Edward-Taylor
  • Joined on 2024-09-29
Edward-Taylor commented on issue studio/flamenco#104339 2024-10-10 10:48:49 +02:00
Frame not advancing in animation from Geometry Nodes

Looks like blender 4.3 might have a new feature with caching the bake inside the blender file itself. Would still be good if flamenco could create the simulation itself though.

Edward-Taylor commented on issue studio/flamenco#104339 2024-10-03 00:25:50 +02:00
Frame not advancing in animation from Geometry Nodes

I've tried to figure out where I would edit code to adjust what files get collected. Maybe here?: [](https://projects.blender.org/studio/flamenco/src/commit/453c57291675d7c3575e49b4db8cc41979533b9

Edward-Taylor commented on issue studio/flamenco#104339 2024-10-02 15:35:19 +02:00
Frame not advancing in animation from Geometry Nodes

Tried to add the following python script via --python-eval to no evail:

`import bpy

(obj.select_set(True) for obj in bpy.context.scene.objects); bpy.ops.object.simulation_nodes_cache_bake(sel…

Edward-Taylor commented on issue studio/flamenco#104339 2024-10-02 15:09:54 +02:00
Frame not advancing in animation from Geometry Nodes

Okay I've narrowed in on the problem. It works fine if I copy over the blendcache_stage folder manually to be beside the blender file. There might also be a bug in blender which causes background…

Edward-Taylor commented on issue studio/flamenco#104339 2024-10-02 14:55:08 +02:00
Frame not advancing in animation from Geometry Nodes

I have tested it directly on the server now. The error occurs when I run blender from cli. I don't get the error if I open the desktop application and go from there.

Edward-Taylor commented on issue studio/flamenco#104339 2024-10-01 22:33:13 +02:00
Frame not advancing in animation from Geometry Nodes

I have testing that running it with the same cli arguments that are used on the flamenco server, when run on my local client, work fine.

Edward-Taylor commented on issue studio/flamenco#104339 2024-10-01 10:28:35 +02:00
Frame not advancing in animation from Geometry Nodes

I rendered with 9999 chunk size in hope of rendering it all on one machine. I couldn't see anything about a -1 or something else to make that happen so just went with that. I just had a test now…

Edward-Taylor commented on issue studio/flamenco#104339 2024-10-01 04:56:42 +02:00
Frame not advancing in animation from Geometry Nodes

Okay, yup this is geometry nodes specific. When I enabled my light rotating around a null, the light still moves around.

Edward-Taylor commented on issue studio/flamenco#104339 2024-10-01 04:49:02 +02:00
Frame not advancing in animation from Geometry Nodes

Possibly related to #104267?

Edward-Taylor commented on issue studio/flamenco#104338 2024-10-01 04:48:25 +02:00
Error performing BAT pack

It's rendering! So closing this one is correct :)

But now I am encoutering another issue: #104339

Wanted to say thanks for you hard work and for getting back to me so quickly. I'm running…

Edward-Taylor opened issue studio/flamenco#104339 2024-10-01 04:46:18 +02:00
Frame not advancing [Geometry nodes?]
Edward-Taylor commented on issue studio/flamenco#104338 2024-09-30 10:52:13 +02:00
Error performing BAT pack

Hey! Glad to hear you can reproduce it.

Yea sorry about the version! Maybe I should have written N/A.

I am on Blender Version 4.2.0 (4.2.0 2024-07-16).

Edward-Taylor commented on issue studio/flamenco#104338 2024-09-30 10:29:53 +02:00
Error performing BAT pack

From what I can understand, that error is something to do with storing characters in the database that aren't valid for that encoding. Maybe shaman does some encoding?

Apparently that character…

Edward-Taylor opened issue studio/flamenco#104338 2024-09-30 01:21:38 +02:00
Error performing BAT pack