Create possibility to provide render settings via BlenderSceneDelegate #41

Merged
Bogdan Nagirniak merged 10 commits from BLEN-349 into hydra-render 2023-05-19 20:19:17 +02:00
9 changed files with 28 additions and 45 deletions
Showing only changes of commit 62f4c6f028 - Show all commits

View File

@ -56,6 +56,11 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
engine_ = std::make_unique<pxr::HdEngine>();
}
void Engine::sync(Depsgraph *depsgraph, bContext *context)
{
scene_delegate_->populate(depsgraph, context);
}
void Engine::set_sync_setting(const std::string &key, const pxr::VtValue &val)
{
scene_delegate_->set_setting(key, val);

View File

@ -28,7 +28,7 @@ class Engine {
Engine(RenderEngine *bl_engine, const std::string &render_delegate_name);
virtual ~Engine() = default;
virtual void sync(Depsgraph *depsgraph, bContext *context) = 0;
void sync(Depsgraph *depsgraph, bContext *context);
virtual void render(Depsgraph *depsgraph) = 0;
void set_sync_setting(const std::string &key, const pxr::VtValue &val);

View File

@ -13,11 +13,6 @@
namespace blender::render::hydra {
void FinalEngine::sync(Depsgraph *depsgraph, bContext *context)
{
scene_delegate_->populate(depsgraph, context);
}
void FinalEngine::render(Depsgraph *depsgraph)
{
prepare_for_render(depsgraph);

View File

@ -11,8 +11,7 @@ class FinalEngine : public Engine {
public:
using Engine::Engine;
virtual void sync(Depsgraph *depsgraph, bContext *context) override;
virtual void render(Depsgraph *b_depsgraph) override;
void render(Depsgraph *b_depsgraph) override;
protected:
void update_render_result();

View File

@ -13,33 +13,35 @@ const double LIFETIME = 180.0;
std::unique_ptr<PreviewEngine> PreviewEngine::instance_;
PreviewEngine *PreviewEngine::get_instance(RenderEngine *bl_engine,
const std::string &render_delegate_name)
PreviewEngine *PreviewEngine::create(RenderEngine *bl_engine,
const std::string &render_delegate_name)
{
if (!instance_) {
instance_ = std::make_unique<PreviewEngine>(bl_engine, render_delegate_name);
}
if (BLI_timer_is_registered((uintptr_t)instance_.get())) {
/* Unregister timer while PreviewEngine is working */
BLI_timer_unregister((uintptr_t)instance_.get());
else if (instance_->render_delegate_name != render_delegate_name) {
instance_->render_delegate_->Stop();
instance_ = std::make_unique<PreviewEngine>(bl_engine, render_delegate_name);
}
else {
instance_->bl_engine_ = bl_engine;
}
if (BLI_timer_is_registered((uintptr_t)&instance_)) {
/* Unregister timer while PreviewEngine is working */
BLI_timer_unregister((uintptr_t)&instance_);
}
instance_->update(bl_engine, render_delegate_name);
return instance_.get();
}
void PreviewEngine::schedule_free()
void PreviewEngine::free()
{
instance_->render_delegate_->Stop();
instance_->scene_delegate_->clear();
/* Register timer for schedule free PreviewEngine instance */
BLI_timer_register((uintptr_t)instance_.get(), free_instance, nullptr, nullptr, LIFETIME, true);
}
void PreviewEngine::sync(Depsgraph *depsgraph, bContext *context)
{
scene_delegate_->clear();
scene_delegate_->populate(depsgraph, context);
BLI_timer_register((uintptr_t)&instance_, free_instance, nullptr, nullptr, LIFETIME, true);
}
void PreviewEngine::render(Depsgraph *depsgraph)
@ -83,15 +85,6 @@ double PreviewEngine::free_instance(uintptr_t uuid, void *user_data)
return -1;
}
void PreviewEngine::update(RenderEngine *bl_engine, const std::string &render_delegate_name)
{
bl_engine_ = bl_engine;
if (render_delegate_name != render_delegate_name) {
render_delegate_->Stop();
instance_.reset(new PreviewEngine(bl_engine, render_delegate_name));
}
}
void PreviewEngine::update_render_result(std::vector<float> &pixels)
{
RenderResult *result = RE_engine_begin_result(

View File

@ -9,18 +9,15 @@ namespace blender::render::hydra {
class PreviewEngine : public FinalEngine {
public:
using FinalEngine::FinalEngine;
static PreviewEngine *get_instance(RenderEngine *bl_engine,
const std::string &render_delegate_name);
static void schedule_free();
static PreviewEngine *create(RenderEngine *bl_engine, const std::string &render_delegate_name);
static void free();
void sync(Depsgraph *depsgraph, bContext *context) override;
void render(Depsgraph *depsgraph) override;
private:
using FinalEngine::FinalEngine;
Review

Why did you move it here?

Why did you move it here?
Review

PreviewEngine should be created via PreviewEngine::create() therefore constructor moved to private section.

`PreviewEngine` should be created via `PreviewEngine::create()` therefore constructor moved to private section.
static double free_instance(uintptr_t uuid, void *user_data);
void update(RenderEngine *bl_engine, const std::string &render_delegate_name);
void update_render_result(std::vector<float> &pixels);
/* Singleton class instance */

View File

@ -111,7 +111,7 @@ static PyObject *engine_create_func(PyObject * /*self*/, PyObject *args)
engine = new ViewportEngine(bl_engine, render_delegate_id);
}
else if (STREQ(engine_type, "PREVIEW")) {
engine = PreviewEngine::get_instance(bl_engine, render_delegate_id);
engine = PreviewEngine::create(bl_engine, render_delegate_id);
}
else {
if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) {
@ -136,7 +136,7 @@ static PyObject *engine_free_func(PyObject * /*self*/, PyObject *args)
Engine *engine = (Engine *)PyLong_AsVoidPtr(pyengine);
PreviewEngine *preview_engine = dynamic_cast<PreviewEngine *>(engine);
if (preview_engine) {
PreviewEngine::schedule_free();
PreviewEngine::free();
}
else {
delete engine;

View File

@ -217,11 +217,6 @@ void DrawTexture::free()
texture_ = nullptr;
}
void ViewportEngine::sync(Depsgraph *depsgraph, bContext *context)
{
scene_delegate_->populate(depsgraph, context);
}
void ViewportEngine::render(Depsgraph *depsgraph)
{
/* Empty function */

View File

@ -34,7 +34,6 @@ class ViewportEngine : public Engine {
public:
using Engine::Engine;
void sync(Depsgraph *depsgraph, bContext *context) override;
void render(Depsgraph *depsgraph) override;
void render(Depsgraph *depsgraph, bContext *context);