- Stockholm, Sweden
- https://www.artstation.com/dbystedt
-
Senior concept artist at Goodbye Kansas Studios, Stockholm, Sweden. Member of the sculpting and modeling Blender modules.
- Joined on
2014-10-19
Testing performance again after 3 years since I wrote this
Switching symmetry on/off No lag whatsoever! Problem does not exist anylonger
Subdivide to new sculpt level
I am not getting expected behaviour from this build. Using the line trim tool in sculpt mode gives me a cut line on parts of the mesh. Check the attached video
When I tested this build, I noticed that it is only possible to grow/shrink visiblity when the mesh is not using the multires modifier.
My suggestion would be to add functionality so the…
It might be worth involving input from @DanielBystedt.
To me intuitively the algorithm should give the same exact results as if the hidden part of the mesh simply did not exist at the…
From sculpt dev meeting 240416 (Hans & Sergey): As soon as we get face corner attribute interpolation this will be fixed. Closijng this issue
In sculpt dev meeting 240416 we discussed that this feature might not be needed, scine you can do it in geometry node tools. Shipping some pre defined geo nodes assets would fix this issue. Let's…
Note to self: I just did a test switching between two objects in sculpt mode 1 multires modifier base mesh: ca 38 000 vertices sculpt level 1: ca 600 000 vertices
Takes ca 8(!) seconds to…
Looks like buildbot failed. Is it possible to get out a new build or is a rebase required @HooglyBoogly @Sean-Kim?
Once there is a functioning build I can test the feature.
@HooglyBoogly can you make a trigger a build with blender-bot? I just want to check the build before approving the commit
Works just as intended. Nice one.
When you make a PR where an icon is added you can save the link to that PR here.
Just a note that @JulienKaspar and @pablovazquez left some notes on the icon here blender/blender-assets#2
Once the the icon comments are fixed I am ready to…