Jake Jake-Faulkner
  • Joined on 2019-09-14
Jake created pull request blender/blender#120099 2024-03-31 00:21:01 +01:00
Fix #120058: Crash on undo rename in edit mode
Jake created branch Fix-120058 in Jake-Faulkner/blender 2024-03-31 00:15:21 +01:00
Jake pushed to Fix-120058 at Jake-Faulkner/blender 2024-03-31 00:15:21 +01:00
1af6a4e0cd Fix #120058: Crash on undo rename in edit mode
8d12c58f2c Docs: Use reference links when possible when linking to other API
7b4fa19fca Docs: Python: Add copy button to code blocks
d7c718dfd4 GPv3: Texture offset modifier
6dfb1cdf22 Fix: Crash/Assert in the pusleaudio lib when pausing playback
Compare 10 commits »
Jake commented on issue blender/blender#106924 2023-04-21 04:45:26 +02:00
Asset Browser - Current File doesn't place objects in active collection

Should all drag and drops to the viewport add the new object to the active collection (e.g. dragging from the outliner currently also adds the new obj to the source collection), or just drag and…

Jake pushed to Fix-106247 at Jake-Faulkner/blender 2023-04-17 19:05:48 +02:00
e8a706cc26 Fix #106247 - Remove active obj check
Jake deleted branch Fix-106239 from Jake-Faulkner/blender 2023-04-04 19:17:25 +02:00
Jake pushed to Fix-106239 at Jake-Faulkner/blender 2023-04-03 05:48:49 +02:00
d82305106c Mesh: Use more efficient update tag when flipping faces
dc63f75837 Fix #106414: Handle `mat==None` case in GPencil Change Active Material operator
45104ddd14 Cleanup: Remove code asserted as unreachable,
8a364ef72c Fix (unreported) misisng handling of XR data object pointer in foreach_id.
7592ec35d3 GPU: Fix compilation with option WITH_GPU_BUILDTIME_SHADER_BUILDER
Compare 151 commits »
Jake commented on pull request blender/blender#106350 2023-04-03 04:44:46 +02:00
Fix #106247: Remove incorrect selection check when in multi-mesh

I'm pretty sure I made a wrong assumption somewhere, because after looking at it some more I'm not really sure what the check is for. Outside of the scenario of multiple objects selected at once…

Jake created pull request blender/blender#106350 2023-03-31 02:16:39 +02:00
Fix #106247 - Fix incorrect selection check when in multi-mesh
Jake created branch Fix-106247 in Jake-Faulkner/blender 2023-03-31 02:08:04 +02:00
Jake pushed to Fix-106247 at Jake-Faulkner/blender 2023-03-31 02:08:04 +02:00
581a3111a8 Fix #106247 - Fix incorrect selection check when in multi-mesh
Jake pushed to Fix-106239 at Jake-Faulkner/blender 2023-03-29 21:45:21 +02:00
4b55fc834e Remove unneeded tagging
Jake created pull request blender/blender#106250 2023-03-29 01:16:10 +02:00
Mark positions changed after geonode face flip
Jake created branch Fix-106239 in Jake-Faulkner/blender 2023-03-29 01:14:17 +02:00
Jake pushed to Fix-106239 at Jake-Faulkner/blender 2023-03-29 01:14:17 +02:00
625b94d1b9 Mark positions changed after geonode face flip
Jake commented on issue blender/blender#106064 2023-03-28 21:33:55 +02:00
Frame Selected does not respect GN output if it has different type from input

Looks like this was fixed in b76918717d, which was reverted by d1202bd641ca2652fac9620bc06dad757584b1e0 due to it causing crashes.

Jake pushed to Fix-106064 at Jake-Faulkner/blender 2023-03-28 21:06:27 +02:00
Jake created branch Fix-106064 in Jake-Faulkner/blender 2023-03-28 21:06:27 +02:00
Jake created repository Jake-Faulkner/blender 2023-03-28 20:40:33 +02:00