Daniel Bystedt DanielBystedt
  • Stockholm, Sweden
  • https://www.artstation.com/dbystedt
  • Senior concept artist at Goodbye Kansas Studios, Stockholm, Sweden. Member of the sculpting and modeling Blender modules.

  • Joined on 2014-10-19
Daniel Bystedt commented on pull request blender/blender#112704 2023-09-27 07:31:09 +02:00
UI: Clarify UV align operator behavior, Fix tooltips

This PR looks good to me.

Weird that I haven't used this uv operator earlier. It has flipped x/y behaviour. I'm all for this PR

Daniel Bystedt commented on pull request blender/blender#112295 2023-09-20 02:30:32 +02:00
UV: tweak packing heuristics to reduce rotations

This PR has fixed the issues in the description as far as I can tell. Well done!

Daniel Bystedt commented on issue blender/blender#112307 2023-09-13 00:24:00 +02:00
Long term strategic features for sculpting

Sculpting on a "layer" in order to work more non destructively on a mesh.

Example:
Sculpting wrinkles on a character and then dialing them back or making them more exaggerated before…

Daniel Bystedt opened issue blender/blender#112307 2023-09-13 00:10:39 +02:00
Long term strategic features for sculpting
Daniel Bystedt commented on pull request blender/blender#108014 2023-09-12 00:35:08 +02:00
Mesh: Replace auto smooth with node group

After using auto smooth in the object data as Hans suggested I got the geometry node smooth by angle to work.

Posting a conversation we had on blender.chat for visibility

Hans Goudey…

Daniel Bystedt commented on pull request blender/blender#108014 2023-09-11 23:59:33 +02:00
Mesh: Replace auto smooth with node group

Hi @HooglyBoogly!

I tried out the geometry nodes setup smooth by angle but it smoothes all edges instead of taking angle into concideration. Perhaps there is code in this PR that I would need…

Daniel Bystedt commented on pull request blender/blender#110896 2023-08-08 22:55:57 +02:00
Fix #109201: Consistent mapping boundaries of brush textures

@DanielBystedt Thanks for testing! I've started looking into the issue from both you and Julien, and came to realization that it is not specific to this patch. The same issue happens in the…

Daniel Bystedt commented on pull request blender/blender#110896 2023-08-08 01:00:34 +02:00
Fix #109201: Consistent mapping boundaries of brush textures

Uploading a lightweight blend file with some brushes with textures in case you find it useful

Daniel Bystedt commented on pull request blender/blender#110896 2023-08-08 00:53:22 +02:00
Fix #109201: Consistent mapping boundaries of brush textures

Thanks a lot for the change with the mapping of textures, @Sergey. It work a lot better now :-)

A later, important goal would be to have the tip roundness option on most brushes in sculpt mode…

Daniel Bystedt commented on pull request blender/blender#108791 2023-07-27 00:02:25 +02:00
Keymap: improve consistency for paint modes

@DanielBystedt One more change that I'd like to get your review for.
Instead of changing every face set related shortcut from W to E, I am now only changing the Face Set Edit pie menu to…

Daniel Bystedt commented on pull request blender/blender#108791 2023-07-19 14:28:16 +02:00
Keymap: improve consistency for paint modes

New sculpt hotkeys looks great to me. Especially relative subdivision up/down

Subdivision Set (Level -1 relative) = Pg Down -> Alt 1
Subdivision Set (Level 1 relative) = Pg Up -> Alt 2

Daniel Bystedt commented on issue blender/blender#68889 2023-07-18 15:04:50 +02:00
Improve UV packing to pack more tightly (not just considering bounding boxes)

Hello!
First, I really love the improvements on the packer tool.

Here are the most important issues I feel need addressing in future:

  1. It doesn't the ability to force…
Daniel Bystedt commented on issue blender/blender#110050 2023-07-13 12:34:30 +02:00
Color ramp in texture properties panel only results in white pixels

Thanks for the quick reply. I should have looked at the tool tip.

Good that there is a way to make it work with calculate alpha, but I guess it would be nice if Blender would calculate based on…

Daniel Bystedt opened issue blender/blender#110050 2023-07-13 11:06:49 +02:00
Color ramp in texture properties panel only results in white pixels
Daniel Bystedt commented on issue blender/blender#108669 2023-06-07 02:29:07 +02:00
Snap Polishing

Here are my thoughts:

Rename Snap With → Snap Base
Rename to Snap Base is fine with me. Good to keep naming consistent

Rename Snap To → Snap Target
Rename to Snap Target is…

Daniel Bystedt commented on issue blender/blender#68889 2023-05-01 07:49:00 +02:00
Improve UV packing to pack more tightly (not just considering bounding boxes)

it would be a good idea to add the ability to manually specify the UDIM in which to pack the islands, directly from the Redo panel

We already have the functionality of choosing to

  • pack…