Ian Failing Ian-Failing
  • Joined on 2023-10-20
Ian Failing pushed to xpbd at Ian-Failing/brepoIF 2023-12-13 04:36:34 +01:00
baa7e24ed0 Got extern_pbd in build.
Ian Failing pushed to xpbd at Ian-Failing/brepoIF 2023-12-09 03:07:34 +01:00
eb9e364df1 OMG it calculateth.
Ian Failing pushed to xpbd at Ian-Failing/brepoIF 2023-12-08 18:48:05 +01:00
4e3d18d4db Wew and today I learned something about locating header files.
Ian Failing pushed to main at Ian-Failing/brepoIF 2023-12-08 01:26:38 +01:00
df94b2ef1b Fix: Build error with MSVC
ee57ad334e Docs: Add button to report python API documentation issue
71f6228876 EEVEE-Next: HiZBuffer: Add support for 2nd layer
a355488993 Cleanup: make format
f4bc01b6b7 Refactor: Refactor nla_strip_get_color_inside method
Compare 77 commits »
Ian Failing pushed to xpbd at Ian-Failing/brepoIF 2023-12-08 01:23:17 +01:00
3f65fd3803 Merge branch 'main' of https://projects.blender.org/blender/blender into xpbd
df94b2ef1b Fix: Build error with MSVC
ee57ad334e Docs: Add button to report python API documentation issue
71f6228876 EEVEE-Next: HiZBuffer: Add support for 2nd layer
a355488993 Cleanup: make format
Compare 78 commits »
Ian Failing pushed to xpbd at Ian-Failing/brepoIF 2023-12-08 01:11:08 +01:00
8401dffe23 Took me long enough to learn enough CMake to get a header to show up available to include
Ian Failing pushed to xpbd at Ian-Failing/brepoIF 2023-12-07 13:17:02 +01:00
4ff9e727af OK, Simulation node was the worst possible choice for a template. Switched to Bounding Box.
Ian Failing pushed to xpbd at Ian-Failing/brepoIF 2023-12-07 03:58:13 +01:00
9eb1cd9bd9 Initial commit. Cribbed Simulation node for Soft Body Solver node. It's ALIVE!
Ian Failing created branch xpbd in Ian-Failing/brepoIF 2023-12-06 06:36:58 +01:00
Ian Failing pushed to xpbd at Ian-Failing/brepoIF 2023-12-06 06:36:58 +01:00
Ian Failing pushed to main at Ian-Failing/brepoIF 2023-12-06 06:25:55 +01:00
865b806811 BMesh: Use simpler element copy within the same mesh
fc4d29e08a Cleanup: Simplify common logic for BMesh attribute copy
66da875488 BMesh: Improve performance when copying attributes in same mesh
cc7080b8b0 Cleanup: Remove unnecessary size argument to CustomData free function
353d000f15 Cleanup: Remove unusd custom data function
Compare 492 commits »
Ian Failing commented on issue blender/blender#115581 2023-12-06 01:38:03 +01:00
Animation Editors - Channel Context Menu mis-labeled.

@AndresStephens "Is a directory" looks super suspicious to me. https://duckduckgo.com/?q=%22load+key%22+%22is+a+directory maybe? File access rights? Hammer the first half dozen results there.

Ian Failing commented on issue blender/blender#115581 2023-12-06 01:01:38 +01:00
Animation Editors - Channel Context Menu mis-labeled.

@AndresStephens Where are you stuck; are you getting the username/password popup trying to auth on a push?

Ian Failing commented on issue blender/blender#115651 2023-12-02 14:36:24 +01:00
Trackpad zoom unreliable

May or may not be related to #115253

Ian Failing commented on issue blender/blender#115581 2023-12-02 14:03:57 +01:00
Animation Editors - Channel Context Menu mis-labeled.

@AndresStephens It took me like eight friggin' hours. One key note is that if you're in Windows, you need to commit the Gitea key verification with the ssh-keygen in Git Bash or Windows Subsystem…

Ian Failing commented on issue blender/blender#115214 2023-11-21 02:07:36 +01:00
vertex paint with image texture

Reproduced

System Information Operating system: Windows-10-10.0.23590-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 550.09

**Blender…

Ian Failing commented on issue blender/blender#115206 2023-11-20 20:08:24 +01:00
Sheen doesn't render on perpendicular faces in orthographic view.

I reproduced a similar effect; it seems undesired. Steps:

  1. Default cube
  2. Orthographic projection
  3. Top orthographic view
  4. View Rendered
  5. Render Cycles
  6. Cube material = Sheen…
Ian Failing commented on issue blender/blender#115202 2023-11-20 19:44:59 +01:00
Crash when using node tool with Set Selection node in object mode

For consistency with existing Blender design, selection cannot be set

I guess this is our punishment 😂

Ian Failing commented on issue blender/blender#115199 2023-11-20 19:34:26 +01:00
3D Viewport -> View -> Asset Shelf appears in unsupported modes and does nothing

I would argue that at least one of these should be true:

  1. The menu item should only appear when it's able to function
  2. The menu item displays a warning or error to the user when it's…
Ian Failing opened issue blender/blender#115199 2023-11-20 17:46:08 +01:00
3D Viewport -> View -> Asset Shelf does nothing