Block a user
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-22 14:03:52 +02:00
9bcb2ff0fb
Changed order of getting shader type in MaterialOutput: SurfaceShader starts first. Adjusted Add, Mix shaders.
3ea023ba4a
Fixing rotations
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-22 13:07:39 +02:00
c713a21851
Simplified code in Mapping and Vector rotate nodes.
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-22 12:27:41 +02:00
4ca83bc08f
Angle fixes
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-22 12:09:27 +02:00
01d67d34fe
Added rotate(), normalize() to NodeItem. Adjusted code.
f9af89b40a
Merge branch 'matx-export-material' into matx-code-improvements
74afa9c393
MaterialX: add support for Vector nodes
MaterialX: add support for Vector nodes
Export material to MaterialX for Hydra render
Thank you for reminder. We are almost on finish line. Our status: implemented almost all nodes available in Cycles. Currently polishing, reviewing and testing their implementation. Trying to…
matx-code-improvements
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-21 22:41:49 +02:00
8ab7eb8f24
Reverted some changes
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-21 22:14:07 +02:00
834ee030b6
Code improvements in math functions
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-21 21:53:10 +02:00
a901f806d7
Code improvement in BSDFPrincipled
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-21 19:31:30 +02:00
dae8c96e20
Moving BSDFPrincipled to use mix() function
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-21 19:19:37 +02:00
273bb4d0e1
More correct implementation of clamp()
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-21 19:03:03 +02:00
51cfa8f267
Simplified node_shader_tex_wave.cc
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-21 18:44:23 +02:00
e90a7fa7f7
Implemented mix node
Bogdan Nagirniak
pushed to matx-code-improvements at BogdanNagirniak/blender
2023-09-21 16:13:19 +02:00
4739e384ca
Fixed dotproduct, mix. Added length, to_vector.
276bbbd554
NodeItem: extract -> operator[], blend() -> mix() + added shaders support.
6bd07ef717
MaterialX: Implement Wave Texture node.
2973df8ea7
MaterialX: split standard_surface into basic nodes
886b414a7c
MaterialX: Implement Gradient Texture node.
MaterialX: Implement Wave Texture node.
MaterialX: Implement Wave Texture node.
Ok for now, requires code improvements, which should be applied in separate PR.