Georgiy Markelov DagerD
  • Joined on 2022-06-20
Georgiy Markelov pushed to matx-add-script-node at DagerD/blender 2023-10-09 11:12:16 +02:00
8e2b9acaa8 MaterialX: code improvements
Georgiy Markelov pushed to matx-add-script-node at DagerD/blender 2023-10-06 17:08:51 +02:00
34c3bd420f MaterialX: moved code to separate function
Georgiy Markelov created pull request blender/blender#113341 2023-10-06 13:00:19 +02:00
MaterialX: Implement Script node
Georgiy Markelov pushed to matx-add-script-node at DagerD/blender 2023-10-06 12:56:41 +02:00
0246757e3d MaterialX: added logs, code improvements
Georgiy Markelov created branch matx-add-script-node in DagerD/blender 2023-10-06 12:53:52 +02:00
Georgiy Markelov pushed to matx-add-script-node at DagerD/blender 2023-10-06 12:53:52 +02:00
69722dd087 MaterialX: added implementation for script node internal mode
6c15b98117 MaterialX: added support for script node internal mode
ac843fe5b8 MaterialX: added support for script node
a2da71d3a9 Merge branch 'blender-v4.0-release' into main
8562cecf1b Fix #112991: crash switching from Hydra Storm viewport to other renderer
Compare 10 commits »
Georgiy Markelov suggested changes for DagerD/blender#36 2023-09-26 12:30:08 +02:00
Implement BSDF Transparent shader

n_opacity_luminance is redundant here:

NodeItem n_opacity_luminance = create_node(

Georgiy Markelov commented on pull request DagerD/blender#36 2023-09-26 12:30:08 +02:00
Implement BSDF Transparent shader

Add the same convertion to NodeItem::Type NodeItem::type(const std::string &type_str)

Georgiy Markelov pushed to matx-nodes-polishing at DagerD/blender 2023-09-25 18:34:28 +02:00
5dd8e7c2a9 MaterialX: Fix Principle BSDF type for subsurface_radius
Georgiy Markelov pushed to matx-principlebsdf-fix at DagerD/blender 2023-09-25 18:32:58 +02:00
3ca7c10227 MaterialX: type fixes for Principle BSDF
Georgiy Markelov created branch matx-principlebsdf-fix in DagerD/blender 2023-09-25 18:32:57 +02:00
Georgiy Markelov created pull request DagerD/blender#34 2023-09-25 16:39:55 +02:00
MaterialX: code improvements
Georgiy Markelov created branch matx-nodes-polishing in DagerD/blender 2023-09-25 16:36:15 +02:00
Georgiy Markelov pushed to matx-nodes-polishing at DagerD/blender 2023-09-25 16:36:15 +02:00
f573b66f31 MaterialX: comments fixes and PrincipleBSDF input's type
Georgiy Markelov approved DagerD/blender#32 2023-09-22 18:19:53 +02:00
MaterialX: Fix group nodes.

Works fine.

Georgiy Markelov pushed to matx-cache-texture_2 at DagerD/blender 2023-09-22 18:10:21 +02:00
e2939967a1 MaterialX: small refactoring
Georgiy Markelov pushed to matx-cache-texture_2 at DagerD/blender 2023-09-22 18:00:49 +02:00
37bb54fc61 MaterialX: fix review comment
Georgiy Markelov approved DagerD/blender#30 2023-09-22 17:47:56 +02:00
Code improvements + Mix node

Works fine.

Georgiy Markelov created pull request DagerD/blender#31 2023-09-22 16:04:01 +02:00
MaterialX: make caching image in MaterialX independent from bf_usd project