- mostly Madrid
- http://www.christoph.lendenfeld.at/
-
I used to be an animator like you, but then I took an "oh you can code" to the knee
- Joined on
2020-01-09
I'm also agree with the term Gaussian.
as Gaussian smoothing is based on an amplitude and a width of effect (which is mainly its
2\times\sigma
or width) it would be good if it can be…
apart from my small nitpick about the naming this lgtm
I feel like this could get a better name. Unless you think this will draw other lines in the near future I'd call it draw_bone_relationship_lines
This might be my limited understanding of C++ but I can't get this to work.
I've split up this part. the argument list is a bit long though so I am a bit unsure if that is an improvement. Let me know what you think
@Slowwkidd @Harley good catch about the spaces between current frame and total frames I reverted that change to have no spaces to keep thing consistent
Not an NLA expert but judging by the bug report and testing the current vs the patch build it does what it should :)