Yo, bevel v2 has been on hold for over a year now so can we just get a fix very old and neglected bug in the meantime? Maybe also port it to geometry nodes as well so we finally get a bevel in…
Hello ! Leaving a little note here as I don't see any mention of this possible feature anywhere and I know it has been requested for very long. The possibility to add a seam on the center edge…
@mod_moder It wasn't a question, it was feedback from a users point of view.
@JacquesLucke Thanks for your answer and for the tip :)
Yeah sorry but this doesn't make sense at all, why would a node be used more often just because it have a shorter name? You mean you intentionally make the names of nodes shorter if you think it…
If you look at the notes from the rendering meeting a week ago you'll see that "Brecht works on an option to get back the…
Just saw this on Blender Today and yes this is something that have been bugging me for quite some time but haven't gotten around to report. Most of the times I can live with what we have now, but…
While I do welcome the click and drag functionality we got in 4.0 for moving items long distances in the list, I (and others as well that I've noticed) do still miss the buttons since they are a…
I just tried it with my 3090 and I get around 0.5fps at first and then it gets even more sluggish after a while. Tried it in both 4.0 and 4.1.
Got another example here. This is a wooden boat I made a while back where I comp in a flame on that chained ball and I used some point lights to exaggerate and help that flame a bit (while the…
Don't know how easy it would be to achieve, but having a "softness" slider would be the best of two world, so a slider going from the hard 4.0 light to the soft 3.6 light would be nice (and…
Got a few question and thoughts about this :) Having a Subsurface and a Subsurface Scale slider feels like both of them are doing the same thing, except they are not. From my small testing the…
I know this is not a bug per se, but you (Pablo especially) have been very clear in the past about Blenders feeling about inconsistencies and this is clearly one, and for me the use of noise in…
Yo, while you're at it it would be really nice to add that "deeper" search like we have in the drag-search, ie you can search inside the math node for example multiply, smooth maximum etc etc :)
Hey, where in the process is all this? I mean the current implementation have some ugly bugs that breaks UV maps and gives quite a lot more work, so I would really love to have something that…
Yeah okay, a bit frustrating that it have taken years so far :) I have been bothered by this bug for a long time but it wasn't until I did some heavy modelling at work when I realized that I was…
Tbh I feel like the box mapping is a half baked feature as it is now. For some textures it can work fine as is, but for other stuff you NEED to be able to rotate it. Why not just have that normal…