#123370 also needs to be checked for whether it's fixed.
Closing this due to inactivity. Still consider this is by design or a design by-product of the transformation implementation.
I do believe this still need fixing, will poke in the module
We still could not reproduce this locally. One thing worth noting is that it's reporting GL version 4.5 on 535 driver, which should be 4.6, maybe updating to a new driver would help solve this…
No action for a long time. Closing. GPU subdiv related bugs should be fixed already
Hi @MechDR , the text is the same as what would be shown on Win32. This "4.3" is the minimum requirement for blender, once that changes (I don't think it's very likely atm) we could just change…
Eh I don't quite think this is right? This means you will set transparent shadows on only solid objects which is kinda inverted?
I'm 90% sure that previously it was an accident, because we do not have dedicated "overlapping face color". The way viewport blends stuff could be changed.
Hi there! For the extension system to be able to connect to the internet, you need to enable User Preferences > System > Network > Allow Online Access
option.
For windows it's best to always…
Transparent Shadows
off
Hummm the logic there depends on whether eevee engine is selected in that file. I guess that part is just what we have to deal with since the way we treat this property has changed in the new…
Interesting.... This does look way too regular for a multithread bug 🤔
@nickberckley but enabled/disabled state should not change/revert if you open another file right?