Various Python integration changes #77

Closed
Brecht Van Lommel wants to merge 6 commits from brecht:hydra-python-changes into hydra-render

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
8 changed files with 184 additions and 198 deletions

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@ -0,0 +1,54 @@
"""
Base class for integrating USD Hydra based renderers.
USD Hydra Based Renderer
++++++++++++++++++++++++
"""
import bpy
class CustomHydraRenderEngine(bpy.types.HydraRenderEngine):
# Identifier and name in the user interface.
bl_idname = "CUSTOM_HYDRA_RENDERER"
bl_label = "Custom Hydra Renderer"
# Name of the render plugin.
bl_delegate_id = "HdCustomRendererPlugin"
# Register path to plugin.
@classmethod
def register(cls):
super().register()
import pxr
pxr.Plug.Registry().RegisterPlugins(['/path/to/plugin'])
# Render settings that will be passed to the delegate.
def get_render_settings(self, engine_type):
return {
'myBoolean': True,
'myValue': 8,
}
# Settings used by the synchronization process.
def get_sync_settings(self, engine_type):
return {
'MaterialXFilenameKey': "MaterialXFilename",
}
# RenderEngine methods for update, render and draw are implemented in
# HydraRenderEngine. Optionally extra work can be done before or after
# by implementing the methods like this.
def update(self, data, depsgraph):
super().update(data, depsgraph)
# Do extra work here
# Registration
def register():
bpy.utils.register_class(CustomHydraRenderEngine)
def unregister():
bpy.utils.unregister_class(CustomHydraRenderEngine)
if __name__ == "__main__":
register()

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@ -1,147 +1,9 @@
# SPDX-License-Identifier: GPL-2.0-or-later
"""
Implementation of class `HydraRenderEngine`.
Render Blender addon with Hydra render delegate should inherit `HydraRenderEngine`.
Example:
```
import bpy_hydra
class CustomHydraRenderEngine(HydraRenderEngine):
bl_idname = 'CustomHydraRenderEngine'
bl_label = "Hydra: Custom"
bl_info = "Hydra Custom render delegate"
delegate_id = 'HdCustomRendererPlugin'
@classmethod
def register(cls):
super().register()
bpy_hydra.register_plugins(["/path/to/plugin")])
def get_sync_settings(self, engine_type):
return {
'MaterialXFilenameKey': "MaterialXFilename",
}
def get_render_settings(self, engine_type):
return {
'enableTinyPrimCulling': True,
'maxLights': 8,
}
```
"""
__all__ = (
"HydraRenderEngine",
"export_mtlx",
"register_plugins",
)
import os
import platform
from pathlib import Path
import bpy
import _bpy_hydra
from _bpy_hydra import register_plugins
class HydraRenderEngine(bpy.types.RenderEngine):
""" Render addon with Hydra render delegate should inherit this class """
bl_use_shading_nodes_custom = False
delegate_id = ''
engine_ptr = None
def __del__(self):
if not self.engine_ptr:
return
_bpy_hydra.engine_free(self.engine_ptr)
@classmethod
def register(cls):
root_folder = "blender.shared" if platform.system() == 'Windows' else "lib"
os.environ['PXR_MTLX_STDLIB_SEARCH_PATHS'] = os.pathsep.join([
str(Path(bpy.app.binary_path).parent / f"{root_folder}/materialx/libraries"),
os.environ.get('PXR_MTLX_STDLIB_SEARCH_PATHS', "")])
@classmethod
def unregister(cls):
pass
def get_sync_settings(self, engine_type):
"""
Provide settings for Blender scene delegate. Available settings:
`MaterialXFilenameKey` - if provided then MaterialX file will be provided directly to render delegate
without converting to HdMaterialNetwork
"""
return {}
def get_render_settings(self, engine_type):
"""
Provide render settings for render delegate. List of settings should be available in render delegate
documentation or in `pxr.UsdImagingGL.Engine.GetRendererSettingsList()`
"""
return {}
# final render
def _update(self, depsgraph):
"""This function is preferable to override in child classes instead of update()"""
engine_type = 'PREVIEW' if self.is_preview else 'FINAL'
self.engine_ptr = _bpy_hydra.engine_create(self.as_pointer(), engine_type, self.delegate_id)
if not self.engine_ptr:
return
for key, val in self.get_sync_settings(engine_type).items():
_bpy_hydra.engine_set_sync_setting(self.engine_ptr, key, val)
_bpy_hydra.engine_sync(self.engine_ptr, depsgraph.as_pointer(), bpy.context.as_pointer())
def update(self, data, depsgraph):
# If bl_use_gpu_context is true, this function is ignored and render() is used
if not self.bl_use_gpu_context:
self._update(depsgraph)
def render(self, depsgraph):
if self.bl_use_gpu_context:
self._update(depsgraph)
if not self.engine_ptr:
return
for key, val in self.get_render_settings('PREVIEW' if self.is_preview else 'FINAL').items():
_bpy_hydra.engine_set_render_setting(self.engine_ptr, key, val)
_bpy_hydra.engine_render(self.engine_ptr, depsgraph.as_pointer())
# viewport render
def view_update(self, context, depsgraph):
if not self.engine_ptr:
self.engine_ptr = _bpy_hydra.engine_create(self.as_pointer(), 'VIEWPORT', self.delegate_id)
if not self.engine_ptr:
return
for key, val in self.get_sync_settings('VIEWPORT').items():
_bpy_hydra.engine_set_sync_setting(self.engine_ptr, key, val)
_bpy_hydra.engine_sync(self.engine_ptr, depsgraph.as_pointer(), context.as_pointer())
for key, val in self.get_render_settings('VIEWPORT').items():
_bpy_hydra.engine_set_render_setting(self.engine_ptr, key, val)
def view_draw(self, context, depsgraph):
if not self.engine_ptr:
return
_bpy_hydra.engine_view_draw(self.engine_ptr, depsgraph.as_pointer(), context.as_pointer())
def export_mtlx(material):
""" Exports material to .mtlx file. It is called from Blender source code. """
try:

