YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#126045 2024-08-08 03:33:38 +02:00
Bump map and material appearance depends on render resolution.

A very high scale in the voronoi texture could lead to fake patterns due to the way things are sampled, same principle as moiré pattern. Try scale it down to something that has visible features…

YimingWu closed issue blender/blender#126043 2024-08-08 03:27:00 +02:00
Recovery files saved in /tmp won't survive system crash or power outage
YimingWu commented on issue blender/blender#126043 2024-08-08 03:26:56 +02:00
Recovery files saved in /tmp won't survive system crash or power outage

Hi @Ernesto-Alfonso , you can set a custom persistent temp directory in User Preferences > File Paths > Temporary Files. This way the auto save will be kept after power cycle :)

YimingWu commented on issue blender/blender#126048 2024-08-08 03:21:18 +02:00
.blend file header incorrect in 4.20

AFAIK the granulated sub version identification is done with main->subversionfile which is in BLO_CODE_GLOB block.

YimingWu commented on issue blender/blender#126040 2024-08-08 03:16:37 +02:00
Shading tab Crash

This one is crashed in GPU_shader_get_ssbo_binding.

YimingWu commented on issue blender/blender#126038 2024-08-08 03:13:51 +02:00
Default Cube has Transparent Shadows off

Can confirm. Looks like the default material didn't enable this flag. (However the default value is enabled, so if you add a new material it will be enabled) Maybe we just need an update to the…

YimingWu commented on issue blender/blender#126037 2024-08-08 03:07:34 +02:00
Regression: Partially frozen User Interface and Desktop with Wacom Tablet Scale

I can't reproduce this on linux with X11 + xfce4...

We generally don't have any problem with wacom tablets on linux, they are pretty robust so far. So it might be due to an unusual kind of…

YimingWu closed issue blender/blender#126034 2024-08-08 03:00:50 +02:00
Dope Sheet: proportional editing incorrectly processes keyframe handles
YimingWu commented on issue blender/blender#126034 2024-08-08 03:00:47 +02:00
Dope Sheet: proportional editing incorrectly processes keyframe handles

I think it's the same as #125709. Will close this one for now.

YimingWu commented on issue blender/blender#126033 2024-08-08 02:59:57 +02:00
Motion Blur + Persistent Data causes model to emit light / be black at the same time

I'm not quite understanding... is this what supposed to come out of the render?

图片
YimingWu commented on issue blender/blender#126018 2024-08-08 02:50:56 +02:00
GPU issue with Blender 4.2 MacBook Pro 2015 (AMD Radeon R9 M370X)

Hi! Could you give us the crash log and system information (Help > Save System Info)? Also try starting blender with…

YimingWu commented on issue blender/blender#126016 2024-08-08 02:48:27 +02:00
Unable to open the file, and also unable to open the contents of the recovered file

Looks like you have broken files.

Files begins with L:\BL\植物\荷花_冲突文件_Administrator_ are all missing DNA block, which means they are incomplete files. If you are saving…

YimingWu commented on issue blender/blender#124990 2024-08-08 02:39:41 +02:00
Palette editing not working in Color Attribute Paint Mode in Draw Mode

Hi @Diego-Cardona , you don't need to do anything. This bug is fixed and the fix seems to be already in 4.2.1 and later versions. Just download from official website and use :)

YimingWu commented on pull request blender/blender#125949 2024-08-08 02:26:59 +02:00
GHOST: Process full mouse move resolution in Win32

thanks @PrototypeNM1 ! I wonder if reporting this to microsoft would do any good... I guess since pen input works, this could be like... not a high priority but it kinda sucks this way compared to…

YimingWu commented on pull request blender/blender#125949 2024-08-07 18:31:36 +02:00
GHOST: Process full mouse move resolution in Win32

I'm not sure what the exact value is. I have to check tomorrow. The problems is that none of the coordinates are supposed to be negative in the first place, the framebuffer origin should be as low…

YimingWu commented on pull request blender/blender#125949 2024-08-07 18:10:25 +02:00
GHOST: Process full mouse move resolution in Win32

According to my tests, this always works:

  • have primary screen on left and top most so no coordinates would ever go below 0,0 for the origin of the entire frame buffer
  • different DPI…
YimingWu commented on issue blender/blender#125703 2024-08-07 16:57:23 +02:00
Binding an animated object via "ctrl+p" to an animated parent shifts the animated child object when setting keyframes.

I'm still not sure that I understood the problem. In bone rotation.mp4 you appear to be inserting a key frame 1 frame before the first key frame? And deleted it 🤔?

YimingWu commented on pull request blender/blender#125949 2024-08-07 16:54:33 +02:00
GHOST: Process full mouse move resolution in Win32

Maybe one way to get pas this is to check whether we have more than 1 monitors plugged in (and also detect every time that configuration changes), sounds less optimal but would generally lead to a…

YimingWu commented on issue blender/blender#125748 2024-08-07 16:52:23 +02:00
There is a probability that the entire segment will be a straight line when GPv.3 is drawn

Ah I see. So you meant the zig zag lines... Unfortunately on on windows if you are using a mouse, windows will not report all mouse move events. I was just happened to be working on a patch…