Jacques Lucke JacquesLucke
  • Hennigsdorf near Berlin
  • Joined on 2013-11-18
Jacques Lucke closed issue blender/blender#126983 2024-09-19 17:05:45 +02:00
Regression: Custom nodes icon missing
Jacques Lucke merged pull request blender/blender#127263 2024-09-19 17:05:43 +02:00
Fix #126983: Custom nodes and groups icon missing
Jacques Lucke commented on issue blender/blender#127629 2024-09-19 17:02:44 +02:00
Regression: Geometry nodes realize works 10 times slower

This seems to be because of on inefficient implementation of gather_attributes_for_propagation in realize_instances.cc in the case when there are many instances of the same geometry. Should be…

Jacques Lucke approved blender/blender#127866 2024-09-19 16:46:18 +02:00
Fix #126205: Do not rebuild collection caches on any ID deletion.

That looks quite reasonable!

Jacques Lucke approved blender/blender#121146 2024-09-19 16:33:57 +02:00
Refactoring: Nodes: Convention way to change type of reroute node

LGTM and works fine in my tests. Just got a few inline comments.

Jacques Lucke commented on pull request blender/blender#121146 2024-09-19 16:33:56 +02:00
Refactoring: Nodes: Convention way to change type of reroute node

Unnecessary newline.

Jacques Lucke commented on pull request blender/blender#121146 2024-09-19 16:33:55 +02:00
Refactoring: Nodes: Convention way to change type of reroute node

I think this method is unnecessary. The main reason I prefer not having it is that it makes reasoning about the code on the call-site harder. With such a method I'm never sure whether it just changes the actual property, also also updates the node, or even the entire tree etc.

Jacques Lucke commented on pull request blender/blender#121146 2024-09-19 16:33:53 +02:00
Refactoring: Nodes: Convention way to change type of reroute node

/** Name of the socket type (e.g. ...`). This can not be the integer socket type because custom socket types should be supported too. */

Jacques Lucke pushed to gn-integer-math-node at CharlieJolly/blender 2024-09-19 16:04:52 +02:00
7f5cbeb664 fix link drag search
Jacques Lucke pushed to gn-integer-math-node at CharlieJolly/blender 2024-09-19 15:54:29 +02:00
19d5c74d28 Merge branch 'main' into gn-integer-math-node
421d6c55ae GPv3: Implement the set_origin operator.
f82af7fa19 Cleanup: Sculpt: Remove unused PBVHVertRef function
3fcd153d89 Anim: fix unit test when built without experimental features
823ee1ac92 Anim: add F-Curve getter functions that work with legacy & layered Actions
Compare 37 commits »
Jacques Lucke commented on issue blender/blender#127806 2024-09-19 14:44:31 +02:00
Rename camera matrix terminology

I like the x_to_y naming generally for matrices. It makes it obvious what they do and how to compose them, especially in more complex situations. But I'm also totally fine with using industry…

Jacques Lucke commented on issue blender/blender#127803 2024-09-19 14:40:50 +02:00
Parent to triangle changes child location

Yes, the same fix should work in 4.2 I think.

Jacques Lucke commented on pull request blender/blender#127414 2024-09-19 14:38:22 +02:00
Anim: Merge Animation operator

Site note, static_cast is preferred over reinterpret_cast when casting up/down a class hierarchy.

Jacques Lucke pushed to show-panel-descriptions at JacquesLucke/blender 2024-09-19 14:28:03 +02:00
10e76ee979 fix panel in modifier not clickable
Jacques Lucke created pull request blender/blender#127852 2024-09-19 14:14:09 +02:00
WIP: Nodes: show panel description when hovering over panel headers
Jacques Lucke pushed to show-panel-descriptions at JacquesLucke/blender 2024-09-19 14:10:39 +02:00
ed8ab4847d show panel description when hovering over panels
214a47f15c Vulkan: Make Unused Attachments Optional
ba6126dbbd Fix #127604: Skip unlink operator for linked materials
912c6d9a3c Fix #127620: Disable smooth operator for linked objects
b427253a4d Obj-C Refactor: General Code Style cleanups
Compare 10 commits »
Jacques Lucke created branch show-panel-descriptions in JacquesLucke/blender 2024-09-19 14:10:39 +02:00
Jacques Lucke commented on pull request blender/blender#127331 2024-09-19 00:10:08 +02:00
Geometry Nodes: new For Each Geometry Element zone

This wasn't really something we needed before, so there is no API for it yet. A new API could be added, but doesn't seem worth to make this part of this patch.