I would be more happy if it can be defined as a "known issue" instead of "a request for modified/improved behavior", since it's definitely inconsistent to the behaviors in other three scenarios. …
I can confirm the issue in 4.3 as well. But not 4.3. Setting to high severity as it is a regression.
I assume you mean "not 4.2"?
My comments from duplicated report about this issue in node editor:
I treat it as a workflow regression as it enforce me to keep N panel expanded when creating and tweaking group nodes, or…
My comments from duplicated report:
I treat it as a workflow regression as it enforce me to keep N panel expanded when creating and tweaking group nodes, or else I will just be punished after…
as there are many different behaviors you can get with that drag.
that's why I also suggested the possibility of requiring pressing certain keys during the drag, in order to distinguish the…
I just want to mention that both two occasions happening in the recordings are "sensitive" enough to cause undesired effect, since I didn't even pass 50% of the original area. Perhaps it would…
would you screenshot your screen into a mp4. Also would you be able to reproduce in a simple setup so that people can investigate the file and the exact cause of your issue? Right now the issue…
I had same experiences sometimes, the exact trigger is unknown. In a fresh new file it's not easily reproducible, but over time I think it comes randomly for some unknown reasons. From what I…
I agree It doesn't look appealing imho. too many different colors in small spaces.
I'd say Cons much more than Pros.
I am afraid it's expected. it's just like that you have to "set material" to add material or else it won't bear the material regardless.
Just for curiosity, as #126900 is closed because of https://projects.blender.org/blender/blender/commit/2cc395be064b7663d30aff668f1f2dd…
The issue now I'm facing is I cant select all the vertexes spread across the 100KM of the 3d model and adjust it.
Unfortunately I don't have much to suggest. I can only suggest you to ask in…
#113377 is the fix.
excuse me. 113377 is this ticket itself. I assume you meant to say #120999?
I assume it's due to so-called "Z-Fighting", in which two geometries overlaps each other and render engine doesn't know which one you really want to render at front. You may solve it by making…