Cedric Steiert Bujus_Krachus
  • Germany
  • Game Engineering Student, modeller, coder and gamer :D

  • Joined on 2021-01-09
Cedric Steiert commented on issue blender/blender#124632 2024-07-13 00:56:51 +02:00
Subdivision surface doesn't show

Btw similar to blender/blender#94936

Cedric Steiert commented on issue blender/blender#124632 2024-07-13 00:51:49 +02:00
Subdivision surface doesn't show

try disabling gpu subdivision: https://blender.stackexchange.com/a/257812

Cedric Steiert commented on issue blender/blender-addons#105395 2024-07-13 00:22:24 +02:00
Rim object shadow issue

Ah, now i get you. The result you see is expected behaviour. Use mark sharp to resolve the issue.

  1. go to edit mode
  2. select the outer edges, where the shadow/shade is
  3. mark sharp (ctrl…
Cedric Steiert commented on issue blender/blender-addons#105395 2024-07-12 23:27:02 +02:00
Rim object shadow issue
  • i don't even know what i'm looking at...
  • change from shade smooth to shade flat and your so called shadow is gone
  • how is it fbx related? Seems either to be a user error or a blender bug…
Cedric Steiert commented on issue blender/blender#124630 2024-07-12 23:12:16 +02:00
QuickTime animation only saves keyframes

So the problem is the video being choppy/jumpy/dropping frames.

Either change the keyframe interval to 1 (default is 18) or use another video codec like H264. Why do you even need quicktime…

Cedric Steiert commented on issue blender/blender#123606 2024-07-12 18:30:20 +02:00
Texture baking missing metalness / metallic

Is there a board where one can post and follow feature requests?

Feature requests go to Right-Click Select. You could also discuss that topic…

Cedric Steiert commented on issue blender/blender-addons#105394 2024-07-11 18:29:44 +02:00
Save meta rig option

Found it actually. Its now in edit mode when your in the armature. This is not documentated.

Look again closely xd: https://docs.blender.org/manual/en/4.1/addons/rigging/rigify/metarigs.html

Cedric Steiert commented on issue blender/blender-addons#105391 2024-07-11 18:25:26 +02:00
DXF Import Error ""Type error: Object is not Callable""

report the issue to https://projects.blender.org/extensions/io_import_dxf/issues as it got moved to the extensions platform for the release of blender 4.2

Cedric Steiert commented on issue blender/blender-addons#105393 2024-07-11 18:20:15 +02:00
Duplicate add on error- Can't remove the add on

Can't remove the add on

What addon?

Duplicate add on error

What error exactly?

I mistakenly imported the add on twice

Am i mistaken when believing this is not possible?

I…

Cedric Steiert commented on issue blender/blender-addons#105392 2024-07-11 18:05:27 +02:00
blenderkit error

Hi, the blenderkit addon is not maintained by the blender team, plese report the bug on the creators site: https://github.com/BlenderKit/BlenderKit/issues

Also seems to be somewhat similar to:…

Cedric Steiert commented on issue blender/blender-addons#105389 2024-07-07 22:32:05 +02:00
Error importing arcs

There's already an open issue about it, apprently not much changed since then: blender/blender-addons#76908

Cedric Steiert opened issue blender/blender#124287 2024-07-07 01:22:01 +02:00
Movie Clip Editor: Frame number on timeline gets visually clipped
Cedric Steiert opened issue blender/blender#124286 2024-07-07 01:04:05 +02:00
Movie Clip Editor: Changing media after drag-drop not possible with the edit (Open Clip) dialogue
Cedric Steiert commented on issue blender/blender#124284 2024-07-07 00:40:10 +02:00
Redo panel showing up on top of the seek bar in the movie clip editor

It's not a redo panel, it's an options/edit dialogue. Could be useful if you want to preview the video/image outside blender or want to browse for other media. You can see it in the 3D Viewport…

Cedric Steiert commented on issue blender/blender-addons#105388 2024-07-07 00:25:21 +02:00
glTF exporting with +Y Up adds rotation to camera

I wouldn't call it a bug (i tested it with blender 4.1), at least not when i view the models in blender after reimport (i modified the shape a bit to highlight the orientations). +Y-Up checked:…

Cedric Steiert commented on issue blender/blender-addons#105387 2024-07-06 19:39:56 +02:00
export brush vdm

When importing a vdm brush or simply the image to use as a texture, it drags the entire mesh without correctly displaying the created brush

Btw as your issue appears when using an image as…

Cedric Steiert commented on issue blender/blender-addons#105387 2024-07-06 19:30:49 +02:00
export brush vdm

Sorry, can't replicate with the provided steps. It would be best if you could attach a demo file and/or video where it happens. Beforehand check the documentation of the vdm brush bker and a…

Cedric Steiert commented on issue blender/blender#124269 2024-07-06 13:21:13 +02:00
Blender 4.1 - Alpha blend material property randomly becomes opaque

After a bit of trial and error i came to following conclusions for your specific file:

  • happens only in eevee
  • happens only with alpha blend mode
  • does not happen with alpha clipping mode -…
Cedric Steiert commented on issue blender/blender#124234 2024-07-05 15:22:37 +02:00
setting up texture coordinate node for a bumb map and connecting the object, camera oder window output will result in not rendering the rest of the nodes after it in Cycles

Works for me in the newest daily build (version: 4.2.0 Beta, branch: blender-v4.2-release, commit date: 2024-07-04 21:57, hash: c94bed9afa0d, type: Release). Could you try and check for yourself?

Cedric Steiert commented on issue blender/blender#124233 2024-07-05 15:10:43 +02:00
appending adds all collections (ignoring the selection)

Okay, i found the link: Select the light object > Object Properties > Shading > Light Linking > there you see you have the Collection House selected. Either change it to SceneObjects (as this is…