My error report have stuff that ain't in those (like the arc and pinned vertices), and also those haven't had any activity for years, so it feels like those are just 100% forgotten. These bugs…
Ey another bump, I was just about do a bug report about this but finding an EIGHT year old unresolved bug about this was quite strange. Not being able to rotate textures the way you'd expect when…
And for all other nodes as well, for example dragging out from the vector inputs of a Transform Geometry to a Combine XYZ, or just any value input to a Value or Integer node :)
Built in filtering would be nice as well, so you can easily select bands of different frequencies. Also I remember that other similar implementations I've tried for Animation Nodes for example had…
Yup dragging any of the resolution sliders seems to make it appear. And I'm not sure if it's intended, but lowering it increases it's size, and upping it gives it a slightly funky outline. ![](htt…
Yes this was a weird removal. Using the new viewer node has it's uses, but when using this everything that's connected to the output will still be calculated, so with heavier node trees this can…