This PR looks good to me.
Weird that I haven't used this uv operator earlier. It has flipped x/y behaviour. I'm all for this PR
This PR has fixed the issues in the description as far as I can tell. Well done!
Sculpting on a "layer" in order to work more non destructively on a mesh.
Sculpting wrinkles on a character and then dialing them back or making them more exaggerated before…
auto smooth in the object data as Hans suggested I got the geometry node
smooth by angle to work.
Posting a conversation we had on blender.chat for visibility
I tried out the geometry nodes setup
smooth by angle but it smoothes all edges instead of taking angle into concideration. Perhaps there is code in this PR that I would need…
@DanielBystedt Thanks for testing! I've started looking into the issue from both you and Julien, and came to realization that it is not specific to this patch. The same issue happens in the…
Uploading a lightweight blend file with some brushes with textures in case you find it useful
Thanks a lot for the change with the mapping of textures, @Sergey. It work a lot better now :-)
A later, important goal would be to have the tip roundness option on most brushes in sculpt mode…
@DanielBystedt One more change that I'd like to get your review for.
Instead of changing every face set related shortcut from
E, I am now only changing the Face Set Edit pie menu to…
New sculpt hotkeys looks great to me. Especially relative subdivision up/down
Subdivision Set (Level -1 relative) = Pg Down -> Alt 1
Subdivision Set (Level 1 relative) = Pg Up -> Alt 2
First, I really love the improvements on the packer tool.
Here are the most important issues I feel need addressing in future:
- It doesn't the ability to force…
Thanks for the quick reply. I should have looked at the tool tip.
Good that there is a way to make it work with calculate alpha, but I guess it would be nice if Blender would calculate based on…
Here are my thoughts:
Rename Snap With → Snap Base
Rename to Snap Base is fine with me. Good to keep naming consistent
Rename Snap To → Snap Target
Rename to Snap Target is…
it would be a good idea to add the ability to manually specify the UDIM in which to pack the islands, directly from the Redo panel
We already have the functionality of choosing to