Cedric Steiert Bujus_Krachus
  • Germany
  • Game Engineering Student, modeller, coder and gamer :D

  • Joined on 2021-01-09
Cedric Steiert commented on issue blender/blender#125516 2024-07-26 22:55:07 +02:00
Black spots appearing on EEVEE Render View and renders

update your gpu drivers: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/#drivers

This usually fixes it for most users

Cedric Steiert commented on issue blender/blender#125464 2024-07-26 07:20:17 +02:00
third party addons unavialible upon download

so i got an email from (Alaska) asking what add on specifically I got but I when tired to reply it said the sent email was blocked.

Yeh, he probably deleted his answer, saw it too. And e-mail…

Cedric Steiert opened issue extensions/archimesh#1 2024-07-26 06:12:59 +02:00
blender 4.2 rendering issues of archimesh objects
Cedric Steiert commented on issue blender/blender#125464 2024-07-26 03:57:22 +02:00
third party addons unavialible upon download

This is a bug-tracker and not a support-help-desk. For further questions on how to use blender refer to other forums like https://blender.stackexchange.com/ or https://www.reddit.com/r/blenderhelp/

Cedric Steiert commented on issue blender/blender#125464 2024-07-26 03:07:43 +02:00
third party addons unavialible upon download

Usually it should work nontheless, except any newer api changes are not supported by the addon (then reach out to the addon creator).

For installing addons in blender 4.2 refer to below listed…

Cedric Steiert opened issue blender/blender#125465 2024-07-26 02:58:23 +02:00
Movie clip editor ui/ux: expanded side panel (n) by default not visually recognizable when no clip is loaded
Cedric Steiert commented on issue blender/blender#125418 2024-07-25 19:58:04 +02:00
Blender Crash Using the "Z" Shortcut

Hmm, weird because both crash mine

Cedric Steiert opened issue blender/blender#125442 2024-07-25 18:21:40 +02:00
Adaptive Subdivision gets changed from Simple to Catmull-Clark when another subdiv modifier is added to the modifier stack
Cedric Steiert commented on issue blender/blender#125439 2024-07-25 18:02:11 +02:00
Cycles: High render samples crash with adaptive subdivision

idk why, but removing and readding the subdivision surface modifier (experimental with adaptive subdivision) solves the crash on your file on my side. Still, someone should look into it.

Cedric Steiert commented on issue blender/blender#125418 2024-07-25 17:21:19 +02:00
Blender Crash Using the "Z" Shortcut

When a object has no faces and a subdiv modifier, then switching to wireframe mode will crash blender 4.2, but not 4.1, this has been reported before: https://projects.blender.org/blender/blender/i

Cedric Steiert opened issue blender/blender#125275 2024-07-23 06:44:49 +02:00
HDRI Preview in Material Preview glitches for some objects
Cedric Steiert suggested changes for extensions/io_scene_x3d#6 2024-07-23 06:22:04 +02:00
Fix per vertex normals and colors import

see comment above

Cedric Steiert commented on pull request extensions/io_scene_x3d#6 2024-07-23 06:18:32 +02:00
Fix per vertex normals and colors import

fyi according to my current latent knowledge you haven't done a fix, but added two features 🥇

Cedric Steiert commented on pull request extensions/io_scene_x3d#6 2024-07-23 06:17:11 +02:00
Fix per vertex normals and colors import

tldr: reinclude line 1960 (as this is unrelated to your changes) and use enforce flat shading when setting custom (split) normals to fix the shading issues by including a check when setting…

Cedric Steiert commented on pull request extensions/io_scene_x3d#7 2024-07-22 23:50:09 +02:00
X3D/VRML import: Fix blender/blender-addons#98442, check if USE-based cache is set in IndexedFaceSet

Hey @nickberckley, very active is relative. I just stumbled upon a recent report and tried fixing it, which resulted in a few more reports getting (hopfully) fixed. I'm not too experienced with…

Cedric Steiert created pull request extensions/io_scene_x3d#7 2024-07-22 03:29:29 +02:00
X3D/VRML import: Fix blender/blender-addons#98442, check if USE-based cache is set in IndexedFaceSet
0bc9da6ae1 X3D/VRML import: Fix blender/blender-addons#98442, check if USE-based cache is set in IndexedFaceSet
Cedric Steiert created branch add-check-for-USE-based-cache in Bujus_Krachus/io_scene_x3d 2024-07-22 03:29:11 +02:00
Cedric Steiert commented on pull request extensions/io_scene_x3d#6 2024-07-22 02:27:16 +02:00
Fix per vertex normals and colors import

I couldn't install the extension on 4.2.0 for now, the installation fail ( I already opened an issue ). So yes, it might only work for 4.1 for now.

I see you've created an issue for…

Cedric Steiert commented on pull request extensions/io_scene_x3d#6 2024-07-21 18:04:13 +02:00
Fix per vertex normals and colors import

Just tested in blender 4.2. The color part works, even though the node gets weirdly placed (but i guess that cannot be influenced, maybe do some research there. Would be great if the placement…