forked from blender/blender
Fix visibility of instancer object #43
@ -106,7 +106,6 @@ bool InstancerData::update_visibility(Object *child_object)
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bool prev_visible = visible;
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visible = is_visible(scene_delegate_, (Object *)id, child_object);
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bool ret = visible != prev_visible;
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if (ret) {
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auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
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change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
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