Mindinsomnia Grady
  • Joined on 2015-10-16
Mindinsomnia commented on pull request blender/blender#119104 2024-05-09 04:37:38 +02:00
WIP: POC of STL import geometry node

Great project, question about how this will work though, when will the import processing be performed and how often? Will Blender need to monitor files for changes automatically or will it happen…

Mindinsomnia commented on issue blender/blender#114241 2024-03-26 05:16:45 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

It is already in 4.1 beta.

Appreciate your work Brecht ❤

Mindinsomnia commented on pull request blender/blender#110117 2023-11-08 01:47:56 +01:00
EEVEE-Next: Ray-tracing Denoise Pipeline

"Q: Do we want to expose filter size and sample count for spatial and bilateral stage? A: I did not feel like this was intuitive enough and needed in practice. Might revisit this option…

Mindinsomnia commented on issue blender/blender#93220 2023-10-30 02:40:12 +01:00
EEVEE-Next

Are there any plans to expose a setting to choose the number of screen space ray samples per pixel? Could help with removing noise from the SSGI result in situations where it's very noisy but is…

Mindinsomnia commented on issue blender/blender#99996 2023-09-15 15:31:37 +02:00
Replace object-linked materials feature

would it be possible to maintain the current UI where what amounts to effectively a 'material override' for an object's slot is still visually located in the material properties tab?

I…

Mindinsomnia commented on issue blender/blender#111538 2023-09-13 06:50:50 +02:00
Modifiers UI Overhaul

Just a suggestion/idea, how about an option to star your most regularly used modifiers and have them appear in the Add Modifier dropdown without having to navigate to a second layer of a menu? I'd…

Mindinsomnia commented on issue blender/blender#68915 2023-02-09 08:35:19 +01:00
Light linking

Fantastic idea @homspau, I like it.