forked from blender/blender
Fix visibility of instancer object #43
@ -300,6 +300,7 @@ void BlenderSceneDelegate::update_objects(Object *object)
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if (!ObjectData::is_supported(object)) {
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return;
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}
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pxr::SdfPath id = object_prim_id(object);
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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@ -308,12 +309,17 @@ void BlenderSceneDelegate::update_objects(Object *object)
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obj_data->update_visibility();
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return;
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}
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if (!ObjectData::is_visible(this, object)) {
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/* Do not export new object if it is invisible */
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return;
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}
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objects_[id] = ObjectData::create(this, object, id);
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obj_data = object_data(id);
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obj_data->update_parent();
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obj_data->init();
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obj_data->insert();
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obj_data->update_visibility();
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}
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void BlenderSceneDelegate::update_instancers(Object *object)
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@ -326,18 +332,26 @@ void BlenderSceneDelegate::update_instancers(Object *object)
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pxr::SdfPath id = instancer_prim_id(object);
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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if (object->transflag & OB_DUPLI) {
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i_data->update();
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}
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else {
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if ((object->transflag & OB_DUPLI) == 0) {
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/* Object isn't instancer anymore and should be removed */
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i_data->remove();
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instancers_.erase(id);
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}
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return;
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}
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i_data->update();
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return;
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}
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if ((object->transflag & OB_DUPLI) == 0) {
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return;
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}
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if (!InstancerData::is_visible(this, object)) {
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/* Do not export new instancer if it is invisible */
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return;
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}
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instancers_[id] = std::make_unique<InstancerData>(this, object, id);
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i_data = instancer_data(id);
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i_data->init();
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@ -536,16 +550,18 @@ void BlenderSceneDelegate::remove_unused_objects()
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void BlenderSceneDelegate::update_visibility()
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{
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/* Updating visibility of existing objects/instancers */
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for (auto &it : objects_) {
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it.second->update_visibility();
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it.second->update_parent();
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}
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for (auto &it : instancers_) {
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it.second->update_visibility();
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}
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/* Add objects which were invisible before and not added yet */
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/* Add objects/instancers which were invisible before and not added yet */
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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@ -36,6 +36,17 @@ bool InstancerData::is_supported(Object *object)
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return false;
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}
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bool InstancerData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object)
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{
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bool ret = true;
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if (DEG_get_mode(scene_delegate->depsgraph) == DAG_EVAL_VIEWPORT) {
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ret = BKE_object_is_visible_in_viewport(scene_delegate->view3d, object);
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}
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else {
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}
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return ret;
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}
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bool InstancerData::is_visible(BlenderSceneDelegate *scene_delegate,
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Object *object,
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Object *child_object)
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@ -101,11 +112,12 @@ pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
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return ret;
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}
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bool InstancerData::update_visibility(Object *child_object)
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bool InstancerData::update_visibility()
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{
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bool prev_visible = visible;
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visible = is_visible(scene_delegate_, (Object *)id, child_object);
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visible = is_visible(scene_delegate_, (Object *)id);
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bool ret = visible != prev_visible;
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if (ret) {
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auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
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change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
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@ -25,6 +25,7 @@ class InstancerData : public ObjectData {
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public:
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InstancerData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
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static bool is_supported(Object *object);
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static bool is_visible(BlenderSceneDelegate *scene_delegate, Object *object);
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static bool is_visible(BlenderSceneDelegate *scene_delegate,
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Object *object,
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Object *child_object);
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@ -35,7 +36,7 @@ class InstancerData : public ObjectData {
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void update() override;
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pxr::VtValue get_data(pxr::TfToken const &key) const override;
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bool update_visibility(Object *child_object);
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bool update_visibility() override;
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pxr::GfMatrix4d get_transform(pxr::SdfPath const &id) const;
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
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@ -87,36 +87,27 @@ bool ObjectData::update_visibility()
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{
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bool prev_visible = visible;
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visible = is_visible(scene_delegate_, (Object *)id);
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bool ret = visible != prev_visible;
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if (ret) {
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ID_LOG(2, "");
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}
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return ret;
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return visible != prev_visible;
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}
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void ObjectData::update_parent()
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{
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bool update_parent = false;
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Object *object = (Object *)id;
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if (parent_ != object->parent) {
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ID_LOG(2, "");
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parent_ = object->parent;
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update_parent = true;
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}
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/* Looking for corresponded instancer and update it as parent */
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for (Object *ob = parent_; ob != nullptr; ob = ob->parent) {
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InstancerData *i_data = scene_delegate_->instancer_data(
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scene_delegate_->instancer_prim_id(ob));
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if (i_data) {
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if (update_parent) {
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i_data->update_as_parent();
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}
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i_data->update_visibility((Object *)id);
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break;
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}
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}
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}
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}
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void ObjectData::write_transform()
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{
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