forked from blender/blender
Various Python integration changes #77
54
doc/python_api/examples/bpy.types.HydraRenderEngine.py
Normal file
54
doc/python_api/examples/bpy.types.HydraRenderEngine.py
Normal file
@ -0,0 +1,54 @@
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"""
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Base class for integrating USD Hydra based renderers.
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USD Hydra Based Renderer
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++++++++++++++++++++++++
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"""
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import bpy
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class CustomHydraRenderEngine(bpy.types.HydraRenderEngine):
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# Identifier and name in the user interface.
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bl_idname = "CUSTOM_HYDRA_RENDERER"
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bl_label = "Custom Hydra Renderer"
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# Name of the render plugin.
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bl_delegate_id = "HdCustomRendererPlugin"
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# Register path to plugin.
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@classmethod
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def register(cls):
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super().register()
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import pxr
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pxr.Plug.Registry().RegisterPlugins(['/path/to/plugin'])
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# Render settings that will be passed to the delegate.
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def get_render_settings(self, engine_type):
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return {
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'myBoolean': True,
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'myValue': 8,
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}
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# Settings used by the synchronization process.
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def get_sync_settings(self, engine_type):
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return {
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'MaterialXFilenameKey': "MaterialXFilename",
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}
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# RenderEngine methods for update, render and draw are implemented in
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# HydraRenderEngine. Optionally extra work can be done before or after
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# by implementing the methods like this.
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def update(self, data, depsgraph):
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super().update(data, depsgraph)
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# Do extra work here
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# Registration
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def register():
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bpy.utils.register_class(CustomHydraRenderEngine)
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def unregister():
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bpy.utils.unregister_class(CustomHydraRenderEngine)
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if __name__ == "__main__":
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register()
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@ -1,126 +1,9 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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"""
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Implementation of class `HydraRenderEngine`.
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Render Blender addon with Hydra render delegate should inherit `HydraRenderEngine`.
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Example:
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```
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import bpy_hydra
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class CustomHydraRenderEngine(HydraRenderEngine):
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bl_idname = 'CustomHydraRenderEngine'
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bl_label = "Hydra: Custom"
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bl_info = "Hydra Custom render delegate"
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delegate_id = 'HdCustomRendererPlugin'
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@classmethod
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def register(cls):
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super().register()
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import pxr
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pxr.Plug.Registry().RegisterPlugins(["/path/to/plugin")])
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def get_sync_settings(self, engine_type):
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return {
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'MaterialXFilenameKey': "MaterialXFilename",
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}
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def get_render_settings(self, engine_type):
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return {
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'enableTinyPrimCulling': True,
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'maxLights': 8,
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}
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```
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"""
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__all__ = (
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"HydraRenderEngine",
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"export_mtlx",
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)
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import os
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import platform
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from pathlib import Path
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import bpy
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import _bpy_hydra
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class HydraRenderEngine(bpy.types.RenderEngine):
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""" Render addon with Hydra render delegate should inherit this class """
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bl_use_shading_nodes_custom = False
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delegate_id = ''
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engine_ptr = None
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def __del__(self):
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if not self.engine_ptr:
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return
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_bpy_hydra.engine_free(self.engine_ptr)
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def get_sync_settings(self, engine_type):
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"""
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Provide settings for Blender scene delegate. Available settings:
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`MaterialXFilenameKey` - if provided then MaterialX file will be provided directly to render delegate
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without converting to HdMaterialNetwork
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"""
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return {}
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def get_render_settings(self, engine_type):
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"""
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Provide render settings for render delegate. List of settings should be available in render delegate
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documentation or in `pxr.UsdImagingGL.Engine.GetRendererSettingsList()`
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"""
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return {}
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# final render
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def update(self, data, depsgraph):
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"""This function is preferable to override in child classes instead of update()"""
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engine_type = 'PREVIEW' if self.is_preview else 'FINAL'
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self.engine_ptr = _bpy_hydra.engine_create(self.as_pointer(), engine_type, self.delegate_id)
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if not self.engine_ptr:
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return
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for key, val in self.get_sync_settings(engine_type).items():
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_bpy_hydra.engine_set_sync_setting(self.engine_ptr, key, val)
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_bpy_hydra.engine_update(self.engine_ptr, depsgraph.as_pointer(), None)
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def render(self, depsgraph):
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if not self.engine_ptr:
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return
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for key, val in self.get_render_settings('PREVIEW' if self.is_preview else 'FINAL').items():
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_bpy_hydra.engine_set_render_setting(self.engine_ptr, key, val)
