Andres Stephens AndresStephens
  • Colombia
  • https://www.trinumedia.com/
  • Tech Artist, 3D Generalist, hobbie coder, helps maintain Bforartists, a fork of Blender that has a different GUI paradigm.

  • Joined on 2017-08-11
Andres Stephens commented on issue blender/blender#126568 2024-08-22 17:06:58 +02:00
Asset Browser - Regression: Drag and drop linked collection to scene (not as instance) doesn't add to active scene

I thought linked collection data at mouse position was intended behaviour. It does screw with instances though. When reloading the file with linked collections not at world center, it can reset…

Andres Stephens opened issue infrastructure/blender-org#104124 2024-08-20 20:22:44 +02:00
Blendre 4.2.1 Release Candidate and official download link displayed at the same time.
Andres Stephens opened issue blender/blender#126568 2024-08-20 20:00:02 +02:00
Asset Browser - Regression: Drag and drop linked collection to scene (not as instance) doesn't add to active scene
Andres Stephens opened issue blender/blender#126260 2024-08-13 02:07:55 +02:00
Preferences - Keymap - Grease Pencil 3 hotkeys missing from Keymap Browser
Andres Stephens commented on issue blender/blender#124470 2024-07-11 00:16:00 +02:00
Developer Extras - Edit Source hard crashes

Thank you! Looking at the fix, it was simpler than expected.

Could have been a search the replace. Now I know!

Thanks.

Andres Stephens opened issue blender/blender#124470 2024-07-10 19:03:10 +02:00
Developer Extras - Edit Source hard crashes
Andres Stephens commented on issue blender/blender#122979 2024-07-08 19:26:28 +02:00
EEVEE: Add options for fast refraction evaluation

Really looking forward to this! Will wait patiently.

Andres Stephens commented on issue blender/blender#123020 2024-07-02 20:44:38 +02:00
EEVEE: Add back screen space refraction for Shader To RGB material

Looking forward to this one! Speed to you Clement.

Andres Stephens commented on pull request blender/blender#123132 2024-06-14 20:24:11 +02:00
Compositor: Remove Auto Render option

Post-commit opinion:

The feature as a UX is good due to the reliance on the scopes needing a render, and auto-render would populate

Recomendations

There should still be a feature to…

Andres Stephens commented on issue blender/blender#123020 2024-06-10 19:17:23 +02:00
EEVEE: Add back screen space refraction for Shader To RGB material

This is a comparative core feature to migrate from legacy to what's next without a hiccup.

Andres Stephens commented on issue blender/blender#93220 2024-06-10 16:42:49 +02:00
EEVEE-Next

Shader to RGB is not fully supported with feature parity from EEVEE-Legacy yet. Refraction to Shader to RGB is missing. blender/blender#123017

Andres Stephens opened issue blender/blender#123017 2024-06-10 16:37:56 +02:00
EEVEE-Next: Refraction to Shader to RGB broken (EEVEE-Legacy core feature)
Andres Stephens opened issue blender/blender#122749 2024-06-05 00:44:01 +02:00
Extensions: Error loading manifest from: "permissions" must be a dict, not a list
Andres Stephens commented on issue blender/blender#121749 2024-05-30 02:38:06 +02:00
Integrating Node Wrangler features into core Blender

Preview node for the Compositor shortcut should also be implemented.

Andres Stephens commented on pull request blender/blender#122016 2024-05-30 02:37:27 +02:00
Nodes: Port "Connect to Output" operator from Node Wrangler

Compositor preview I think important. Consistency helps to get a good UX.

Andres Stephens opened issue blender/blender#121917 2024-05-17 15:17:08 +02:00
Extensions: when migrating user preferences from 4.1 with default addon activated shows missing scripts in 4.2
Andres Stephens commented on issue blender/blender#83836 2024-05-17 02:31:49 +02:00
Support Collection Preview Images

Probably should be closed...

Andres Stephens commented on pull request blender/blender#119734 2024-05-15 20:57:44 +02:00
EEVEE-Next: Add operator to convert a world volume to mesh

The property to toggle infinite EEVEE Volume is not exposed to the GUI right now. User inaccessible.