Chris Blackbourn Chris_Blackbourn
  • UV Editing

  • Joined on 2022-05-04
Chris Blackbourn closed issue blender/blender#108811 2023-06-22 01:02:40 +02:00
Follow Active Quads is distorting uvs from other islands
Chris Blackbourn deleted branch follow_selection from Chris_Blackbourn/blender 2023-06-22 01:02:39 +02:00
Chris Blackbourn merged pull request blender/blender#109095 2023-06-22 01:02:38 +02:00
Fix #108811: Follow active quads doesn't respect uv selection
Chris Blackbourn commented on issue blender/blender#108811 2023-06-22 01:01:27 +02:00
Follow Active Quads is distorting uvs from other islands

I think I missed the cutoff for Blender 3.6, so this might have to be Blender 4.0 after all.

Chris Blackbourn commented on issue blender/blender#109184 2023-06-22 00:49:20 +02:00
UV: select similar enhancements

Yeah, "Select All by Trait" might make more sense for UDIM crossing, there's other things we could add on that one too. Perhaps we should split this into two different issues?

For texel…

Chris Blackbourn commented on pull request blender/blender#109187 2023-06-22 00:26:11 +02:00
UV: Add "Invert Pins" to the menu in the uv editor

Pins are meant to lock things into place for unwrapping and packing, but not for user edits. That's the purpose, to give some user control over what the automated algorithms are doing.

I…

Chris Blackbourn commented on issue blender/blender#109189 2023-06-21 08:13:19 +02:00
UV Editor rendering enhancements

It would be great if there was also highlights for overlapped islands, and for mirrored islands.

Added! In the uv editor, we're currently using "Winding" to refer to faces which are…

Chris Blackbourn opened issue blender/blender#109190 2023-06-21 06:17:40 +02:00
UV: Add 3D Gizmos for UV projections, Cube, Cylinder and Sphere projection
Chris Blackbourn opened issue blender/blender#109189 2023-06-21 06:11:55 +02:00
UV Editor rendering enhancements
Chris Blackbourn created pull request blender/blender#109187 2023-06-21 06:01:59 +02:00
UV: Add "Invert Pins" to the menu in the uv editor
Chris Blackbourn created branch uv-invert-pinned in Chris_Blackbourn/blender 2023-06-21 06:01:12 +02:00
Chris Blackbourn pushed to uv-invert-pinned at Chris_Blackbourn/blender 2023-06-21 06:01:12 +02:00
a10877a14f UV: Add "Invert Pins" to the menu in the uv editor
fde76c8b4d Cleanup: prefer the term 'len' over 'size' for storing string lengths
0bcc52cf6c Cleanup: clarify variable naming for an_stringdec
137c656309 Merge branch 'blender-v3.6-release'
e1f7757a39 Merge branch 'blender-v3.6-release'
Compare 10 commits »
Chris Blackbourn opened issue blender/blender#109184 2023-06-21 04:54:37 +02:00
UV: select similar enhancements
Chris Blackbourn commented on issue blender/blender#108811 2023-06-20 07:21:24 +02:00
Follow Active Quads is distorting uvs from other islands

My bad, "PR" stands for Pull-Request, it's the code which will fix the issue if it is merged: blender/blender#109095

It's currently going to land in the…

Chris Blackbourn commented on pull request blender/blender#108940 2023-06-19 12:40:34 +02:00
Fix #108792: Ensure Metal buffers correctly freed on exit

Out of an abundance of caution, I have the PR applied and am reporting the following warning on exit:

Blender(81644) MallocStackLogging: attempting to over-release a stack.…
Chris Blackbourn commented on pull request blender/blender#108940 2023-06-19 04:02:40 +02:00
Fix #108792: Ensure Metal buffers correctly freed on exit

Out of an abundance of caution, I have the PR applied and am reporting the following warnings on exit:

Blender(81644) MallocStackLogging: attempting to over-release a stack. Potential double…
Chris Blackbourn commented on issue blender/blender#108792 2023-06-18 06:37:29 +02:00
Crash on exit with Metal backend

Have a repro here, Venture 13.3.1 (22E261), M1 Pro.

Will apply blender/blender#108940 and see if it helps.

Chris Blackbourn pushed to main at blender/blender 2023-06-18 06:20:10 +02:00
1069584a0a Cleanup: Fix typo in comment of uvcalc_lightmap.py
Chris Blackbourn commented on pull request blender/blender#109095 2023-06-18 05:58:24 +02:00
Fix #108811: Follow active quads doesn't respect uv selection

Let us know if you want this split into a "Cleanup" commit and a "Functional" commit...

Chris Blackbourn created pull request blender/blender#109095 2023-06-18 05:57:12 +02:00
Fix #108811: Follow active quads doesn't respect uv selection