My vscode config files are always in the .vscode
which is ignore for me already. I never ran into the problem that vscode adds files to the repo. You should demonstrate how to reproduce how…
For Plane and one polygon it produces kinda 98—102 points. But for sphere it can produce 68—120 points…
When making such statements, please always provide a simple way to reproduce…
This crash has been fixed by 52bd198153ede3c7131df895bb08e4828aab1e9b. To add group inputs one now has to use node_tree.inputs.new
.
@howardt Maybe I don't understand it correctly, but Self Intersection
is turned off in the node, so why does your explanation make sense?
This should mention which coordinate space is used.
I didn't check in detail yet, but this does not feel correct. It would only be correct if there was an infinite amount of vertices. The same likely applies to other primitives. It should still be possible to compute the bounding box efficiently in these cases, but it's not that trivial.
Besides what was mentioned in the code comments, this looks good to me.
That sounds reasonable.
I guess the reason for why the std::stringstream
was used is that you assigned it to a StringRef
which does not have c_str
method, because it might not be null-termin…