I ho to patch problem and fix incorrect commentary syntax
@ideasman42 I think you also need to change text_intern.hh because I also put it at the top. if you want I will take care of it
the code of shader have create by Clément Foucault in #116793 and i don't check if was good.
Ok no problem. I speak of my idea on #flameco channel on Blender Chat
Okay I'll start development and ask for your opinion as we go. quick question I saw that this task was in the GSoc, is it compulsory to be 18 ? because I'm 15 and I want to do it. In any case I…
hello what do you want to be able to manage in this interface and do you already have an idea of what you want as a final result at the interface level
I think we can change the name of the languages and correct afterwards if we have comments from users but a user of this language has never come, we say "it's correct" or "it's incorrect", so I…
You want than test to change the name of language ?
For example you write the following shader in the blender text editor.
you will want to execute it on an
object in your scene for example. You must therefore compile the shader and execute…
The goal is not to use python to create a shader but to be able to press the execute button and execute custom GLSL shaders. so you need a system to compile the shaders
DDS export works? if this is the case I would do the opposite operation of #115987 and I'm considering at this point adding dds creation tools and maybe doing a refactor of code and seeing if we…
Thank you for comment. In first time I think to support dds import and after export. But in the long term modifying mip map could be considered but that would then be the subject of another…