Andres Stephens AndresStephens
  • Colombia
  • https://www.trinumedia.com/
  • Tech Artist, 3D Generalist, hobbie coder, helps maintain Bforartists, a fork of Blender that has a different GUI paradigm.

  • Joined on 2017-08-11
Andres Stephens commented on issue blender/blender#126946 2024-08-30 16:45:11 +02:00
Grease Pencil - Eraser mouse button doesn't work with GP3 Eraser

Good catch!

I think sll gp3 entries should be keymappable, at least discoverable.

Andres Stephens opened issue blender/blender#126946 2024-08-29 19:38:12 +02:00
Grease Pencil - Eraser mouse button doesn't work with GP3 Eraser
Andres Stephens commented on issue blender/blender#126872 2024-08-28 05:18:24 +02:00
Asset Browser - Regression: Can no-longer assign images to Node Groups

Tested a quick comment out of the line 63-65, it fixed the issue with the ability to assign an image to a nodegroup

Andres Stephens opened issue blender/blender#126872 2024-08-28 05:05:25 +02:00
Asset Browser - Regression: Can no-longer assign images to Node Groups
Andres Stephens commented on issue blender/blender#126260 2024-08-27 18:23:37 +02:00
Preferences - Keymap - Grease Pencil 3 hotkeys missing from Keymap Browser

This task is so tricky as a user customizing hotkeys, cause GP3 hotkeys are not discoverable at all unless specifically searched for.

Andres Stephens commented on pull request blender/blender#120264 2024-08-27 07:48:14 +02:00
Brush Assets: Make enabled catalog storage in preferences optional

Thanks. Good to know. I'll test if the brush assets shelf is recalling.

Andres Stephens commented on issue blender/blender#118201 2024-08-27 07:10:09 +02:00
Tree View Todos

image-16.png

Would love the filtering and resize handle soon! Been missing it with larger lists as things get more complex.

How would…

Andres Stephens commented on pull request blender/blender#120264 2024-08-24 21:16:51 +02:00
Brush Assets: Make enabled catalog storage in preferences optional

Quick question, how does a user opt into this? Or out?

Andres Stephens commented on issue blender/blender#126568 2024-08-22 17:06:58 +02:00
Asset Browser - Regression: Drag and drop linked collection to scene (not as instance) doesn't add to active scene

I thought linked collection data at mouse position was intended behaviour. It does screw with instances though. When reloading the file with linked collections not at world center, it can reset…

Andres Stephens opened issue infrastructure/blender-org#104124 2024-08-20 20:22:44 +02:00
Blendre 4.2.1 Release Candidate and official download link displayed at the same time.
Andres Stephens opened issue blender/blender#126568 2024-08-20 20:00:02 +02:00
Asset Browser - Regression: Drag and drop linked collection to scene (not as instance) doesn't add to active scene
Andres Stephens opened issue blender/blender#126260 2024-08-13 02:07:55 +02:00
Preferences - Keymap - Grease Pencil 3 hotkeys missing from Keymap Browser
Andres Stephens commented on issue blender/blender#124470 2024-07-11 00:16:00 +02:00
Developer Extras - Edit Source hard crashes

Thank you! Looking at the fix, it was simpler than expected.

Could have been a search the replace. Now I know!

Thanks.

Andres Stephens opened issue blender/blender#124470 2024-07-10 19:03:10 +02:00
Developer Extras - Edit Source hard crashes
Andres Stephens commented on issue blender/blender#122979 2024-07-08 19:26:28 +02:00
EEVEE: Add options for fast refraction evaluation

Really looking forward to this! Will wait patiently.

Andres Stephens commented on issue blender/blender#123020 2024-07-02 20:44:38 +02:00
EEVEE: Add back screen space refraction for Shader To RGB material

Looking forward to this one! Speed to you Clement.

Andres Stephens commented on pull request blender/blender#123132 2024-06-14 20:24:11 +02:00
Compositor: Remove Auto Render option

Post-commit opinion:

The feature as a UX is good due to the reliance on the scopes needing a render, and auto-render would populate

Recomendations

There should still be a feature to…

Andres Stephens commented on issue blender/blender#123020 2024-06-10 19:17:23 +02:00
EEVEE: Add back screen space refraction for Shader To RGB material

This is a comparative core feature to migrate from legacy to what's next without a hiccup.