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@ -935,10 +935,6 @@ class PropertyGroup(StructRNA, metaclass=RNAMetaPropGroup):
__slots__ = ()
class RenderEngine(StructRNA, metaclass=RNAMeta):
__slots__ = ()
class KeyingSetInfo(StructRNA, metaclass=RNAMeta):
__slots__ = ()
@ -1249,3 +1245,86 @@ class GeometryNode(NodeInternal):
@classmethod
def poll(cls, ntree):
return ntree.bl_idname == 'GeometryNodeTree'
class RenderEngine(StructRNA, metaclass=RNAMeta):
__slots__ = ()
class HydraRenderEngine(RenderEngine):
__slots__ = ()
bl_use_shading_nodes_custom = False
bl_delegate_id = 'HdStormRendererPlugin'
def __init__(self):
self.engine_ptr = None
def __del__(self):
if hasattr(self, 'engine_ptr'):
if self.engine_ptr:
import _bpy_hydra
_bpy_hydra.engine_free(self.engine_ptr)
def get_sync_settings(self, engine_type: str):
"""
Provide settings for Blender scene export. Available settings:
`MaterialXFilenameKey` - if provided then MaterialX file will be provided directly to render delegate
without converting to HdMaterialNetwork
"""
return {}
def get_render_settings(self, engine_type: str):
"""
Provide render settings for `HdRenderDelegate`.
"""
return {}
# Final render.
def update(self, data, depsgraph):
import _bpy_hydra
import bpy
engine_type = 'PREVIEW' if self.is_preview else 'FINAL'
if not self.engine_ptr:
self.engine_ptr = _bpy_hydra.engine_create(self, engine_type, self.bl_delegate_id)
if not self.engine_ptr:
return
for key, val in self.get_sync_settings(engine_type).items():
_bpy_hydra.engine_set_sync_setting(self.engine_ptr, key, val)
_bpy_hydra.engine_update(self.engine_ptr, depsgraph, bpy.context)
for key, val in self.get_render_settings('PREVIEW' if self.is_preview else 'FINAL').items():
_bpy_hydra.engine_set_render_setting(self.engine_ptr, key, val)
def render(self, depsgraph):
if not self.engine_ptr:
return
import _bpy_hydra
_bpy_hydra.engine_render(self.engine_ptr, depsgraph)
# Viewport render.
def view_update(self, context, depsgraph):
import _bpy_hydra
if not self.engine_ptr:
self.engine_ptr = _bpy_hydra.engine_create(self, 'VIEWPORT', self.bl_delegate_id)
if not self.engine_ptr:
return
for key, val in self.get_sync_settings('VIEWPORT').items():
_bpy_hydra.engine_set_sync_setting(self.engine_ptr, key, val)
_bpy_hydra.engine_update(self.engine_ptr, depsgraph, context)
for key, val in self.get_render_settings('VIEWPORT').items():
_bpy_hydra.engine_set_render_setting(self.engine_ptr, key, val)
def view_draw(self, context, depsgraph):
if not self.engine_ptr:
return
import _bpy_hydra
_bpy_hydra.engine_view_draw(self.engine_ptr, depsgraph, context)

