From here it seems to be caused by 9cbe156d6a938c6464fa4219a8 , that's the only one I reverted and works fine now.
Inset Faces
Modal map for inset is not implemented yet (same as a ton of other operators, it's a somewhat new thing), will change this to TODO.
Hi @mfarooqi which version are you using now? (Use Blender icon -> About Blender
)
Also please upload us your system info file saved by Help -> Save System Info
.
Could not reproduce this…
Hi there, please give us the system info file saved by Help -> Save System Info
, this helps us determine whether your graphic is capable of running blender.
You could try using `blender_debug_…
Hi, this is regarding the rokoko plug-in which is not bundled with blender. Please report the issue to rokoko. Thanks!
This mechanism is probably not considered for such use case where the baked result is dependent on scene file name.
Yeah an automatic re-bake can be a workaround but let's hear what developers…
@1037789522 reported the same error:
Traceback (most recent call last):
File "C:\Program Files\blender-4.0.0-alpha+main.f4d6edd4764a-windows.amd64-release\blender-4.0.0-alpha+main.f4d6ed…
Thanks for reporting. This is the same error with #109038. Will merge reports and close this one as duplicate. Please subscribe #109038. :)
As far as I know Blender doesn't officially distribute to flathub. We suggest you to report packaging issue to [their repository].(https://github.com/flathub/org.blender.Blender/issues) Thanks!
Observe the mesh going crazy/exploding as the Value changes
This is definitely gonna be a problem.
I'm not sure but maybe we could combine the discussion in here with #109313.
Hi @alvin-1 , it's possible that you moved the menu bar inadvertently, you could press and hold middle mouse button and drag horizontally to expose the menu buttons.
The UI layout is saved with…
Hi there, please try uploading the file saved with Help > Save System Info
.
Also please try using these .cmd
to…
bpy.data.meshes.new_from_object()
even when the mesh Object is not evaluated
So think
to_mesh()
behaves as expected.
For mesh without modifiers and with shape keys, to_mesh()
will keep shape keys. I believe this is where the confusion arises, since applying shape…
This "Triangular region" problem also happened way before. Wil find the corresponding report.