forked from blender/blender
Fix visibility of instancer object #43
@ -3,6 +3,7 @@
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#include <bitset>
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#include "BKE_object.h"
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#include "DEG_depsgraph_query.h"
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#include "DNA_scene_types.h"
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@ -305,22 +306,26 @@ void BlenderSceneDelegate::update_objects(Object *object)
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if (!ObjectData::is_supported(object)) {
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return;
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}
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pxr::SdfPath id = object_prim_id(object);
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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obj_data->update_parent();
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obj_data->update();
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obj_data->update_visibility();
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return;
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}
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if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
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if (!ObjectData::is_visible(this, object)) {
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/* Do not export new object if it is invisible */
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return;
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}
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objects_[id] = ObjectData::create(this, object, id);
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obj_data = object_data(id);
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obj_data->update_parent();
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obj_data->init();
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obj_data->insert();
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obj_data->update_visibility();
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}
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void BlenderSceneDelegate::update_instancers(Object *object)
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@ -333,26 +338,30 @@ void BlenderSceneDelegate::update_instancers(Object *object)
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pxr::SdfPath id = instancer_prim_id(object);
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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if (object->transflag & OB_DUPLI) {
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i_data->update();
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}
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else {
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if ((object->transflag & OB_DUPLI) == 0) {
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/* Object isn't instancer anymore and should be removed */
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i_data->remove();
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instancers_.erase(id);
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return;
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}
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i_data->update();
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return;
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}
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if ((object->transflag & OB_DUPLI) == 0) {
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return;
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}
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if (view3d && !BKE_object_is_visible_in_viewport(view3d, object)) {
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if (!InstancerData::is_visible(this, object)) {
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/* Do not export new instancer if it is invisible */
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return;
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}
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instancers_[id] = std::make_unique<InstancerData>(this, object, id);
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i_data = instancer_data(id);
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i_data->init();
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i_data->insert();
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i_data->update_visibility();
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}
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void BlenderSceneDelegate::update_world()
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@ -385,6 +394,8 @@ void BlenderSceneDelegate::check_updates()
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DEGIDIterData data = {0};
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data.graph = depsgraph;
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data.only_updated = true;
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eEvaluationMode deg_mode = DEG_get_mode(depsgraph);
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ITER_BEGIN (DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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@ -396,6 +407,11 @@ void BlenderSceneDelegate::check_updates()
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switch (GS(id->name)) {
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case ID_OB: {
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Object *object = (Object *)id;
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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2,
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"Visibility: %s [%s]",
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object->id.name,
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std::bitset<3>(BKE_object_visibility(object, deg_mode)).to_string().c_str());
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update_objects(object);
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update_instancers(object);
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} break;
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@ -414,6 +430,10 @@ void BlenderSceneDelegate::check_updates()
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} break;
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case ID_SCE: {
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if (id->recalc & ID_RECALC_COPY_ON_WRITE && !(id->recalc & ID_RECALC_SELECT)) {
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do_update_collection = true;
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do_update_visibility = true;
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}
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if (id->recalc & ID_RECALC_BASE_FLAGS) {
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do_update_visibility = true;
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}
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@ -448,12 +468,13 @@ void BlenderSceneDelegate::add_new_objects()
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{
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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eEvaluationMode deg_mode = DEG_get_mode(depsgraph);
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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@ -461,7 +482,11 @@ void BlenderSceneDelegate::add_new_objects()
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Object *,
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object)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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2,
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"Visibility: %s [%s]",
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object->id.name,
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std::bitset<3>(BKE_object_visibility(object, deg_mode)).to_string().c_str());
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update_objects(object);
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update_instancers(object);
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}
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@ -480,6 +505,7 @@ void BlenderSceneDelegate::remove_unused_objects()
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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@ -539,6 +565,7 @@ void BlenderSceneDelegate::remove_unused_objects()
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void BlenderSceneDelegate::update_visibility()
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{
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/* Updating visibility of existing objects/instancers */
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for (auto &it : objects_) {
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it.second->update_visibility();
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}
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@ -546,15 +573,16 @@ void BlenderSceneDelegate::update_visibility()
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it.second->update_visibility();
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}
