• Joined on 2021-05-18
DShot92 opened issue blender/blender#129592 2024-10-30 15:26:39 +01:00
Vulkan: Line and Point Size Not Applying in GPU Module
DShot92 opened issue blender/blender#128885 2024-10-11 12:34:18 +02:00
Export path change on open file
DShot92 opened issue blender/blender#125721 2024-07-31 17:54:48 +02:00
EEVEE Vertical artifacts on reflections denoise
DShot92 commented on issue blender/blender#123862 2024-07-03 13:25:02 +02:00
OBJ: Importing with Clamp-Bounding-Box rounds scale to closest 10^n factor

I tried with this patch and it seemed to work correctly. (still needs this other patch to work, [8180f7b59c](https://projects.blender.org/DShot92/blender/commit/8180f7b59c815baa8b640b36fb080be068b

DShot92 opened issue blender/blender#123862 2024-06-27 22:18:40 +02:00
OBJ: Importing with Clamp-Bounding-Box rounds scale to closest 10^n factor
DShot92 commented on issue infrastructure/extensions-website#187 2024-06-17 18:27:03 +02:00
Code block in comments is not selectable

Something is strange.

Installed Google Chrome 126.0.6478.61 on Pop!_OS 22.04 x86_64 - Kernel: Linux 6.8.0-76060800daily20240311-generic

Just did a apt upgrade.

Still not working in…

DShot92 commented on issue infrastructure/extensions-website#187 2024-06-15 12:44:01 +02:00
Code block in comments is not selectable

Win10 - Chrome 125.0.6422.144 (Official Build) (64-bit) Win10 - Brave 1.66.118 Win10 - Firefox 126.0.1 (64-bit) Ubuntu-24-04 - Firefox 125.0.2 (64-bit)

I also tried disabling…

DShot92 opened issue infrastructure/extensions-website#187 2024-06-15 11:19:56 +02:00
Code block in comments is not selectable
DShot92 commented on issue blender/blender#122256 2024-05-27 21:44:27 +02:00
Regression: OBJ import: Clamp Bounding Box does not work

The intention of the calculation is obviously to scale down by the first power of ten that makes it fit in the box. That is, (a) it only scales down or not at all, never up (scale <= 1), and (b)…

DShot92 created pull request blender/blender#122338 2024-05-27 21:38:54 +02:00
Fix #122256 : OBJ importer was transforming mesh before using correct mesh data. This resulted in wrong values for bounds calculation.
DShot92 created branch fix-obj-import-bounds in DShot92/blender 2024-05-27 21:32:19 +02:00
DShot92 pushed to fix-obj-import-bounds at DShot92/blender 2024-05-27 21:32:19 +02:00
8180f7b59c Fix #122256 : OBJ importer was transforming mesh before using correct mesh data. This resulted in wrong values for bounds calculation.
98c92b9033 Fix more potential crashes when refreshing certain popups
8ea79dc3a7 Fix #122276: Crash when searching for a Collection Instance
8542797c6f Fix: UI: Versioning Error with V3D_SHOW_CAMERA_GUIDES
95886fdfe2 Refactor: Use new context string support for node asset menus
Compare 10 commits »
DShot92 created branch fix in DShot92/blender 2024-05-27 21:31:28 +02:00
DShot92 pushed to fix at DShot92/blender 2024-05-27 21:31:28 +02:00
DShot92 commented on issue blender/blender#122256 2024-05-27 18:18:17 +02:00
Regression: OBJ import: Clamp Bounding Box does not work

Confirmed. The data returned from mesh->bounds_min_max is invalid at this point. If you call it after BKE_mesh_nomain_to_mesh it will work.

I was going mad, then realized the `BKE_mesh_nom…

DShot92 commented on issue blender/blender#122256 2024-05-26 17:38:30 +02:00
Regression: OBJ import: Clamp Bounding Box does not work

Can confirm, exporting a cube of size 4 and reimporting with different clamp_size still results in cube of same dimensions.

import bpy

file = bpy.app.tempdir + "cube4m.obj"
import
DShot92 commented on issue blender/blender#119369 2024-03-12 11:53:13 +01:00
Subdivision Modifier Crash

Just noticed that ther problem is the nvidia card not being enabled.

Graphics card: Mesa Intel(R) HD Graphics 630 (KBL GT2) Intel 4.6 (Core Profile) Mesa 24.0.0-1pop0~1706872735~22.04~0fa430c…
DShot92 opened issue blender/blender#119369 2024-03-12 11:39:36 +01:00
Subdivision Modifier Crash
DShot92 commented on issue blender/blender#114807 2023-11-14 13:06:18 +01:00
Simulation Zone breaks expected movement

Hi, thanks for the report. I can confirm with provided setup. You can move the transform geometry node inside simulation zone to achieve the rotation.

Yes, but this points were being joined…

DShot92 opened issue blender/blender#114807 2023-11-13 18:41:49 +01:00
Simulation Zone breaks expected movement