Can confirm it will mess up the geometry if color attributes are slected
Hummm I still can't trigger that. Maybe it's my stylus, but I don't have a mouse right now.
Nope, 3.5/3.6/4.0 doesn't seem to break, @Thomas-35 could you try a newer version of blender?
Can confirm when pinning the color, both outline and fill became the same color.
@filedescriptor Do we fix this in older versions or do we simply port these things directly to GP 3.0?
Hi! This is best reported on https://projects.blender.org/blender/blender-addons/issues since it's an addon.
Due to recent changes to the UV data structure, this is probably expected to break…
It is entirely possible it's still a driver issue. Could you try launching blender with blender_debug_gpu.cmd
and blender_debug_gpu_workaround.cmd
and give us the output and other log files…
If you have a 10gb project file (and it's also compressed), it's probably expected that it would need a lot of memory, but if it's not something like 3d scan or some scientific visualization, it's…
This probably should be fixed because AFAIK the material for GPencil 3.0 is still gonna be different from eevee etc. Will take a look.
This looks very weird... I could not reproduce the issue with either 3.6 or 4.0, I'm on linux.
Hi @nrupsis you can check the file in #108229, and drag the second strip to the beginning, but keep a little bit overlap.
It is entirely possible that other programs work fine on faulty hardware due to the different operating mechanisms. Is the screen become this way immediately you launch blender? Or it comes…
This looks very much like a faulty screen connection, otherwise might be hardware problem. Since recording screen with software works fine, it means the software is drawing the screen correctly…