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_bpy_hydra.engine_render(self.engine_ptr, depsgraph.as_pointer())
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# viewport render
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def view_update(self, context, depsgraph):
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if not self.engine_ptr:
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self.engine_ptr = _bpy_hydra.engine_create(self.as_pointer(), 'VIEWPORT', self.delegate_id)
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if not self.engine_ptr:
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return
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for key, val in self.get_sync_settings('VIEWPORT').items():
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_bpy_hydra.engine_set_sync_setting(self.engine_ptr, key, val)
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_bpy_hydra.engine_update(self.engine_ptr, depsgraph.as_pointer(), context.as_pointer())
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for key, val in self.get_render_settings('VIEWPORT').items():
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_bpy_hydra.engine_set_render_setting(self.engine_ptr, key, val)
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def view_draw(self, context, depsgraph):
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if not self.engine_ptr:
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return
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_bpy_hydra.engine_view_draw(self.engine_ptr, depsgraph.as_pointer(), context.as_pointer())
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def export_mtlx(material):
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""" Exports material to .mtlx file. It is called from Blender source code. """
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try:
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@ -935,10 +935,6 @@ class PropertyGroup(StructRNA, metaclass=RNAMetaPropGroup):
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__slots__ = ()
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class RenderEngine(StructRNA, metaclass=RNAMeta):
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__slots__ = ()
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class KeyingSetInfo(StructRNA, metaclass=RNAMeta):
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__slots__ = ()
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@ -1249,3 +1245,85 @@ class GeometryNode(NodeInternal):
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@classmethod
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def poll(cls, ntree):
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return ntree.bl_idname == 'GeometryNodeTree'
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class RenderEngine(StructRNA, metaclass=RNAMeta):
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__slots__ = ()
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class HydraRenderEngine(RenderEngine):
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__slots__ = ()
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bl_use_shading_nodes_custom = False
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bl_delegate_id = 'HdStormRendererPlugin'
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def __init__(self):
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self.engine_ptr = None
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def __del__(self):
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if hasattr(self, 'engine_ptr'):
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if self.engine_ptr:
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import _bpy_hydra
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_bpy_hydra.engine_free(self.engine_ptr)
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def get_sync_settings(self, engine_type: str):
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"""
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Provide settings for Blender scene export. Available settings:
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`MaterialXFilenameKey` - if provided then MaterialX file will be provided directly to render delegate
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without converting to HdMaterialNetwork
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"""
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return {}
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def get_render_settings(self, engine_type: str):
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"""
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Provide render settings for `HdRenderDelegate`.
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"""
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return {}
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# Final render.
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def update(self, data, depsgraph):
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import _bpy_hydra
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engine_type = 'PREVIEW' if self.is_preview else 'FINAL'
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if not self.engine_ptr:
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self.engine_ptr = _bpy_hydra.engine_create(self.as_pointer(), engine_type, self.bl_delegate_id)
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if not self.engine_ptr:
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return
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for key, val in self.get_sync_settings(engine_type).items():
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_bpy_hydra.engine_set_sync_setting(self.engine_ptr, key, val)
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_bpy_hydra.engine_update(self.engine_ptr, depsgraph.as_pointer(), 0)
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for key, val in self.get_render_settings('PREVIEW' if self.is_preview else 'FINAL').items():
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_bpy_hydra.engine_set_render_setting(self.engine_ptr, key, val)
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def render(self, depsgraph):
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if not self.engine_ptr:
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return
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import _bpy_hydra
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_bpy_hydra.engine_render(self.engine_ptr, depsgraph.as_pointer())
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# Viewport render.
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def view_update(self, context, depsgraph):
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import _bpy_hydra
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if not self.engine_ptr:
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self.engine_ptr = _bpy_hydra.engine_create(self.as_pointer(), 'VIEWPORT', self.bl_delegate_id)
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if not self.engine_ptr:
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return
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for key, val in self.get_sync_settings('VIEWPORT').items():
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_bpy_hydra.engine_set_sync_setting(self.engine_ptr, key, val)
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_bpy_hydra.engine_update(self.engine_ptr, depsgraph.as_pointer(), context.as_pointer())
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for key, val in self.get_render_settings('VIEWPORT').items():
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_bpy_hydra.engine_set_render_setting(self.engine_ptr, key, val)
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def view_draw(self, context, depsgraph):
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if not self.engine_ptr:
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return
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import _bpy_hydra
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_bpy_hydra.engine_view_draw(self.engine_ptr, depsgraph.as_pointer(), context.as_pointer())
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@ -1007,6 +1007,14 @@ static void rna_def_render_engine(BlenderRNA *brna)
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RNA_define_verify_sdna(1);
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}
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static void rna_def_hydra_render_engine(BlenderRNA *brna)
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{
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/* This is implemented in Python. */
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StructRNA *srna = RNA_def_struct(brna, "HydraRenderEngine", "RenderEngine");
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RNA_def_struct_sdna(srna, "RenderEngine");
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RNA_def_struct_ui_text(srna, "Hydra Render Engine", "Base class from USD Hydra based renderers");
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}
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static void rna_def_render_result(BlenderRNA *brna)
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{
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StructRNA *srna;
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@ -1235,6 +1243,7 @@ static void rna_def_render_pass(BlenderRNA *brna)
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void RNA_def_render(BlenderRNA *brna)
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{
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rna_def_render_engine(brna);
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rna_def_hydra_render_engine(brna);
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rna_def_render_result(brna);
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rna_def_render_view(brna);
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rna_def_render_layer(brna);
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