- Germany
-
Game Engineering Student, modeller, coder and gamer :D
- Joined on
2021-01-09
Hi John, two things:
1. why so complicated code?
If i get the changes right, you want up and forward defaults to be switched. If so, this could easily be made by setting the defaults…
Hi Aras, i didn't like the hardcoding either due to the reordering issue, usually try to avoid it.
In theory following code should work instead of hardcoding the bytes as type identifier and…
I don't know much of the Blender GUI, but it seems like one can make it look like 3DS Max??? Some AI told me that.
Sincerely confused. I don't know 3DS, what's the difference?
About the groups file (the exception which now is resolved), i now notice a slight import difference in amount of objects imported.
Before: ![grafik](/attachments/c591a768-e72d-474f-a11d-d33b8c…
Btw i just encountered a new error introduced by this PR when loading a animated sample file from xite (https://create3000.github.io/x_ite/), i'm sure other animated files are affected as…
Thanks for the PR, will test and review once i find sufficent time, probably next week; currently a bit (actually quite a lot) behind with work and studies due to vacation last week...
Could…
should some other formats that are "unit-less" (e.g. OBJ, PLY) also get the same feature?
Should? Idk, that's for the blender team to decide.
Could? Yes, absolutely; most of the code is…
UI translations are in, maybe i'll do the console outputs later
Tbh i genuinely don't care. Do whatever feels right.
In my opinion minor fixes/feature additions (like this one) etc. that don't require a lot of testing or code style review can be comitted or…
Hi, just tested your branch, works perfectly. Want to merge it to master? Or are there any unfinished tasks?