As I see it, in this version, the node has a bunch of outputs that duplicate each other. It would be more practical (?) to output only 2 position vectors:
- Positions in the space of…
Some kind of gain and bias function would be useful to do this I think. Users can run this through a float curve but I'm not sure there is a perfect solution here.
I used Gabor branch so I could update the old Hex patch, hence the gabor commits. These can be ignored.
@CharlieJolly I think what we could do is having a 2 px line so it always line up :P
Worth a try! Lol
@CharlieJolly But the line seems to be 1 pixel to the right of the center of the arrow with or without the 1px added...
This was one of my very first contributions to Blender so I have a…
Originally the extra pixel was used to align the arrow with the color ramp line. Additionally all these widgets suffer from not having a clickable area outside the main ramp, but I guess that's…
See previous comment. Due to the way the impulse sum, it is a compromise between a scale factor that is too low and clips and is too high and creates a mid level grey 0.5 texture when scale factor…
Locally I have updated the comment.
/* Scale height of noise by the number of impulses. This is empircal as there is no easy way
* to analytically determine the scaling factor for the…