Modifying the launcher script does not work for me. I just get the same logs as Alaska got above and crash. Tested on both Steam's stable and beta branches.
I'm not entirely sure why it doesn't…
As Jesse said, they look to be the same root cause.
A recent update to the Steam client (here) has made it so that all…
Are you launching through Steam? If so, this is likely the same as #129895.
If you launch Blender from outside of Steam (such as through the file manager) and it does not crash when using…
Further, probably useful information:
A recent Steam update (https://store.steampowered.com/news/app/593110/view/4472730495692571024) changed the behavior of native applications to always run…
@Jeroen-Bakker , here you go. I've also attached the output of the vulkaninfo
command in case that might be handy.
At some point in the past between my last comment and now, Vulkan did function. However the latest 4.3 Alpha does not anymore, instead spitting "Error: No suitable Vulkan Device found!" and…
I've been experiencing this issue for a while, and while I don't think my testing adds anything new, it can't hurt. Attached is my system info and console logs for `--factory-startup --gpu-backend…
Oh, dear. That was an incredible oversight on my part. Somehow I forget the render engine I was using! Thank you.
Between 67e4af3ea1cb
(which does not show this issue) and 1c4b2ad17f5f
(which does), I see no commits that would likely cause this.
Also, after checking out 1c4b2ad17f5f
locally and…
I also agree that A
changing functionality depending on if you're hovering over a node will get rather annoying.
Otherwise, I agree with the proposals, especially the padding change. I've…
Interestingly, the panels integration commit (blender/blender@e071288ab2) is not to blame for this. This issue appeared afterward, somewhere between blender/blender@de09bdb510, which does not…
@HooglyBoogly This must have fallen through the cracks. Just making sure its brought back to your attention.