Charles Wardlaw CharlesWardlaw
  • Joined on 2004-11-19
Charles Wardlaw pushed to feature/display_name at CharlesWardlaw/blender 2023-10-24 00:03:52 +02:00
cd2419828e Added displayName support. If the custom property "displayName" exists on either an Object or its Data, and is a string, it will be written as prim displayName metadata on export.
Charles Wardlaw created branch feature/display_name in CharlesWardlaw/blender 2023-10-24 00:03:52 +02:00
Charles Wardlaw commented on pull request blender/blender#113107 2023-10-20 21:09:12 +02:00
USD PointInstancer import support

Also @brecht Is there a benefit to using the PointCloud object here instead of a Mesh? The mesh would get automatic point animation support, and the point cloud attributes could be pushed as…

Charles Wardlaw commented on pull request blender/blender#113107 2023-10-20 21:07:00 +02:00
USD PointInstancer import support

Better! I'm getting the proper look for that first frame now. 👍

It looks like because you're subclassing USDXformReader instead of USDGeomReader, you're missing out on the animation…

Charles Wardlaw pushed to bugfix/light_bounds at CharlesWardlaw/blender 2023-10-20 16:56:46 +02:00
d66f96df09 Small change to make sure lights have their Extents properly calculated. Lights without calculated Extents are not considered correct USD.
b657a35e8f Fix #113936: Extrude to cursor operations not snapping with Face Project
6ce31d173d Fix #113505: Scale strips in nla with snap active seems broken
bb8cb4e56f Fix #113810: Frame Range Metadata missing when burned into image
eed4f950d8 Fix #113798: Weight paint gradient tool paints over hidden vertices
Compare 26 commits »
Charles Wardlaw commented on pull request blender/blender#113910 2023-10-20 16:12:32 +02:00
Fix: USD Export: Calculate extents properly for lights

Ahh just noticed I need to rebase now -- give me a few.

Charles Wardlaw commented on pull request blender/blender#113910 2023-10-20 15:53:26 +02:00
Fix: USD Export: Calculate extents properly for lights

Though since this is a fix, I believe it should target the 4.0 branch.

I changed the target-- Please let me know if you need anything else.

Charles Wardlaw commented on pull request blender/blender#112298 2023-10-20 15:45:04 +02:00
USD: Fix for spammy attribute prints for unsupported and non-array attributes

@makowalski I modified the pull's target-- please let me know if you need anything further.

Charles Wardlaw pushed to bugfix/light_bounds at CharlesWardlaw/blender 2023-10-19 00:26:01 +02:00
cf75b20123 Merge branch 'main' into bugfix/light_bounds
813f04d704 Merge branch 'blender-v4.0-release' into main
e11f031d62 Fix performance regression on Metal/AMD due to new BSDFs
bb8440e55b Merge branch 'blender-v4.0-release' into main
15d316a51a Fix #113777: Cycles IES texture not working for sphere lights
Compare 5 commits »
Charles Wardlaw created pull request blender/blender#113910 2023-10-19 00:24:52 +02:00
USD: Small change to make sure lights have their Extents properly calculated.
Charles Wardlaw created branch bugfix/light_bounds in CharlesWardlaw/blender 2023-10-19 00:09:21 +02:00
Charles Wardlaw pushed to bugfix/light_bounds at CharlesWardlaw/blender 2023-10-19 00:09:21 +02:00
d6772ccb9b Small change to make sure lights have their Extents properly calculated. Lights without calculated Extents are not considered correct USD.
4a5bfb273f Geometry Nodes: Avoid corner domain for Blur Attribute viewing
86bf9b1163 Cleanup: Remove disabled PBVH BMesh code
96c7cac549 UI: Modifier Property Icons
062169698a Cleanup: Use C++ types instead of BLI_buffer in pbvh_bmesh.cc
Compare 10 commits »
Charles Wardlaw commented on pull request blender/blender#113107 2023-10-18 20:03:26 +02:00
USD PointInstancer import support

Hi there,

The code for the patch is looking great! Unfortunately, the current patch causes segfaults on the example file provided in #96747. Near as I can tell, what's happening is that you're…

c4fc2b76bb Merge branch 'main' into bugfix/usd_material_color_space
bf31f69e23 Merge branch 'blender-v4.0-release'
73c35dbc22 Fix #113433: Avoid calling registered custom node function
591951b2f6 Revert "Cycles: oneAPI: generate binaries for Meteor Lake iGPUs"
36e603c430 Cycles: Add option to control smoothing when using bump map
Compare 451 commits »
Charles Wardlaw created pull request blender/blender#113374 2023-10-07 00:27:09 +02:00
bugfix/usd_material_color_space
a63416be56 Small odd typo fix.
20b9aea262 Merge branch 'bugfix/usd_material_color_space' of projects.blender.org:CharlesWardlaw/blender into bugfix/usd_material_color_space
218761e11b Adding "Raw" to the list of raw checks (fixes the normals in OM-93679, which has its color space incorrectly authored).
54048aa6e9 For files with unspecified color spaces on texture inputs for UsdPreviewSurface materials, the textures now have their spaces set automatically so that non-color maps don't cause the shader to look incorrect.
c7d9e7be81 Merge branch 'blender-v4.0-release' into main
e7ba91a6f3 Fix #113130: Versioning error in snap type in animation editors
Compare 74 commits »
Charles Wardlaw created pull request blender/blender#113366 2023-10-06 22:29:30 +02:00
Small change for fixing the orientation of the dome light exports.
Charles Wardlaw pushed to bugfix/dome_orientation at CharlesWardlaw/blender 2023-10-06 22:27:32 +02:00
d04aaf9f78 Small change for fixing the orientation of the dome light exports.
df5a73b90b Merge branch 'main' into universal-scene-description
a21112d7d8 Merge branch 'blender-v4.0-release'
0e01667e25 Fix Split Strips operator not showing shortcut
22bd62c8e0 Merge branch 'blender-v4.0-release'
Compare 10 commits »
Charles Wardlaw created branch bugfix/dome_orientation in CharlesWardlaw/blender 2023-10-06 22:27:32 +02:00