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/* Add objects which were invisible before and not added yet */
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/* Add objects/instancers which were invisible before and not added yet */
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
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DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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eEvaluationMode deg_mode = DEG_get_mode(depsgraph);
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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@ -562,7 +590,11 @@ void BlenderSceneDelegate::update_visibility()
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Object *,
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object)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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2,
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"Visibility: %s [%s]",
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object->id.name,
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std::bitset<3>(BKE_object_visibility(object, deg_mode)).to_string().c_str());
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if (!object_data(object_prim_id(object))) {
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update_objects(object);
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}
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@ -4,6 +4,9 @@
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#include <pxr/base/gf/vec2f.h>
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#include <pxr/imaging/hd/light.h>
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#include "BKE_object.h"
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#include "DEG_depsgraph_query.h"
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#include "blender_scene_delegate.h"
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#include "instancer.h"
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@ -33,6 +36,29 @@ bool InstancerData::is_supported(Object *object)
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return false;
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}
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bool InstancerData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object)
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{
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eEvaluationMode deg_mode = DEG_get_mode(scene_delegate->depsgraph);
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int vis = BKE_object_visibility(object, deg_mode);
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bool ret = vis & OB_VISIBLE_INSTANCES;
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if (deg_mode == DAG_EVAL_VIEWPORT) {
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ret &= BKE_object_is_visible_in_viewport(scene_delegate->view3d, object);
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}
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else {
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if (ret) {
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/* If some of parent object is instancer, then currenct object as instancer
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* is invisible in Final render */
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for (Object *ob = object->parent; ob != nullptr; ob = ob->parent) {
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if (ob->transflag & OB_DUPLI) {
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ret = false;
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break;
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}
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}
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}
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}
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return ret;
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}
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void InstancerData::init()
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{
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ID_LOG(2, "");
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@ -62,7 +88,6 @@ void InstancerData::remove()
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void InstancerData::update()
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{
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ID_LOG(2, "");
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Object *object = (Object *)id;
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if (id->recalc & ID_RECALC_GEOMETRY ||
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(object->data && ((ID *)object->data)->recalc & ID_RECALC_GEOMETRY) ||
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@ -86,7 +111,10 @@ pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
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bool InstancerData::update_visibility()
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{
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bool ret = ObjectData::update_visibility();
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bool prev_visible = visible;
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visible = is_visible(scene_delegate_, (Object *)id);
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bool ret = visible != prev_visible;
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if (ret) {
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auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
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change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
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@ -164,6 +192,14 @@ void InstancerData::check_update(Object *object)
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pxr::SdfPath path = object_prim_id(object);
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MeshInstance *m_inst = mesh_instance(path);
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if (m_inst) {
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if (!is_instance_visible(object)) {
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m_inst->data->remove();
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mesh_instances_.erase(path);
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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prim_id, pxr::HdChangeTracker::AllDirty);
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return;
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}
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m_inst->data->update();
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if (m_inst->data->id->recalc & ID_RECALC_TRANSFORM) {
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@ -176,6 +212,13 @@ void InstancerData::check_update(Object *object)
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LightInstance *l_inst = light_instance(path);
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if (l_inst) {
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if (!is_instance_visible(object)) {
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l_inst->transforms.clear();
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update_light_instance(*l_inst);
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light_instances_.erase(path);
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return;
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}
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Object *obj = (Object *)l_inst->data->id;
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if (obj->id.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY) ||
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((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY)
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@ -184,6 +227,28 @@ void InstancerData::check_update(Object *object)
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}
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return;
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}
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/* Checking if object wasn't added to instances before */
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if (is_supported(object) && is_instance_visible(object)) {
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bool do_write_instances = false;
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ListBase *lb = object_duplilist(
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scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
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LISTBASE_FOREACH (DupliObject *, dupli, lb) {
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if (dupli->ob == object) {
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do_write_instances = true;
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break;
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}
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}
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free_object_duplilist(lb);
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if (do_write_instances) {
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write_instances();
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if (!mesh_instances_.empty()) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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prim_id, pxr::HdChangeTracker::AllDirty);