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@ -38,7 +38,11 @@ materialx_libs_dir = os.path.abspath(os.path.join(shared_lib_dir, "materialx", "
materialx_libs_env = os.getenv("MATERIALX_SEARCH_PATH")
if materialx_libs_env is None:
os.environ["MATERIALX_SEARCH_PATH"] = materialx_libs_dir
elif sys.platform == "win32":
os.environ["MATERIALX_SEARCH_PATH"] = materialx_libs_dir + ";" + materialx_libs_env
else:
os.environ["MATERIALX_SEARCH_PATH"] = materialx_libs_dir + ":" + materialx_libs_env
os.environ["MATERIALX_SEARCH_PATH"] = materialx_libs_env + os.pathsep + materialx_libs_dir
materialx_libs_env = os.getenv("PXR_MTLX_STDLIB_SEARCH_PATHS")
if materialx_libs_env is None:
os.environ["PXR_MTLX_STDLIB_SEARCH_PATHS"] = materialx_libs_dir
else:
os.environ["PXR_MTLX_STDLIB_SEARCH_PATHS"] = materialx_libs_env + os.pathsep + materialx_libs_dir

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@ -1007,6 +1007,14 @@ static void rna_def_render_engine(BlenderRNA *brna)
RNA_define_verify_sdna(1);
}
static void rna_def_hydra_render_engine(BlenderRNA *brna)
{
/* This is implemented in Python. */
StructRNA *srna = RNA_def_struct(brna, "HydraRenderEngine", "RenderEngine");
RNA_def_struct_sdna(srna, "RenderEngine");
RNA_def_struct_ui_text(srna, "Hydra Render Engine", "Base class from USD Hydra based renderers");
}
static void rna_def_render_result(BlenderRNA *brna)
{
StructRNA *srna;
@ -1235,6 +1243,7 @@ static void rna_def_render_pass(BlenderRNA *brna)
void RNA_def_render(BlenderRNA *brna)
{
rna_def_render_engine(brna);
rna_def_hydra_render_engine(brna);
rna_def_render_result(brna);
rna_def_render_view(brna);
rna_def_render_layer(brna);

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@ -46,6 +46,8 @@ set(INC
../../gpu
../../gpu/intern
../../python/intern
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
..
${CMAKE_BINARY_DIR}/source/blender/makesrna/intern
)
@ -124,4 +126,5 @@ set(SRC
blender_add_lib(bf_render_hydra "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# RNA_prototypes.h
add_dependencies(bf_render_hydra bf_rna)

