Jacques Lucke JacquesLucke
  • Hennigsdorf near Berlin
  • Joined on 2013-11-18
Jacques Lucke pushed to sculpt-edit-overlay at JacquesLucke/blender 2023-02-09 16:12:25 +01:00
0afbed0f47 cleanup
f8b7f20a07 extract function
f0a5bf84b2 cleanup
c7d4f1675f bring back old edit mode behavior
Compare 4 commits »
Jacques Lucke commented on pull request blender/blender#104517 2023-02-09 15:43:50 +01:00
Geometry Nodes: Add option to hide input in modifier

Default Value seems wrong, it's just the value, has nothing to do with "default" really, does it?

Jacques Lucke pushed to sculpt-edit-overlay at JacquesLucke/blender 2023-02-09 15:39:58 +01:00
3cb38d3a25 change opacity to 0.5
Jacques Lucke pushed to sculpt-edit-overlay at JacquesLucke/blender 2023-02-09 14:59:17 +01:00
c0b556b1af cleanup
5b0bc9a7af cleanup
a7f8e07386 cleanup
0d3b332c7a cleanup
1eabb72985 Merge branch 'main' into sculpt-edit-overlay
Compare 23 commits »
Jacques Lucke pushed to temp-curves-surface-collision at JacquesLucke/blender 2023-02-09 14:06:41 +01:00
8bcb13f610 cleanup
25c2417d96 Merge branch 'main' into temp-curves-surface-collision
23fe08f5a4 cleanup
ca183993a5 Fix freeing uninitialized pointer in GHOST/Wayland + X11 fallback
46384860f5 cleanup
Compare 23 commits »
Jacques Lucke commented on pull request blender/blender#104428 2023-02-09 12:50:55 +01:00
Geometry Nodes: Edges to Face Groups Node

indices[i], indices[j]

Jacques Lucke created pull request blender/blender#104478 2023-02-08 18:50:37 +01:00
WIP: use generic copy-on-write system to avoid redundant copies
Jacques Lucke closed pull request blender/blender#104471 2023-02-08 18:48:39 +01:00
WIP: Core: use generic copy-on-write system to avoid unnecessary data copies
Jacques Lucke closed pull request blender/blender#104470 2023-02-08 18:48:38 +01:00
WIP: use generic copy-on-write system to avoid unnecessary data copies
Jacques Lucke suggested changes for blender/blender#104428 2023-02-08 18:47:33 +01:00
Geometry Nodes: Edges to Face Groups Node
Jacques Lucke commented on pull request blender/blender#104428 2023-02-08 18:47:33 +01:00
Geometry Nodes: Edges to Face Groups Node

It looks like these two nested loop call join more often than necessary.

Jacques Lucke commented on pull request blender/blender#104428 2023-02-08 18:47:33 +01:00
Geometry Nodes: Edges to Face Groups Node

That doesn't really work when mask.min_array_size() is used as the size of output.

Jacques Lucke commented on pull request blender/blender#104428 2023-02-08 18:47:33 +01:00
Geometry Nodes: Edges to Face Groups Node

Comment style.

Jacques Lucke commented on pull request blender/blender#104428 2023-02-08 18:47:32 +01:00
Geometry Nodes: Edges to Face Groups Node

Can probably use AtomicDisjointSet::calc_reduced_ids?

Jacques Lucke commented on pull request blender/blender#104428 2023-02-08 18:47:32 +01:00
Geometry Nodes: Edges to Face Groups Node

typo

Jacques Lucke commented on pull request blender/blender#104428 2023-02-08 18:47:32 +01:00
Geometry Nodes: Edges to Face Groups Node

Should be possible to parallelize this now.

Jacques Lucke commented on pull request blender/blender#104474 2023-02-08 18:36:28 +01:00
Assets: bundle essentials with Blender

@blender-bot package

Jacques Lucke commented on pull request blender/blender#104465 2023-02-08 18:29:06 +01:00
Cleanup: Use utility function to find groups in node tree

Ah I see, well either add this to the pull request description or just do the code change now already. Don't see much of a reason not to do it now already.