Gurra Gurra
  • Joined on 2020-10-23
Gurra commented on issue blender/blender#109101 2023-06-19 12:14:32 +02:00
Bevel breaks UV and other things

My error report have stuff that ain't in those (like the arc and pinned vertices), and also those haven't had any activity for years, so it feels like those are just 100% forgotten. These bugs…

Gurra commented on issue blender/blender#44014 2023-06-18 15:38:00 +02:00
Cycles box mapping not working with rotated texture coordinates

Ey another bump, I was just about do a bug report about this but finding an EIGHT year old unresolved bug about this was quite strange. Not being able to rotate textures the way you'd expect when…

Gurra opened issue blender/blender#109101 2023-06-18 15:16:16 +02:00
Bevel breaks UV and other things
Gurra commented on issue blender/blender#102854 2023-04-23 14:12:44 +02:00
Input Image node

And for all other nodes as well, for example dragging out from the vector inputs of a Transform Geometry to a Combine XYZ, or just any value input to a Value or Integer node :)

Gurra commented on pull request blender/blender#107007 2023-04-20 19:49:39 +02:00
WIP: Geometry Nodes: Scene Sound Input Node

Built in filtering would be nice as well, so you can easily select bands of different frequencies. Also I remember that other similar implementations I've tried for Animation Nodes for example had…

Gurra commented on issue blender/blender#106776 2023-04-12 20:30:53 +02:00
Volume cube won't render in Cycles

Yup dragging any of the resolution sliders seems to make it appear. And I'm not sure if it's intended, but lowering it increases it's size, and upping it gives it a slightly funky outline. ![](htt…

Gurra opened issue blender/blender#106776 2023-04-10 22:40:40 +02:00
Volume cube won't render in Cycles
Gurra commented on pull request blender/blender-addons#104419 2023-02-19 14:11:09 +01:00
Revert "Node Wrangler: remove obsolete Geometry Nodes preview"

Yes this was a weird removal. Using the new viewer node has it's uses, but when using this everything that's connected to the output will still be calculated, so with heavier node trees this can…