Cedric Steiert Bujus_Krachus
  • Germany
  • Game Engineering Student, modeller, coder and gamer :D

  • Joined on 2021-01-09
Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-19 16:58:44 +01:00
Export ImageTexture node for an image identified in material node tree

Not sure about the copyright. Technically this is no longer property of bf, so if you want, you can put in your name (or Web3D Consortium as you're a member there) and current year

Cedric Steiert suggested changes for extensions/io_scene_x3d#39 2024-11-19 16:58:44 +01:00
Export ImageTexture node for an image identified in material node tree

Hi Vincent, thanks for the recent changes. I looked through the code, as far as i can tell it looks good. Few minor typos in docstrings and comments (which also could get simplified).

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-19 16:58:44 +01:00
Export ImageTexture node for an image identified in material node tree

a few typos here

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-19 16:58:44 +01:00
Export ImageTexture node for an image identified in material node tree

for better readability put the return into it's own line

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-19 16:58:43 +01:00
Export ImageTexture node for an image identified in material node tree

why is this temporary folder needed? Could you add that to the comment?

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-19 16:58:43 +01:00
Export ImageTexture node for an image identified in material node tree

warn is deprecated, use warning instead

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-19 16:58:43 +01:00
Export ImageTexture node for an image identified in material node tree

Could also get simplified: "Legacy Algorithm for preparing and normalizing image filepaths: Get the full path, reference path (e.g. relative), filename"

Cedric Steiert opened issue blender/blender#130430 2024-11-18 03:07:19 +01:00
Backface culling + show face orientation won't cull face orientation overlay in material preview
Cedric Steiert opened issue blender/blender#130428 2024-11-18 01:37:17 +01:00
copy paste between blend files will not take parents into object count on copy but on paste
Cedric Steiert commented on issue blender/blender#130339 2024-11-17 15:07:02 +01:00
setting "Max Shader Compilation Subprocesses" to anything above 0 leads to NDOF navigation to fail a few seconds after loading a file

I saw your report a few days back, and right now it seems like i'm experiencing maybe a somewhat similar issue in blender 4.2.3 (though with a regular mouse, not NDOF):

When setting Max Shader…

Cedric Steiert commented on issue extensions/io_scene_x3d#24 2024-11-15 00:14:24 +01:00
Discussion: Change default axis to Y Forward and Z Up to get accurate axis conversion from x3d to blender, resulting in different visual appearance

By the way, i still fully encourage a feature implementing above mentioned Visual same/Correct selector for axis-presets, however the selection should be the users choice to make in my opinion.

Cedric Steiert commented on issue extensions/io_scene_x3d#24 2024-11-15 00:03:47 +01:00
Discussion: Change default axis to Y Forward and Z Up to get accurate axis conversion from x3d to blender, resulting in different visual appearance

@yottzumm just as a clarifification to finally be on the same page, i did a quick mockup in blender for my last message.

This is the result you desire, right? ![grafik](/attachments/48521a94-28…

Cedric Steiert commented on issue extensions/io_scene_x3d#24 2024-11-14 21:37:24 +01:00
Discussion: Change default axis to Y Forward and Z Up to get accurate axis conversion from x3d to blender, resulting in different visual appearance

That’s why I want the ability to change the grid.

You can't change the grid of blender, that part of code is core blender; also it does not affect anything else than visual orientation and…

Cedric Steiert commented on issue extensions/io_scene_x3d#24 2024-11-14 20:09:06 +01:00
Discussion: Change default axis to Y Forward and Z Up to get accurate axis conversion from x3d to blender, resulting in different visual appearance

Regarding postponing if the script still needs the change: If no negatives are heard within a few months i'll approve a PR for the change or implement it (probably the proposed compromise) myself.…

Cedric Steiert pushed to main at extensions/io_scene_x3d 2024-11-14 19:57:31 +01:00
60d47419d7 bump version to 2.4.1
fca9f101a8 Fix keyerror on text import if no font sytle is provided
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Cedric Steiert commented on issue extensions/io_scene_x3d#24 2024-11-14 19:41:23 +01:00
Discussion: Change default axis to Y Forward and Z Up to get accurate axis conversion from x3d to blender, resulting in different visual appearance

I acknowledge that my interpretation regarding the issues matter was wrong. I'll be honest here: From a developers perspective i agree on making the proposed change to +z up and +y forward as it…

Cedric Steiert opened issue extensions/io_scene_x3d#41 2024-11-13 23:44:05 +01:00
Import/Export: add support for Sound node
Cedric Steiert commented on issue extensions/io_scene_x3d#36 2024-11-12 21:04:19 +01:00
X3D Export: Add support for basic animations (loc, rot, scale)

Yeah it has, but that's only import, right?

Cedric Steiert commented on issue extensions/io_scene_x3d#9 2024-11-12 21:02:21 +01:00
[TODO] Implement wrl exporter

Thanks for the hint, will take a look. Though may take some time, will have to focus on the upcoming exam season for now...