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@ -3,56 +3,26 @@
#include <Python.h>
#include <boost/python/extract.hpp>
#include "RE_engine.h"
#include <pxr/base/plug/plugin.h>
#include <pxr/base/plug/registry.h>
#include <pxr/usd/usd/stage.h>
#include <pxr/usdImaging/usdImagingGL/engine.h>
#include "bpy_rna.h"
#include "BKE_appdir.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BKE_context.h"
#include "RNA_prototypes.h"
#include "scene_delegate/image.h"
#include "final_engine.h"
#include "preview_engine.h"
#include "scene_delegate/image.h"
#include "viewport_engine.h"
namespace blender::render::hydra {
static PyObject *register_plugins_func(PyObject * /*self*/, PyObject *args)
template<typename T> T *pyrna_to_pointer(PyObject *pyobject, const StructRNA *rnatype)
{
PyObject *pyplugin_dirs;
if (!PyArg_ParseTuple(args, "O", &pyplugin_dirs)) {
Py_RETURN_NONE;
}
std::vector<std::string> plugin_dirs;
PyObject *pyiter, *pyitem;
pyiter = PyObject_GetIter(pyplugin_dirs);
if (pyiter) {
while ((pyitem = PyIter_Next(pyiter))) {
plugin_dirs.push_back(PyUnicode_AsUTF8(pyitem));
Py_DECREF(pyitem);
}
Py_DECREF(pyiter);
}
pxr::PlugRegistry &registry = pxr::PlugRegistry::GetInstance();
registry.RegisterPlugins(plugin_dirs);
/* logging */
std::stringstream ss;
ss << "plugins=[";
for (auto &s : plugin_dirs) {
ss << s << ", ";
}
ss << "]";
CLOG_INFO(LOG_RENDER_HYDRA, 0, "Register %s", ss.str().c_str());
Py_RETURN_NONE;
const PointerRNA *ptr = pyrna_struct_as_ptr_or_null(pyobject, rnatype);
return (ptr) ? static_cast<T *>(ptr->data) : nullptr;
}
static PyObject *engine_create_func(PyObject * /*self*/, PyObject *args)
@ -63,7 +33,7 @@ static PyObject *engine_create_func(PyObject * /*self*/, PyObject *args)
Py_RETURN_NONE;
}
RenderEngine *bl_engine = (RenderEngine *)PyLong_AsVoidPtr(pyengine);
RenderEngine *bl_engine = pyrna_to_pointer<RenderEngine>(pyengine, &RNA_RenderEngine);
Engine *engine = nullptr;
try {
@ -111,16 +81,16 @@ static PyObject *engine_free_func(PyObject * /*self*/, PyObject *args)
Py_RETURN_NONE;
}
static PyObject *engine_sync_func(PyObject * /*self*/, PyObject *args)
static PyObject *engine_update_func(PyObject * /*self*/, PyObject *args)
{
PyObject *pyengine, *pydepsgraph, *pycontext;
if (!PyArg_ParseTuple(args, "OOO", &pyengine, &pydepsgraph, &pycontext)) {
Py_RETURN_NONE;
}
Engine *engine = (Engine *)PyLong_AsVoidPtr(pyengine);
Depsgraph *depsgraph = (Depsgraph *)PyLong_AsVoidPtr(pydepsgraph);
bContext *context = (bContext *)PyLong_AsVoidPtr(pycontext);
Engine *engine = static_cast<Engine *>(PyLong_AsVoidPtr(pyengine));
Depsgraph *depsgraph = pyrna_to_pointer<Depsgraph>(pydepsgraph, &RNA_Depsgraph);
bContext *context = pyrna_to_pointer<bContext>(pycontext, &RNA_Context);
CLOG_INFO(LOG_RENDER_HYDRA, 2, "Engine %p", engine);
engine->sync(depsgraph, context);
@ -136,8 +106,8 @@ static PyObject *engine_render_func(PyObject * /*self*/, PyObject *args)
Py_RETURN_NONE;
}
Engine *engine = (Engine *)PyLong_AsVoidPtr(pyengine);
Depsgraph *depsgraph = (Depsgraph *)PyLong_AsVoidPtr(pydepsgraph);
Engine *engine = static_cast<Engine *>(PyLong_AsVoidPtr(pyengine));
Depsgraph *depsgraph = pyrna_to_pointer<Depsgraph>(pydepsgraph, &RNA_Depsgraph);
CLOG_INFO(LOG_RENDER_HYDRA, 2, "Engine %p", engine);
@ -156,9 +126,9 @@ static PyObject *engine_view_draw_func(PyObject * /*self*/, PyObject *args)
Py_RETURN_NONE;
}
ViewportEngine *engine = (ViewportEngine *)PyLong_AsVoidPtr(pyengine);
Depsgraph *depsgraph = (Depsgraph *)PyLong_AsVoidPtr(pydepsgraph);
bContext *context = (bContext *)PyLong_AsVoidPtr(pycontext);
ViewportEngine *engine = static_cast<ViewportEngine *>(PyLong_AsVoidPtr(pyengine));
Depsgraph *depsgraph = pyrna_to_pointer<Depsgraph>(pydepsgraph, &RNA_Depsgraph);
bContext *context = pyrna_to_pointer<bContext>(pycontext, &RNA_Context);
CLOG_INFO(LOG_RENDER_HYDRA, 3, "Engine %p", engine);
@ -235,11 +205,9 @@ static PyObject *cache_or_get_image_file_func(PyObject * /*self*/, PyObject *arg
}
static PyMethodDef methods[] = {
{"register_plugins", register_plugins_func, METH_VARARGS, ""},
{"engine_create", engine_create_func, METH_VARARGS, ""},
{"engine_free", engine_free_func, METH_VARARGS, ""},
{"engine_sync", engine_sync_func, METH_VARARGS, ""},
{"engine_update", engine_update_func, METH_VARARGS, ""},
{"engine_render", engine_render_func, METH_VARARGS, ""},
{"engine_view_draw", engine_view_draw_func, METH_VARARGS, ""},
{"engine_set_sync_setting", engine_set_sync_setting_func, METH_VARARGS, ""},

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@ -919,9 +919,16 @@ static void engine_render_view_layer(Render *re,
/* Sync data to engine, within draw lock so scene data can be accessed safely. */
if (use_engine) {
const bool use_gpu_context = (engine->type->flag & RE_USE_GPU_CONTEXT);
if (use_gpu_context) {
DRW_render_context_enable(engine->re);
}
if (engine->type->update) {
engine->type->update(engine, re->main, engine->depsgraph);
}
if (use_gpu_context) {
DRW_render_context_disable(engine->re);
}
}
if (re->draw_lock) {