Block a user
0afbed0f47
cleanup
f8b7f20a07
extract function
f0a5bf84b2
cleanup
c7d4f1675f
bring back old edit mode behavior
Geometry Nodes: Add option to hide input in modifier
Default Value
seems wrong, it's just the value, has nothing to do with "default" really, does it?
c0b556b1af
cleanup
5b0bc9a7af
cleanup
a7f8e07386
cleanup
0d3b332c7a
cleanup
1eabb72985
Merge branch 'main' into sculpt-edit-overlay
Jacques Lucke
pushed to temp-curves-surface-collision at JacquesLucke/blender
2023-02-09 14:06:41 +01:00
8bcb13f610
cleanup
25c2417d96
Merge branch 'main' into temp-curves-surface-collision
23fe08f5a4
cleanup
ca183993a5
Fix freeing uninitialized pointer in GHOST/Wayland + X11 fallback
46384860f5
cleanup
WIP: use generic copy-on-write system to avoid redundant copies
WIP: Core: use generic copy-on-write system to avoid unnecessary data copies
WIP: use generic copy-on-write system to avoid unnecessary data copies
Geometry Nodes: Edges to Face Groups Node
It looks like these two nested loop call join
more often than necessary.
Geometry Nodes: Edges to Face Groups Node
That doesn't really work when mask.min_array_size()
is used as the size of output
.
Cleanup: Use utility function to find groups in node tree
Ah I see, well either add this to the pull request description or just do the code change now already. Don't see much of a reason not to do it now already.