Andres Stephens AndresStephens
  • Colombia
  • https://www.trinumedia.com/
  • Tech Artist, 3D Generalist, hobbie coder, helps maintain Bforartists, a fork of Blender that has a different GUI paradigm.

  • Joined on 2017-08-11
Andres Stephens commented on issue blender/blender#115581 2023-12-06 01:26:55 +01:00
Animation Editors - Channel Context Menu mis-labeled.

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Seems the server address from documentation is a bit off?

Andres Stephens commented on issue blender/blender#115581 2023-12-06 01:18:44 +01:00
Animation Editors - Channel Context Menu mis-labeled.

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Getting a "Could not read from remote repository" permission denied (public key)

Andres Stephens commented on issue blender/blender#115581 2023-12-06 00:31:23 +01:00
Animation Editors - Channel Context Menu mis-labeled.

Still haven't had luck with the system - documentation is assuming a lot with the system.

Andres Stephens commented on issue blender/blender#115581 2023-11-29 18:16:34 +01:00
Animation Editors - Channel Context Menu mis-labeled.

I could commit to do this, but still trying to understand how to make the SSH security system to work.... might need a day to try make it work.

Andres Stephens commented on issue blender/blender#115581 2023-11-29 18:02:53 +01:00
Animation Editors - Channel Context Menu mis-labeled.

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New label on Line 736 in space_dopesheet.py would clarify that this is a "Channel" context menu.

Andres Stephens opened issue blender/blender#115581 2023-11-29 17:59:39 +01:00
Animation Editors - Channel Context Menu mis-labeled.
Andres Stephens commented on issue blender/blender#110038 2023-11-02 12:18:06 +01:00
Regression: Crash when Sculpting on a mesh from a GP Lineart Modifier

Sure. I fly home Friday tomorrow after the BCON trip and will be able to test Monday.

Andres Stephens opened issue blender/blender#112985 2023-09-28 01:51:21 +02:00
Outliner - Interface Context Menu now shows Mark and Clear Asset - eg. in Filter popup context menu
Andres Stephens commented on issue blender/blender#54656 2023-09-20 23:22:19 +02:00
Cycles/Eevee texture nodes for modifiers, painting and more

Quick question, 5 years later - will this ever be ported to Eevee or Cycles and integrated again?

Andres Stephens commented on issue blender/blender#87009 2023-09-19 20:48:12 +02:00
Compact Nodes

I agree with Damian, a minimap view, or a zoomed out minimap representation similar to an RTS overview (symbolic representation of nodes/iteractive units at a distance) will help - but props…

Andres Stephens commented on issue blender/blender#112122 2023-09-11 19:56:04 +02:00
Regression: Themes: Highlight color in the text menus

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Can confirm from another user in Erindales discord server, using the highlight color for disabled menu entries does indeed cause a…

Andres Stephens commented on pull request blender/blender#111074 2023-09-04 21:12:29 +02:00
UI: Highlight Selected Enum

Pre-highlight! Marvelous.

Andres Stephens commented on pull request blender/blender#111772 2023-09-03 03:29:59 +02:00
Batch rename: add brush and scene data types

Looking forward to this, will help batch rename all the datablocks that exist.

Andres Stephens commented on issue blender/blender#111538 2023-08-31 18:02:22 +02:00
Modifiers UI Overhaul

+1 For the modifier list workflow. Have used the addon and a similar UX for years, this workflow is indeed less cluttered and nice.

The added benefit of highlighting or listing multiple…

Andres Stephens commented on pull request blender/blender#111717 2023-08-31 17:09:28 +02:00
Geometry Nodes: Extend add modifier menu with node group assets

Yeh, saw the others. I am ok with this patch and will swallow that pill in the name of consistency, but thought to voice the feedback none-the-less. There was some knee-jerk kickback in discord…

Andres Stephens commented on pull request blender/blender#111717 2023-08-31 16:45:00 +02:00
Geometry Nodes: Extend add modifier menu with node group assets

Quick Feedback:

I'm all for consistency, but in this case the UX is not as optimal...

Proposed UX:

  1. Click on Add Modifier
  2. Move mouse to sub menu
  3. Open Submenu
  4. Move…
Andres Stephens commented on issue blender/blender#110732 2023-08-04 17:37:45 +02:00
Compiling Default theme with blender-theme_as_c.py has a syntax error

Thank you very much for this. Nice work. Will ping in the chat/forum about compiling issues in the future - old habit of tracking everything in my own repositories!

Andres Stephens opened issue blender/blender#110732 2023-08-02 22:48:17 +02:00
Compiling Default theme with blender-theme_as_c.py has a syntax error
Andres Stephens opened issue blender/blender#110038 2023-07-13 02:11:53 +02:00
3D View - Grease Pencil - Sculpt on a mesh from a GP Lineart Modifier collection on used draw layer hard crashes