Fix #120058: Crash on undo rename in edit mode
1af6a4e0cd
Fix #120058: Crash on undo rename in edit mode
8d12c58f2c
Docs: Use reference links when possible when linking to other API
7b4fa19fca
Docs: Python: Add copy button to code blocks
d7c718dfd4
GPv3: Texture offset modifier
6dfb1cdf22
Fix: Crash/Assert in the pusleaudio lib when pausing playback
Asset Browser - Current File doesn't place objects in active collection
Should all drag and drops to the viewport add the new object to the active collection (e.g. dragging from the outliner currently also adds the new obj to the source collection), or just drag and…
d82305106c
Mesh: Use more efficient update tag when flipping faces
dc63f75837
Fix #106414: Handle `mat==None` case in GPencil Change Active Material operator
45104ddd14
Cleanup: Remove code asserted as unreachable,
8a364ef72c
Fix (unreported) misisng handling of XR data object pointer in foreach_id.
7592ec35d3
GPU: Fix compilation with option WITH_GPU_BUILDTIME_SHADER_BUILDER
Fix #106247: Remove incorrect selection check when in multi-mesh
I'm pretty sure I made a wrong assumption somewhere, because after looking at it some more I'm not really sure what the check is for. Outside of the scenario of multiple objects selected at once…
Fix #106247 - Fix incorrect selection check when in multi-mesh
Mark positions changed after geonode face flip
Frame Selected does not respect GN output if it has different type from input
Looks like this was fixed in b76918717d, which was reverted by d1202bd641ca2652fac9620bc06dad757584b1e0 due to it causing crashes.