Paul Kotelevets commented on issue blender/blender#108669 2024-03-19 21:24:24 +01:00
Snap Polishing

Will be an option "Set Snap Base" and "Add Snap Point" into uv window this will make it much easier to work with uv's I'm sorry if I'm writing in the wrong task

Some GSoC participants want…

Paul Kotelevets commented on issue blender/blender#119353 2024-03-19 21:13:06 +01:00
UX: Polyline Gesture

Nice to see polygonal lasso concept. A couple of questions

  • Will it support object/edit mode?
  • How about the ability to start/draw polygonal lasso via Ctrl+RMB clicks, similar to regular lasso?
Paul Kotelevets commented on pull request blender/blender#119199 2024-03-12 08:52:49 +01:00
Fix: Select all toggle deselects everything if previous selection exists

Deselecting selected is intentional behaviour of a toggle mechanics, which allow to detect that the selection has been cleared, for example, when the model or UV is too huge and occupies the…

Paul Kotelevets commented on pull request blender/blender#118968 2024-03-12 07:38:11 +01:00
WIP: Shift Extrude and Duplicate of meshes and objects

Yes, in Maya it has never been solved, in Max it was solved because it has extended instancing that includes one-way refrencing.

Speaking of Shift+RMB, as far as I know it is not used for gizmo…

Paul Kotelevets commented on issue blender/blender#119139 2024-03-10 07:54:25 +01:00
Allow name-swapping in some cases when renaming IDs from the UI

I guess such a solution may interest @ideasman42, since he also tried to handle this issue.

Paul Kotelevets commented on issue blender/blender#119139 2024-03-09 14:37:43 +01:00
Allow name-swapping in some cases when renaming IDs from the UI

@PratikPB2123 It looks I caught an issue - the problem is that descending order rule also follow outer stack naming, which could be considered as a violation of a non-silent behaviour.

If you…

Paul Kotelevets commented on issue blender/blender#119139 2024-03-08 06:41:29 +01:00
Allow name-swapping in some cases when renaming IDs from the UI

Technically, stack mechanics is not a problem, but a solution to the problem which, for example, is not solved in Maya yet, and more likely will never be solved in 3dsmax. It has simple (but not…

Paul Kotelevets commented on issue blender/blender#119139 2024-03-07 11:41:16 +01:00
Allow name-swapping in some cases when renaming IDs from the UI

I'm not sure why you're relating this fix with Maya.

I can try to explain if you don't mind. Any user is represented by attribution (practical are where software is used) and background…

Paul Kotelevets commented on issue blender/blender#119139 2024-03-07 10:55:50 +01:00
Allow name-swapping in some cases when renaming IDs from the UI

Yes, stack mechanics it is related to UI/UX in the context of a copies datahandling. It allow to flexibly manage copies.

Paul Kotelevets commented on issue blender/blender#119139 2024-03-07 09:39:46 +01:00
Allow name-swapping in some cases when renaming IDs from the UI

Quotation from the task:

This last case is bad/dangerous imho, as we are silently renaming some data without let it know to the user. Here is how to reproduce (seems order of renaming and name…

Paul Kotelevets commented on issue blender/blender#119139 2024-03-07 05:45:28 +01:00
Allow name-swapping in some cases when renaming IDs from the UI

@PratikPB2123 because the logics is different. There is a difference between indexed (with numeric suffix - such as NAME.001) and not indexed names (without numeric suffix - such as NAME) Non…