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}
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}
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}
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}
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void InstancerData::check_remove(std::set<std::string> &available_objects)
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@ -237,6 +302,22 @@ void InstancerData::update_double_sided(MaterialData *mat_data)
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}
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}
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bool InstancerData::is_instance_visible(Object *object)
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{
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eEvaluationMode deg_mode = DEG_get_mode(scene_delegate_->depsgraph);
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int vis = BKE_object_visibility(object, deg_mode);
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bool ret = vis & OB_VISIBLE_SELF;
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if (deg_mode == DAG_EVAL_VIEWPORT) {
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if (!ret && ((object->transflag & OB_DUPLI) == 0 ||
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(object->transflag & OB_DUPLI &&
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object->duplicator_visibility_flag & OB_DUPLI_FLAG_VIEWPORT)))
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{
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ret = true;
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}
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}
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return ret;
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}
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pxr::SdfPath InstancerData::object_prim_id(Object *object) const
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{
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/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */
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@ -273,7 +354,7 @@ void InstancerData::write_instances()
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scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
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LISTBASE_FOREACH (DupliObject *, dupli, lb) {
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Object *ob = dupli->ob;
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if (!is_supported(ob)) {
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if (!is_supported(ob) || !is_instance_visible(ob)) {
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continue;
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}
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@ -25,6 +25,7 @@ class InstancerData : public ObjectData {
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public:
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InstancerData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
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static bool is_supported(Object *object);
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static bool is_visible(BlenderSceneDelegate *scene_delegate, Object *object);
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void init() override;
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void insert() override;
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@ -46,6 +47,7 @@ class InstancerData : public ObjectData {
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void update_double_sided(MaterialData *mat_data);
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private:
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bool is_instance_visible(Object *object);
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pxr::SdfPath object_prim_id(Object *object) const;
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pxr::SdfPath light_prim_id(LightInstance const &inst, int index) const;
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int light_prim_id_index(pxr::SdfPath const &id) const;
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@ -2,6 +2,7 @@
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* Copyright 2011-2022 Blender Foundation */
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#include "BKE_object.h"
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#include "DEG_depsgraph_query.h"
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#include "blender_scene_delegate.h"
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#include "light.h"
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@ -59,21 +60,36 @@ bool ObjectData::is_supported(Object *object)
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return false;
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}
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bool ObjectData::update_visibility()
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bool ObjectData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object)
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{
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if (!scene_delegate_->view3d) {
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return false;
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eEvaluationMode deg_mode = DEG_get_mode(scene_delegate->depsgraph);
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int vis = BKE_object_visibility(object, deg_mode);
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bool ret = vis & OB_VISIBLE_SELF;
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if (deg_mode == DAG_EVAL_VIEWPORT) {
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ret &= BKE_object_is_visible_in_viewport(scene_delegate->view3d, object);
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}
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bool prev_visible = visible;
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visible = BKE_object_is_visible_in_viewport(scene_delegate_->view3d, (Object *)id);
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bool ret = visible != prev_visible;
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if (ret) {
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ID_LOG(2, "");
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else {
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if (ret) {
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/* If some of parent object is instancer, then currenct object
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* is invisible in Final render */
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for (Object *ob = object->parent; ob != nullptr; ob = ob->parent) {
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if (ob->transflag & OB_DUPLI) {
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ret = false;
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break;
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}
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}
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}
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}
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return ret;
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}
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bool ObjectData::update_visibility()
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{
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bool prev_visible = visible;
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visible = is_visible(scene_delegate_, (Object *)id);
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return visible != prev_visible;
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}
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void ObjectData::update_parent()
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{
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Object *object = (Object *)id;
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@ -87,7 +103,6 @@ void ObjectData::update_parent()
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scene_delegate_->instancer_prim_id(ob));
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if (i_data) {
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i_data->update_as_parent();
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break;
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}
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}
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}
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@ -22,6 +22,7 @@ class ObjectData : public IdData {
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Object *object,
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pxr::SdfPath const &prim_id);
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static bool is_supported(Object *object);
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static bool is_visible(BlenderSceneDelegate *scene_delegate, Object *object);
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virtual bool update_visibility();
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void update_parent();
|
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|
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