Overlay: Edit Mesh wireframe incorrect bias #109040
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Reference: blender/blender#109040
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.61
Blender Version
Broken: version: 3.6.0 Beta, branch: blender-v3.6-release, commit date: 2023-06-14 20:36, hash:
977081d72be6
Worked: 3.5
Caused by
dcad51dfc3
Short description of error
When objects overlap, an additional section of wireframe is displayed in edit mode. This can be seen when zooming in.
Exact steps for others to reproduce the error
Hi @hominy , this is the natural side-effect of z-offsetting on wireframe layer when having a really close zoom (otherwise the wireframe will be drawn directly at the depth of the surface, which will lead to flicker) . try work on the scene in a bigger overall scale to mitigate the issue.
Will close this for now since it's more of a known issue.
It doesn't happen in 3.5
@fclem any idea what this is?
That might have to do with the new retopology Z-bias that fails when one of the vertex is behind the nearplane or the camera origin.
CC @bonj
It shouldn't affect anything when retopology overlay isn't enabled.
And when it is enabled, there's math that prevents vertices from being offset too far.
In conclusion, I don't know what's going on.
Viewport Bugto Overlay: Edit Mesh wireframe incorrect biasCan confirm. I'll raise the priority since this is a regression.
Issue does not happen prior to
retopology overlay
commit@bonj Can you reproduce this bug?
@mod_moder Yep, it happened to me earlier today. Messing with view clipping distances doesn't seem to affect it.
I suppose the math in the overlay shader needs adjusting.
Should be easy enough because we know what commit caused it.
I probably won't have time today but should be able to make time tomorrow.
I'm having this problem a lot too since 3.6 released. Its been annoying me on multiple projects. Mine looks a bit different so here is a video of it.
Thanks @PratikPB2123 very muchhhhhh
Version 3.4.1 is fine
3.5 or 3.6 see picture
EDIT WIDTH size is new feature cause overlap.
Not only edge. Both face and edge .
Face still overlap too.
There 3.4.1 have no overlap without edge size number.
@fclem There resolve cause Push the Command + R doesn't show edge line.
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-07-08 23:26, hash:
b183e3ae89a6
Worked: (newest version of Blender that worked as expected)
Overlap edge and Command + R appear edge there.
https://imgur.com/WYKqWYA
and
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-07-11 20:50, hash:
c728fa0663b6
Worked: (newest version of Blender that worked as expected)
Resolve overlap edge cause Command + R doesn't show edge that bug!
https://imgur.com/Q6VkdEq
There still not resolve still. https://imgur.com/mSCFuAD there still overlay.
For me the issue is also still present, no change in most recent 3.6.1 or 4.0.0 versions.
Kent Davis referenced this issue2023-07-13 10:38:21 +02:00
guess will reopen this.
@ChengduLittleA , we already have a new report about this: #110048
I'd prefer to close this :)
Just adding to create some more context:
A related issue seems to be that in 3.6.0 there is a blue overlay on the mesh when in edit mode. And it's with the default prefs. It looks like it's from the retopology overlay but this is disabled. Yet the blue overlay is still there.
The overlay conflicts with the display of the mesh, mostly at intersections, where there is a visible offset. This 'ghosting' effect makes it hard to work precisely because it hides where the real intersection of the mesh is. It produces sort of a x-ray effect close to the intersection, where hidden lines are visible. This seems to be a clipping/precision issue.
The issue appears in 3.6.0
It seem to be fixed in 3.6.1 release candidate and 4.0.0 as of today.
Also, the blue overlay is gone.
The blue faces in edit mode are from the retopology overlay, which is always enabled on Apple computers (issue #109662 / #109779, fixed by pull #109658)
This bug is separate from other offset issues people have been reporting.
If your faces are blue even though the retopology overlay is disabled, please update Blender.