michael campbell 3di
  • Joined on 2019-01-13
michael campbell commented on issue blender/blender#112062 2023-09-10 02:01:06 +02:00
World aov output nodes dont work unless background node's colour is >= 0.0001

I'd like my addon to take a different approach in versions prior to the fix than it does afterwards. The problem is I can't use

if bpy.app.version >= (4,0,0):

because 4.0…

michael campbell commented on issue blender/blender#112062 2023-09-10 01:46:28 +02:00
World aov output nodes dont work unless background node's colour is >= 0.0001

Wierd it was still happening for me using a later build: image

but I've just retried, and this time it did output the aov. I'm not sure…

michael campbell commented on issue blender/blender#112146 2023-09-09 16:42:05 +02:00
Access violation in vk_icdNegotiateLoaderICDInterfaceVersion when putting computer to sleep.

"Probably due to unstable system hardware status when this function is called or something."

Wouldn't a hardware issue cause it to happen with all versions of Blender?

michael campbell opened issue blender/blender#112146 2023-09-08 16:08:23 +02:00
access violation when putting computer to sleep if blender started from VS code.
michael campbell commented on issue blender/blender#112062 2023-09-08 03:10:59 +02:00
World aov output nodes dont work unless background node's colour is >= 0.0001

@ChengduLittleA I've just tried today's build of 4.0 alpha, and the bug is still there for me. Perhaps you used the wrong scene in the file by accident? One of them works because it's background…

michael campbell commented on issue blender/blender#112062 2023-09-07 05:47:25 +02:00
World aov output nodes dont work unless background node's colour is >= 0.0001

awesome. Any chance the fix could be backported to 3.6?

michael campbell opened issue blender/blender#112062 2023-09-07 00:25:29 +02:00
World aov output nodes dont work unless background node's colour is >= 0.0001
michael campbell closed issue blender/blender#111951 2023-09-05 07:36:23 +02:00
hdri isn't being reflected on the shadow catcher (was working previously)
michael campbell commented on issue blender/blender#111951 2023-09-05 07:36:20 +02:00
hdri isn't being reflected on the shadow catcher (was working previously)

Actually, I guess this can't work, because the light in the hdri isn't in the same position relative to the floor as it is in real life, leading to a strong reflection in 3d where there wasn't one…

michael campbell opened issue blender/blender#111951 2023-09-05 07:19:35 +02:00
hdri isn't being reflected on the shadow catcher
michael campbell commented on issue blender/blender#111891 2023-09-05 01:39:03 +02:00
Regression: VSE speed factor no longer affects the speed of the audio

just tried it and during dragging the clip, there was a pop and blender crashed 😭

michael campbell commented on issue blender/blender#111891 2023-09-05 01:37:43 +02:00
Regression: VSE speed factor no longer affects the speed of the audio

oh cool, like resolve 👍

michael campbell commented on issue blender/blender#111891 2023-09-05 01:05:16 +02:00
Regression: VSE speed factor no longer affects the speed of the audio

I tried the retiming modifier (if that's what you meant), and it says incompatible with audio.

michael campbell commented on issue blender/blender#111846 2023-09-04 14:34:53 +02:00
compositor blur node set to fast gaussian produces black output when fed a colour output from an EXR image.

I've tried the same file (2 comments above) with experimental compositor feature disabled, and the issue still happens. So I think Cycles must have done something strange to the pixel data during…

michael campbell commented on issue blender/blender#111846 2023-09-04 14:27:08 +02:00
compositor blur node set to fast gaussian produces black output when fed a colour output from an EXR image.

If you repeat the above again but with this image, then the issue doesn't happen. Use 0_image on both this and the exr from the previous comment.

michael campbell commented on issue blender/blender#111846 2023-09-04 14:26:00 +02:00
compositor blur node set to fast gaussian produces black output when fed a colour output from an EXR image.

Hi, sorry you're right, I forgot I had enabled the experimental compositors in the preferences. I was using Tiled mode when the problem happened, but I may have been using GPU and Full Frame mode…

michael campbell commented on issue blender/blender#111897 2023-09-03 23:51:08 +02:00
new compositor node previews cause entire tree to be recalculated when enabling/disabling.

No I have it in tiled mode. I've just tried in 3.61 using the old node preview, and have found that it also is triggering the entire tree to be recalculated. So I guess Blender has never…

michael campbell commented on issue blender/blender#111762 2023-09-03 23:39:18 +02:00
Data lost to a severe crash was auto-recovered and forcefully overrid data that was saved to disk even tho no recovery options were used

I had something similar to this several months ago. Blender Crashed, I reopened the file (not from the recovery options, just the last manual save), and the file had objects from a completely…