forked from blender/blender
Create possibility to provide render settings via BlenderSceneDelegate #41
@ -34,7 +34,7 @@ void MaterialData::init()
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double_sided = (((Material *)id)->blend_flag & MA_BL_CULL_BACKFACE) == 0;
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double_sided = (((Material *)id)->blend_flag & MA_BL_CULL_BACKFACE) == 0;
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export_mtlx();
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export_mtlx();
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if (!scene_delegate_->settings.mx_filename_key.IsEmpty()) {
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if (scene_delegate_->settings.mx_filename_key.IsEmpty()) {
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write_material_network_map();
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write_material_network_map();
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}
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}
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}
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}
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@ -75,7 +75,7 @@ void MaterialData::update()
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pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
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pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
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{
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{
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pxr::VtValue ret;
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pxr::VtValue ret;
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if (key.GetString() == "MaterialXFilename") {
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if (key == scene_delegate_->settings.mx_filename_key) {
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if (!mtlx_path_.GetResolvedPath().empty()) {
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if (!mtlx_path_.GetResolvedPath().empty()) {
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ret = mtlx_path_;
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ret = mtlx_path_;
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}
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}
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