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Cycles: Motion blur Artifacts and high render time with Metaball
1080 Ti, Optix Transmission bounces reduced to 2
Frame 189 renders in 47 seconds Frame 190 renders in 1611 seconds
While the cloud itself barely changes, other significant differences appear.
Viewport and final render differs in lighting/materials
Nyquist sampling or something. A small viewport can not sample the fine detail enough.
Cycles motion blur does not interpolate correctly
That's because you increased the sub-stepping for Eevee but not Cycles.
Hair with dynamics and motion blur flickers on Cycles GPU render
Realease 3.5, Windows 10, 1080Ti, Optix and CUDA Problem seems to have been fixed.
Incorrect excessive darkening of volumetrically scattered light when combined with see-through shaders
Turning Path Guiding
on and turning Filter Glossy
off will get the light back in glass materials.
Unable to output pictures correctly when rendering version 3.2 demo with 65536*65536 resolution
Rendering at 65536 requires 360GB of ram (in total, which is mostly just displaying the render, the scene's ram requirement is negligible at this point). Rendering at 65536 is fine itself, but…