Block a user
Support more AOVs
Yes. Storm doesn't work with GPU_DEPTH32F_STENCIL8
(also tried pxr::HdAovTokens->depthStensil
).
07f6cf428d
Merge branch 'hydra-render' into BLEN-462_3
12b40425a3
Refactor: remove need to use .as_pointer() for _bpy_hydra
0c9d643b2d
Move HydraRenderEngine to bpy.types, update Python API docs
905de27037
Replace custom register plugins API function by pxr API
6b07d1b251
Initialize PXR_MTLX_STDLIB_SEARCH_PATHS in same place as MATERIALX_SEARCH_PATH
Various Python integration changes
I rechecked and the button is on its place. Sorry, seems like it was issue on my side. Everything works fine now.
Refactor to move files, fix licenses, follow style guide
Yes, I meant them. I thought they supposed to be under private
section in the end of a class.
Refactor to move files, fix licenses, follow style guide
Builds and works fine. But new class layout doesn't follow this https://wiki.blender.org/wiki/Style_Guide/C_Cpp#:~:text=%7B%20...%20%7D-,Class%20Layout,-Classes%20should%20be
Various Python integration changes
I have missing viewport render button and final render also doesn't work (no reaction from Blender).
WIP: Support more AOVs
Support more AOVs
a9f1c23867
make format
0473e56fad
Fix comments
3befd15f54
Added logging
6b8f697cd8
Initial
9e5242f9a7
make format + fix
90ddc5784b
Merge branch 'hydra-render' of projects.blender.org:BogdanNagirniak/blender into hydra-render
d4789b2d9a
Hydra tasks refactor
3517223676
Implement transparent background for Storm delegate
e126a467dd
added Position AOV
1f8c6572e5
added aovs_map_ and use_pass_normal