Gurra Gurra
  • Joined on 2020-10-23
Gurra commented on issue blender/blender#79163 2024-07-25 13:14:48 +02:00
Bevel modifier disconnects vertices in the UV map

Yo, bevel v2 has been on hold for over a year now so can we just get a fix very old and neglected bug in the meantime? Maybe also port it to geometry nodes as well so we finally get a bevel in…

Gurra commented on issue blender/blender#124917 2024-07-25 12:52:03 +02:00
Bevel UV issue

Yeah I have reported the same thing a year ago, and someone else four…

Gurra commented on issue blender/blender#98674 2024-07-25 12:43:31 +02:00
Bevel V2

Hello ! Leaving a little note here as I don't see any mention of this possible feature anywhere and I know it has been requested for very long. The possibility to add a seam on the center edge…

Gurra opened issue blender/blender#118473 2024-02-19 22:33:15 +01:00
When resizing a square RGB node the round picker turns straight
Gurra commented on pull request blender/blender#113445 2024-02-10 21:43:12 +01:00
Geometry Nodes: Menu Switch Node

@mod_moder It wasn't a question, it was feedback from a users point of view.

@JacquesLucke Thanks for your answer and for the tip :)

Gurra commented on pull request blender/blender#113445 2024-02-10 16:57:13 +01:00
Geometry Nodes: Menu Switch Node

I was going to use the Menu Switch today but realized that this doesn't work. blender_240210-162126.png

But after some thinking and…

Gurra commented on issue blender/blender#117894 2024-02-07 20:40:40 +01:00
Search Result seems effected by the path length in the menu

Yeah sorry but this doesn't make sense at all, why would a node be used more often just because it have a shorter name? You mean you intentionally make the names of nodes shorter if you think it…

Gurra commented on issue blender/blender#114241 2024-02-02 15:16:11 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

If you look at the notes from the rendering meeting a week ago you'll see that "Brecht works on an option to get back the…

Gurra commented on issue blender/blender#113455 2024-01-22 20:37:23 +01:00
Vector, RGB, Ramp and other Curve Nodes do not appear to respect spline tangents

Just saw this on Blender Today and yes this is something that have been bugging me for quite some time but haven't gotten around to report. Most of the times I can live with what we have now, but…

Gurra commented on pull request blender/blender#117130 2024-01-15 19:44:49 +01:00
Nodes: Added "Move Item" operator for re-ordering nodegroup sockets and panels

While I do welcome the click and drag functionality we got in 4.0 for moving items long distances in the list, I (and others as well that I've noticed) do still miss the buttons since they are a…

Gurra commented on issue blender/blender#115156 2023-11-22 15:34:48 +01:00
Enabling the real time compositor when a denoise node is present in the compositor tree hangs blender.

I just tried it with my 3090 and I get around 0.5fps at first and then it gets even more sluggish after a while. Tried it in both 4.0 and 4.1.

Gurra commented on issue blender/blender#114241 2023-10-30 17:07:45 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

Got another example here. This is a wooden boat I made a while back where I comp in a flame on that chained ball and I used some point lights to exaggerate and help that flame a bit (while the…

Gurra commented on issue blender/blender#114241 2023-10-30 16:09:57 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

Don't know how easy it would be to achieve, but having a "softness" slider would be the best of two world, so a slider going from the hard 4.0 light to the soft 3.6 light would be nice (and…

Gurra commented on pull request blender/blender#110989 2023-09-19 18:40:32 +02:00
Cycles: Tweak Principled BSDF Subsurface parameters

Got a few question and thoughts about this :) Having a Subsurface and a Subsurface Scale slider feels like both of them are doing the same thing, except they are not. From my small testing the…

Gurra commented on issue blender/blender#112249 2023-09-14 14:03:35 +02:00
Noise with no vector input inconsistent between shader and geo nodes

I know this is not a bug per se, but you (Pablo especially) have been very clear in the past about Blenders feeling about inconsistencies and this is clearly one, and for me the use of noise in…

Gurra opened issue blender/blender#112249 2023-09-11 19:00:41 +02:00
Noise with no vector input inconsistent between shader and geo nodes
Gurra commented on pull request blender/blender#110855 2023-09-08 13:53:17 +02:00
UI: support searching in menus

Yo, while you're at it it would be really nice to add that "deeper" search like we have in the drag-search, ie you can search inside the math node for example multiply, smooth maximum etc etc :)

Gurra commented on issue blender/blender#98674 2023-06-20 01:01:44 +02:00
Bevel V2

Hey, where in the process is all this? I mean the current implementation have some ugly bugs that breaks UV maps and gives quite a lot more work, so I would really love to have something that…

Gurra commented on issue blender/blender#109101 2023-06-19 12:46:27 +02:00
Bevel breaks UV and other things

Yeah okay, a bit frustrating that it have taken years so far :) I have been bothered by this bug for a long time but it wasn't until I did some heavy modelling at work when I realized that I was…

Gurra commented on issue blender/blender#44014 2023-06-19 12:29:42 +02:00
Cycles box mapping not working with rotated texture coordinates

Tbh I feel like the box mapping is a half baked feature as it is now. For some textures it can work fine as is, but for other stuff you NEED to be able to rotate it. Why not just have that normal…