Daniel Bystedt DanielBystedt
  • Stockholm, Sweden
  • https://www.artstation.com/dbystedt
  • Senior concept artist at Goodbye Kansas Studios, Stockholm, Sweden. Member of the sculpting and modeling Blender modules.

  • Joined on 2014-10-19
Daniel Bystedt commented on issue blender/blender#126665 2024-08-31 12:00:18 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

That's strange ... I could sware that I had it working with Increment + Grid. @DanielBystedt do you recall what you have done to get the "3D Volume Grid" snap behaviour?

**Snapping to…

Daniel Bystedt commented on pull request blender/blender#126900 2024-08-29 22:49:16 +02:00
Fix #126633: Unsubdivide hangs with hidden geometry

@DanielBystedt - The main question I have for your with this PR is: Would you expect the visibility state of any particular element to affect the overall unsubdivision operator? To me, it seems…

Daniel Bystedt commented on issue blender/blender#126665 2024-08-29 22:43:51 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

@Dan-Gry @DanielBystedt @dfelinto : opinions? (asking this because everyone seemed to be happy to get the new behavior, does no-one miss the possibility to snap to absolute 3d coordinates?) …

Daniel Bystedt commented on issue blender/blender#124553 2024-08-12 01:18:30 +02:00
Apply base shrinked operator for multiresolution modifier

Hi all, I don't know if this will help, but I think this way we could also have a preview of what the mesh will look like when apply base is applied; and most importantly, give the ability to…

Daniel Bystedt commented on issue blender/blender#124553 2024-08-12 01:16:02 +02:00
Apply base shrinked operator for multiresolution modifier

Maybe "Conform base" sounds better?

Conform base sounds good. I edited the task.

Daniel Bystedt commented on issue blender/blender#125991 2024-08-12 00:59:39 +02:00
Add option to delimit selection in uv editor based on existing seams

@DanielBystedt Thank you very much for paying attention to this problem! Also in this regard, I can note that 2 dependent tools are also broken too, and it will be strange if they stand out…

Daniel Bystedt approved blender/blender#125391 2024-08-12 00:36:26 +02:00
Sculpt: Add polyline gesture submit on double click

Checked all tools using the polyline gesture. Double click to execute works like a charm. Well done!

Daniel Bystedt opened issue blender/blender#125992 2024-08-06 22:49:18 +02:00
Keep uv seams when exporting to various file formats
Daniel Bystedt commented on issue blender/blender#78414 2024-08-06 22:32:49 +02:00
Don't merge UV vertices by default when they are overlapping

Started a design task for selection with seam as a delimiter here

blender/blender#125991

Daniel Bystedt opened issue blender/blender#125991 2024-08-06 22:22:45 +02:00
Add option to delimit selection in uv editor based on existing seams
Daniel Bystedt commented on issue blender/blender#78414 2024-08-05 00:55:03 +02:00
Don't merge UV vertices by default when they are overlapping

I tested the normal map issue in unity 2022.3.40. Even though the uv's were overlapping, there was no render issue with the normal map. Therefore the problem likely stems from an older version of…

Daniel Bystedt commented on issue blender/blender#78414 2024-07-28 10:57:48 +02:00
Don't merge UV vertices by default when they are overlapping

Thanks for preparing the examples. This clarifies your issue.

We should implement a seam delimiter for…

Daniel Bystedt commented on issue blender/blender#78414 2024-07-26 14:47:52 +02:00
Don't merge UV vertices by default when they are overlapping

I did a test with 2 subdivided planes in the same mesh. Uv was overlapping. I was not able to reproduce this issue in blender 4.2 bild

If…

Daniel Bystedt approved blender/blender#124986 2024-07-26 10:00:51 +02:00
Fix #123179: can't select multiple snap target elements in UV Editor

Works as intended with multiple snap targets. Thanks!

Daniel Bystedt commented on pull request blender/blender#114545 2024-07-16 18:41:25 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

Other than the average island scale crash blender/blender#114545 (comment) , I think this build works really nice. 👍 ❤️

@ideasman42…

Daniel Bystedt commented on pull request blender/blender#114545 2024-07-16 00:23:19 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

I'm getting crashes when using average island scale in this build.

  1. Add mesh "monkey"
  2. Go into edit mode
  3. select all uv's
  4. Run average island scale in the uv editor.

Blender…

Daniel Bystedt commented on issue blender/blender#124553 2024-07-12 03:54:05 +02:00
Apply base shrinked operator for multiresolution modifier

Yes, the old version (Apply base) is useful when your goal is to bake a displacement map that contains very little change on areas that you haven't sculpted on.

Baking a displacement map from a…

Daniel Bystedt opened issue blender/blender#124553 2024-07-11 21:49:50 +02:00
Apply base shrinked operator for multiresolution modifier
Daniel Bystedt commented on pull request blender/blender#123518 2024-06-30 15:50:12 +02:00
Sculpt: Fix clay brush sample factor application

Some discussion between me and @HooglyBoogly on blender chat https://blender.chat/channel/sculpt-paint-texture-module?msg=AtFjRXetYeJbFMW2n

Hans Goudey @HooglyBoogly15:36 The feedback we're…

Daniel Bystedt approved blender/blender#123518 2024-06-30 15:24:45 +02:00
Sculpt: Fix clay brush sample factor application

From a sculpting standpoint this PR works just fine. I haven't experienced the bug you mentioned from an artistic POV, but glad that it is fixed in the code now.